Changeling: Difference between revisions

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(https://github.com/yogstation13/Yogstation/pull/14116 Update the lesser form costs and add a warning that it can't be used while handcuffed or stunned. Also update the tips mentioning lesser form.)
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|stafftype = EXTRATERRESTRIAL
|stafftype = EXTRATERRESTRIAL
|imagebgcolor = #DDAADD
|imagebgcolor = #DDAADD
|img_generic =  
|img_generic = changeling.gif
|img = changeling.gif
|img = Changeling.png
|jobtitle = Changeling
|jobtitle = Changeling
|access = Whatever your job is
|access = Whatever your job is
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|quote = "Uh...THE HEAD OF SECURITY IS A CHANGE-" *BZZZZZRT* *CRUNCH* "Nevermind, everything's OK. Go back to work."
|quote = "Uh...THE HEAD OF SECURITY IS A CHANGE-" *BZZZZZRT* *CRUNCH* "Nevermind, everything's OK. Go back to work."
}}
}}
'''Gamemode in rotation'''
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually, so long as they do not have a team objective. As a result of their expertise in infiltration, the Syndicate often hires Changelings to steal high-risk items from Nanotrasen. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of its past victims, and even directly alter its form to be more suited to the task at hand.
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually, so long as they do not have a team objective. As a result of their expertise in infiltration, the Syndicate often hires Changelings to steal high-risk items from Nanotrasen. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of its past victims, and even directly alter its form to be more suited to the task at hand.
==The Thing From Spaaaaaaaace!==
==The Thing From Spaaaaaaaace!==
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Regardless of Team Objectives, changelings can share absorbed genomes via hivemind. DNA shared in this manner does <i>not count towards your personal absorption count.</i>
Regardless of Team Objectives, changelings can share absorbed genomes via hivemind. DNA shared in this manner does <i>not count towards your personal absorption count.</i>
==Changeling Abilities==
==Changeling Abilities==
The changeling possesses other dangerous abilities, including precooked stinger abilities, which it can fire out of a crafted dart at a moment's notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second.
The changeling possesses other dangerous abilities, including precooked stinger abilities, which it can fire out of a crafted dart at a moment's notice! Their stored chemicals regenerate quickly at a rough set rate of one chemical per second. The default max chemicals is 125, but this is increased by 35 every time another changeling is absorbed.


Changelings start with 10 evolution points. The cost of abilities (if applicable) is listed in parentheses after their entry. By husking a lifeform, a changeling gains the ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10.
Changelings start with 10 evolution points. The cost of abilities (if applicable) is listed in parentheses after their entry. By husking a lifeform, a changeling gains the ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10.
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!Icon!!Name!! class="unsortable" |Description!!Chemical Cost!!Evolution Points Cost
!Icon!!Name!! class="unsortable" |Description!!Chemical Cost!!Evolution Points Cost
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|[[File:Adrenaline.png|64px]]||'''Adrenaline Sacs'''||Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect.||30||2
|[[File:Adrenaline.png|64px]]||'''Adrenaline Sacs'''||Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect. Cannot be used with Strained Muscles.||75||3
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|[[File:Panacea.png|64px]]||'''Anatomic Panacea'''||Cures the changeling of disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn't; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae. Usable while unconscious. '''Do not use if you are a slimeperson.'''||20||1
|[[File:Panacea.png|64px]]||'''Anatomic Panacea'''||Cures the changeling of disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn't; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae. Usable while unconscious. '''Do not use if you are a slimeperson.'''||30||1
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|[[File:Arm blade.png|64px]]||'''Arm Blade'''||Reforms one of the changeling's arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open doors when on harm intent (powered ones will take longer).||20||2
|[[File:Arm blade.png|64px]]||'''Arm Blade'''||Reforms one of the changeling's arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit with significant wound bonuses and can be retracted. However, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open doors when on harm intent (powered ones will take longer).||20||2
