Chain of Command: Difference between revisions

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{{Disclaimer}}
The chain of command represents how orders are distributed throughout the station. It is part of a power structure: usually seen as the most vulnerable and also the most powerful part of it. Starting from the most authorized, the Captain, through the Head of some Department, down to the lowliest subordinate to finally accomplish the task needed, in order to make the station function as efficiently as possible.
The chain of command represents how orders are distributed throughout the station. It is part of a power structure: usually seen as the most vulnerable and also the most powerful part of it. Starting from the most authorized, the Captain, through the Head of some Department, down to the lowliest subordinate to finally accomplish the task needed, in order to make the station function as efficiently as possible.


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'''Required knowledge:''' How the AI works. What other Heads should be doing.
'''Required knowledge:''' [[Space Law]]. How the AI works. What other Heads should be doing.


'''Round-start to-do list:''' Check in with your Heads of Staff. Secure the nuclear authorization disk and give the pinpointer to the HoS for maximum safety.
'''Round-start to-do list:''' Check in with your Heads of Staff. Secure the nuclear authorization disk and give the pinpointer to the HoS for maximum safety.
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'''2. Uphold the Rights of Crewmen.'''
'''2. Uphold the Rights of Crewmen.'''


Only the Captain can authorize a death warrant, and you are sometimes tasked with judging trials under [[Space Law]]. You are normally considered the most impartial officer for this task, which prevents the appearance of a mere kangaroo court. Furthermore, Security often commits excesses and the Captain is either dead or personally involved in a case. For these reasons, you need to be sure to call for trials for high crimes before the accused gets left to rot in a permacell forever. While this may put you at odds with Security, you should find them fanatically loyal to the Captain, who hopefully makes clear his full confidence in you. This delicate balance of power prevents excesses against the crew. Almost always, a weak Captain and Head of Personnel will result in [[shitcurity|shitcurity]].
Only the Captain can authorize a death warrant, and you are sometimes tasked with judging trials under [[Space Law]]. You are normally considered the most impartial officer for this task, which prevents the appearance of a mere kangaroo court. Furthermore, Security often commits excesses and the Captain is either dead or personally involved in a case. For these reasons, you need to be sure to call for trials for high crimes before the accused gets left to rot in a permacell forever. While this may put you at odds with Security, you should find them fanatically loyal to the Captain, who hopefully makes clear his full confidence in you. This delicate balance of power prevents excesses against the crew. Almost always, a weak Captain and Head of Personnel will result in Security running amok.


'''3. Follow the Principle of Least Privilege.'''
'''3. Follow the Principle of Least Privilege.'''
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'''Round-start to-do list:''' Get your officers to report in, if they don't, remind them that the security force doesn't work without teamwork and communication, and have them demoted if they're still acting like a lone mute wolf.
'''Round-start to-do list:''' Get your officers to report in, if they don't, remind them that the security force doesn't work without teamwork and communication, and have them demoted if they're still acting like a lone mute wolf.


'''Main tasks:''' Try to keep the crew as safe as possible. Keep your officers from degenerating to shitcurity when things get rough.
'''Main tasks:''' Try to keep the crew as safe as possible. Keep your officers from degenerating to tribalism when things get rough.


'''Main problems:''' Assistants pushing each other is '''not''' a big problem, you shouldn't have to spend much time on those. Focus on the big fish instead.
'''Main problems:''' Assistants pushing each other is '''not''' a big problem, you shouldn't have to spend much time on those. Focus on the big fish instead.
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Authority over the supply sector, including [[Cargo Technician]]s and [[Shaft Miner]]s.
Authority over the supply sector, including [[Cargo Technician]]s and [[Shaft Miner]]s.


'''Required knowledge:''' Managing Cargo Tech's, how to operate the Cargo Bay.
'''Required knowledge:''' Managing Cargo Techs, how to operate the Cargo Bay.


'''Round-start to-do list:''' Check how many Cargo Tech's are on shift, get them doing something useful such as collecting crates.
'''Round-start to-do list:''' Check how many Cargo Techs are on shift, get them doing something useful such as collecting crates.


'''Main tasks:''' Processing crew order requests.
'''Main tasks:''' Processing crew order requests.


'''Main problems:''' Hostile crew members, syndicate sympathisers and Security. Depending on your loyalty to the station you will either face problems from Security or revolutionary's.
'''Main problems:''' Hostile crew members, syndicate sympathizers and Security. Depending on your loyalty to the station you will either face problems from Security or revolutionaries.


===[[File:Generic_warden.png|64px]] [[Warden]]===
===[[File:Generic_warden.png|64px]] [[Warden]]===
Subordinate to the [[Head of Security]]. Equal rank with [[Security Officer]]s.
Subordinate to the [[Head of Security]]. Superior to [[Security Officer]]s.


Authority over the brig and all personnel that rank below him as long as they are within the brig, including prisoners and security officers.
Authority over the brig and all personnel that rank below him as long as they are within the brig, including prisoners and security officers.
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'''Main problems:''' Head of Personnel often incompetent and needs watching over.
'''Main problems:''' Head of Personnel often incompetent and needs watching over.


[[Category:Jobs]]
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