Clockwork Cult: Difference between revisions

611 bytes added ,  23:56, 15 June 2016
bunch of shit update
imported>Anonus
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imported>Anonus
(bunch of shit update)
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|2 Belligerent Eyes
|2 Belligerent Eyes
|Creates a Judicial Visor, which can create balls of Ratvar's Flame. Ratvar's Flame is a decent melee weapon, but if used while on harm intent, will create a Judicial Marker at the chosen location.<br>
|Creates a Judicial Visor, which can create balls of Ratvar's Flame. Ratvar's Flame is a decent melee weapon, but if used while on harm intent, will create a Judicial Marker at the chosen location.<br>
Judicial Markers will explode after four seconds, stunning and damaging all non-Servants in the area.  
Judicial Markers will explode after three seconds, stunning and damaging all non-Servants in the area.  
|N/A
|N/A
|1
|1
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|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Sigilofsubmission.png]]
!N/A
|Sigil of Submission
|Taunting Tirade
|1 Guvax Capacitor
|1 Guvax Capacitor
|2 Guvax Capacitors
|2 Guvax Capacitors
|Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 5 seconds if they remain on the Sigil for that time.<br>
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br>
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br>
Every few seconds, the invoker utters an invocation that causes confusion, dizziness, and briefly stuns all non-Servants nearby.<br>
Both successful and unsuccessful conversion attempts will stun and mute the target.
'''Unlike other chanted scripture, Taunting Tirade gives the invoker ''3 seconds to mov''' after finishing each invocation.'''
|6s
|Every 3.5s up to 35s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
!N/A
![[File:Sigilofsubmission.png]]
|Dementia Doctrine
|Sigil of Submission
|
|1 Guvax Capacitor
1 Belligerent Eye<br>
|2 Guvax Capacitors
1 Guvax Capacitor
|Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 5 seconds if they remain on the Sigil for that time.<br>
|
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br>
1 Belligerent Eye<br>
Both successful and unsuccessful conversion attempts will stun and mute the target.
1 Guvax Capacitor
|6s
|Causes minor brain damage in directly adjacent non-Servants and destroys loyalty implants in those non-Servants.<br>
Use this to prepare otherwise hard-to-convert targets for conversion, such as security officers.
|2s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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The spear does moderate damage in melee, with bonus damage to cyborgs and cultists.<br>
The spear does moderate damage in melee, with bonus damage to cyborgs and cultists.<br>
You can impale human targets for '''massive damage''' with the spear by pulling them, then attacking.<br>
You can impale human targets for '''massive damage''' with the spear by pulling them, then attacking.<br>
Throwing the spear at a mob will do '''massive damage''' and stun if the target is a cyborg or cultist.<br>
Throwing the spear at a mob will do '''massive damage''', break the spear, and stun if the target is a cyborg or cultist.<br>
'''Both of those actions will break the spear.'''
|2s
|2s
|1
|1
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The Vitality Matrix can also revive dead Servants at a cost of 25 Vitality plus all of that Servant's non-oxygen damage in Vitality. It will still heal dead servants even if it cannot revive them, so be careful where you drag your bodies.
The Vitality Matrix can also revive dead Servants at a cost of 25 Vitality plus all of that Servant's non-oxygen damage in Vitality. It will still heal dead servants even if it cannot revive them, so be careful where you drag your bodies.
|5s
|5s
|1
|- style="text-align: center;"
![[File:Sigilofaccession.png]]
|Sigil of Accession
|
1 Belligerent Eye
1 Guvax Capacitor
1 Hierophant Ansible
|
2 Belligerent Eye
2 Guvax Capacitors
2 Hierophant Ansibles
|Creates a Sigil much like a Sigil of Submission, except it remains even after converting most targets and will penetrate mindshields, converting even through them.<br>
Converting a mindshielded target in this fashion consumes the Sigil as normal, however.<br>
Sigils of Accession are otherwise identical to Sigils of Submission in function.
|10s
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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3 Hierophant Ansibles<br>
3 Hierophant Ansibles<br>
|Requires the input name of a target to function.<br>
|Requires the input name of a target to function.<br>
With an input, valid non-Servant name, invoking '''Sevtug''' will allow the invoker to '''take complete control''' of the target for '''1 minute'''.<br>
With an input, valid non-Servant name, invoking '''Sevtug''' will allow the invoker to '''take complete control''' of the target for '''30 seconds'''.<br>
Controlling a target is completely silent and provides no message to those near the controlled target.<br>
Controlling a target is completely silent and provides no message to those near the controlled target.<br>
'''Sevtug''' cannot be invoked while Ratvar is woken, as Ratvar is quite likely to find and convert anyone you could control.<br>
'''Sevtug''' cannot be invoked while Ratvar is woken, as Ratvar is quite likely to find and convert anyone you could control.<br>
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3 Guvax Capacitors<br>
3 Guvax Capacitors<br>
6 Hierophant Ansibles<br>
6 Hierophant Ansibles<br>
|Invoking '''Nzcrentr''' will, after a '''9 second delay''', cause the invoker to release massive bolts of lightning at all non-Servants within 5 tiles of them.<br>
|Invoking '''Nzcrentr''' will, after a '''9 second delay''', cause the invoker to release massive bolts of lightning at all non-Servants they can see.<br>
'''Nzcrentr''''s lightning does between 30 and 50 damage, in addition to stunning for 8 seconds.<br>
'''Nzcrentr''''s lightning does between 30 and 50 damage, in addition to stunning for 8 seconds.<br>
After being invoked, '''Invoke Nzcrentr, the Forgotten Arbiter''' goes on cooldown for 5 minutes.
After being invoked, '''Invoke Nzcrentr, the Forgotten Arbiter''' goes on cooldown for 5 minutes.
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