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|[[File:Augmented_eyesight.png|64px]]||'''Augmented Eyesight'''||The changeling evolves additional features in their eyes, giving them a toggleable night-vision and thermal-vision mode. The changeling will become more vulnerable to flash-based devices while this ability is active. While it's inactive, it will instead protect you from flashes and bright lights, such as welders. This cannot be detected by normal means.||0||2
|[[File:Augmented_eyesight.png|64px]]||'''Augmented Eyesight'''||The changeling evolves additional features in their eyes, giving them a toggleable night-vision and thermal-vision mode. The changeling will become more vulnerable to flash-based devices while this ability is active. While it's inactive, it will instead protect you from flashes and bright lights, such as welders. This cannot be detected by normal means.||0||2
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|[[File:Biodegrade.png|64px]]||'''Biodegrade'''||Dissolves restraints or other objects preventing free movement. This is obvious to nearby people, and can destroy standard restraints and closets.||30||2
|[[File:Biodegrade.png|64px]]||'''Biodegrade'''||Dissolves restraints or other objects preventing free movement. This is obvious to nearby people, and can destroy standard restraints and closets.||30||2
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|[[File:Sting_blind.png|64px]]||'''Blind Sting'''||The changeling silently stings a human, completely blinding them for a short time and rendering them permanently near-sighted.||25||1
|[[File:Sting_blind.png|64px]]||'''Blind Sting'''||The changeling silently stings a human, completely blinding them for a short time and rendering them permanently near-sighted.||40||1
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|[[File:Chameleon_skin.png|64px]]||'''Chameleon Skin'''||The changeling's skin pigmentation rapidly changes to suit their current environment. Allows them to become invisible after a few seconds of standing still. Can be toggled on and off.||25||2
|[[File:Chameleon_skin.png|64px]]||'''Chameleon Skin'''||The changeling's skin pigmentation rapidly changes to suit their current environment. Allows them to become invisible after a few seconds of standing still. Can be toggled on and off.||25||2
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|[[File:Chitinous_armor.png|64px]]||'''Chitinous Armor'''||Inflates the changeling's body into an all-consuming chitinous mass of armor. It provides extensive protection against physical damage, but less against other types. Its mass slows the changeling's movement, and maintaining its shape slows chemical generation.||20||1
|[[File:Chitinous_armor.png|64px]]||'''Chitinous Armor'''||Inflates the changeling's body into an all-consuming chitinous mass of armor. It provides extensive protection against physical damage, but less against other types. Its mass slows the changeling's movement, and maintaining its shape slows chemical generation.||20||1
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|[[File:Sting_cryo.png|64px]]||'''Cryogenic Sting'''||The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage, since they are insulated from the ambient warmth. Can be countered with space heaters, coffee, and other warming objects and foods.||15||2
|[[File:Sting_cryo.png|64px]]||'''Cryogenic Sting'''||The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage, since they are insulated from the ambient warmth. Can be countered with space heaters, coffee, and other warming objects and foods.||30||2
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|[[File:Digital_camo.png|64px]]||'''Digital Camouflage'''||Makes the changeling invisible to the AI, and prevents the AI from tracking the changeling's location while active. Makes you look strange when examined.||0||1
|[[File:Digital_camo.png|64px]]||'''Digital Camouflage'''||Makes the changeling invisible to the AI, and prevents the AI from tracking the changeling's location while active. Makes you look strange when examined.||0||1
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|[[File:Dissonant_shriek.png|64px]]||'''Dissonant Shriek'''||The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s and preventing people from shouting over the radio.||20||1
|[[File:Dissonant_shriek.png|64px]]||'''Dissonant Shriek'''||The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s and preventing people from shouting over the radio. Cannot be used while ventcrawling.||40||1
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|[[File:Sting_armblade.png|64px]]||'''False Armblade Sting'''||The changeling silently injects a retrovirus that mutates their victim's arm into an armblade. The victim will form an armblade much like a changeling would, except the armblade is dull and useless. The transformation occurs immediately after the sting, and will last for about a minute.||20||1
|[[File:Sting_armblade.png|64px]]||'''False Armblade Sting'''||The changeling silently injects a retrovirus that mutates their victim's arm into an armblade. The victim will form an armblade much like a changeling would, except the armblade is dull and useless. The transformation occurs immediately after the sting, and will last for about a minute.||20||1
