Changeling: Difference between revisions

180 bytes added ,  15:22, 2 August 2016
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imported>XDTM
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imported>XDTM
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===Starting Set===
===Starting Set===
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====Regenerative Stasis====
====Reviving Stasis====
A free evolution. The changeling can fake its death and enter a stasis for a small cost, and after some time, can leave it while healing all wounds and status effects. <u>Can be used while dead.</u> Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won't be able to revive.
A free evolution. The changeling can fake its death and enter a stasis for a small cost, and after some time, can leave it while healing all wounds and status effects. <u>Can be used while dead.</u> Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won't be able to revive.


Uses 15 chemicals.
Uses 15 chemicals.
====Regenerate====
A free evolution. The changeling instantly regenerates lost limbs and organs. If it is regenerating limbs, it will make a loud and obvious sound.
Uses 10 chemicals.


====Transform====
====Transform====
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Allows you to connect another non-changeling to the Hivemind. For when some one agrees to help you for what ever reason.
Allows you to connect another non-changeling to the Hivemind. For when some one agrees to help you for what ever reason.
Has the same requirements as Absorb DNA: needs a KILL level grab and a short channel. The victim will be kept stabilized while linked to the hivemind; so don't worry about time constraints.
Has the same requirements as Absorb DNA: needs a KILL level grab and a short channel. The victim will be kept stabilized while linked to the hivemind; so don't worry about time constraints.


===Abilities Available via Evolution Menu===
===Abilities Available via Evolution Menu===
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