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|[[File:Fleshmend.png|64px]]||'''Fleshmend'''||The changeling will rapidly heal brute, burn and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.||20||2
|[[File:Fleshmend.png|64px]]||'''Fleshmend'''||The changeling will rapidly heal brute, burn and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.||40||2
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|[[File:Flesh_maul.png|64px]]||'''Flesh Maul'''||Reform one of the changeling's arms into a horrifying mass of flesh and bones. The maul does 36 damage, it will quickly destroy machines and airlocks, any human target will likely have their bones shattered upon being hit by the maul, however the maul's damages are very effectively mitigated by armor compared to the armblade. It can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling.||20||3
|[[File:Flesh_maul.png|64px]]||'''Flesh Maul'''||Reform one of the changeling's arms into a horrifying mass of flesh and bones. The maul does 30 damage, it will quickly destroy machines and airlocks, any human target will likely have their bones shattered upon being hit by the maul, however the maul's damages are very effectively mitigated by armor compared to the armblade and it will slow you down while active. It can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling.||20||3
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|[[File:Sting_lsd.png|64px]]||'''Hallucination Sting'''||The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung until they start tripping.||10||1
|[[File:Sting_lsd.png|64px]]||'''Hallucination Sting'''||The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung until they start tripping.||10||1
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|[[File:Last_resort.png|64px]]||'''Last Resort'''||Can be used while unconscious or dead. Creates a small silent explosion, gibs your current body, and transforms you into a headslug (a creature that can infect corpses to plant a hidden changeling egg). The changeling egg grows into a monkey changeling after a few minutes. '''If you're killed while in this form and you haven't infected any corpse, you won't be able to revive!'''||20||1
|[[File:Last_resort.png|64px]]||'''Last Resort'''||Can be used while unconscious or dead. Creates a small silent explosion, gibs your current body, and transforms you into a headslug (a creature that can infect corpses to plant a hidden changeling egg). The changeling egg grows into a monkey changeling after a few minutes. '''If you're killed while in this form and you haven't infected any corpse, you won't be able to revive!'''||20||1
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|[[File:Monkey.png|64px]]||'''Lesser Form'''||The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using ''Human Form''. '''Cannot be used while handcuffed or stunned.'''||5||1
|[[File:Monkey.png|64px]]||'''Lesser Form'''||The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using ''Human Form''. '''Cannot be used while handcuffed or stunned.'''||5||1
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|[[File:Mimic_voice.png|64px]]||'''Mimic Voice'''||Allows the changeling to form their voice of a name they enter. Slows chemical generation while active.||0||1
|[[File:Mimic_voice.png|64px]]||'''Mimic Voice'''||Allows the changeling to form their voice of a name they enter. Slows chemical generation while active.||0||1
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|[[File:Sting_mute.png|64px]]||'''Mute Sting'''||The changeling silently stings a human, completely silencing them for about thirty seconds. Does not provide a warning to a victim that they've been stung, until they try to speak and can't.||20||2
|[[File:Sting_mute.png|64px]]||'''Mute Sting'''||The changeling silently stings a human, completely silencing them for about thirty seconds. Does not provide a warning to a victim that they've been stung, until they try to speak and can't.||40||2
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|[[File:Organic_shield.png|64px]]||'''Organic Shield'''||Reforms one of the changeling's arms into a large, fleshy shield. Blocks or mitigates a number of attacks, the amount increasing by 3 with each genome absorbed.||20||1
|[[File:Organic_shield.png|64px]]||'''Organic Shield'''||Reforms one of the changeling's arms into a large, fleshy shield. Blocks or mitigates a number of attacks, the amount increasing by 3 with each genome absorbed.||20||1
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| ||'''Pheromone Receptors'''||A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you're very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the "absorb another changeling" objective.||0||2
| ||'''Pheromone Receptors'''||A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you're very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the "absorb another changeling" objective.||0||2
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|[[File:Resonant_shriek.png|64px]]||'''Resonant Shriek'''||The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you.||20||1
|[[File:Resonant_shriek.png|64px]]||'''Resonant Shriek'''||The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you.||75||1
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|[[File:Spread_infestation.png|64px]]||'''Spread Infestation'''||Two spiderlings crawl out of the changeling's mouth, eventually growing into deadly beasts. They will attack the changeling as well, if they see it. You need at least 3 DNA absorptions to unlock this ability.||45||1
|[[File:Spread_infestation.png|64px]]||'''Spread Infestation'''||Two spiderlings crawl out of the changeling's mouth, eventually growing into deadly beasts. They will attack the changeling as well, if they see it. You need at least 3 DNA absorptions to unlock this ability.||90||1
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|[[File:Strained_muscles.png|64px]]||'''Strained Muscles'''||The changeling reduces lactic acid build-up in their leg muscles, allowing them to move at extremely fast speeds. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn't take a rest.||0||1
|[[File:Strained_muscles.png|64px]]||'''Strained Muscles'''||The changeling reduces lactic acid build-up in their leg muscles, allowing them to move at extremely fast speeds. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn't take a rest. Cannot be used with Adrenaline Sacs.||0||1
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|[[File:Tentacle_Button.png|64px]]||'''Tentacle'''||Reforms one of the changeling's arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. If it hits something, the tentacle is used up; otherwise, it can be reused after a short cooldown.<br>'''Targeting an item:''' Grabs the item and throws it in your hand.<br>'''Help intent:''' Grabs the mob and pulls it towards the changeling, without any additional effect.<br>'''Disarm intent:''' If the mob has any item in hand, that item will be pulled away and put into the changeling's hand, otherwise it has no effect.<br>'''Grab intent:''' Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.<br>'''Harm intent:''' Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it'll automatically stab the mob on landing, ignoring armor.||10||2
|[[File:Tentacle_Button.png|64px]]||'''Tentacle'''||Reforms one of the changeling's arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. If it hits something, the tentacle is used up; otherwise, it can be reused after a short cooldown.<br>'''Targeting an item:''' Grabs the item and throws it in your hand.<br>'''Help intent:''' Grabs the mob and pulls it towards the changeling, without any additional effect.<br>'''Disarm intent:''' If the mob has any item in hand, that item will be pulled away and put into the changeling's hand, otherwise it has no effect.<br>'''Grab intent:''' Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.<br>'''Harm intent:''' Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it'll automatically stab the mob on landing, ignoring armor.||10||2
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|[[File:Sting_transform.png|64px]]||'''Transformation Sting'''||The changeling injects a retrovirus that forces their human victim to transform into another. When extracting the sting the changeling can choose which of the DNAs in storage it wishes to use.||50||3
|[[File:Sting_transform.png|64px]]||'''Transformation Sting'''||The changeling injects a retrovirus that forces its victim to transform into another person for ten minutes. When extracting the sting, the changeling can choose which of the DNAs in storage it wishes to use. Effective for spreading confusion or forcing certain species' weaknesses onto a subject.||20||1
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==Tips==
==Tips==
*As a changeling, the absolute best item for you to get is a wallet (from the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 IDs, all of which work for automatic access. Which ever ID is put in first will be your identity displayed on [[Security HUD|SecHuds]].
*As a changeling, the absolute best item for you to get is a wallet (from the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 IDs, all of which work for automatic access. Which ever ID is put in first will be your identity displayed on [[Security HUD|SecHuds]].
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*A 100 potassium/water explosive has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage.
*A 100 potassium/water explosive has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage.
*Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they're easy to replace and somewhat expendable.
*Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they're easy to replace and somewhat expendable.
*Wearing earmuffs prevents the effects of Resonant Shriek.
{{Antagonists}}
{{Antagonists}}
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