Chain of Command: Difference between revisions

Jump to navigation Jump to search
3,733 bytes added ,  04:06, 22 May 2022
Stop rule lawyering you yoglodytes
imported>Kosmos
m (Moved HoP Human Resource Management here, removed the table, made everyone into their own title and added quick points of info for all heads, still needs info added to ???)
(Stop rule lawyering you yoglodytes)
 
(19 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Disclaimer}}
The chain of command represents how orders are distributed throughout the station. It is part of a power structure: usually seen as the most vulnerable and also the most powerful part of it. Starting from the most authorized, the Captain, through the Head of some Department, down to the lowliest subordinate to finally accomplish the task needed, in order to make the station function as efficiently as possible.
The chain of command represents how orders are distributed throughout the station. It is part of a power structure: usually seen as the most vulnerable and also the most powerful part of it. Starting from the most authorized, the Captain, through the Head of some Department, down to the lowliest subordinate to finally accomplish the task needed, in order to make the station function as efficiently as possible.


The Heads should '''not''' start doing the simplest tasks themselves unless the station's already beyond saving.
The Heads should '''not''' start doing the simplest tasks themselves unless the station's already beyond saving.
'''[[File:Identification console.gif]] Notice:'''
'''Heads can demote their staff by using the [[Identification Console]] and removing the subordinate's access to their department from their ID.'''
'''So if one of your guys isn't acting like an appropriate team player, don't hesitate to show them who's boss.'''




Line 7: Line 15:


==Heads of Staff==
==Heads of Staff==
[[File:Bridge small.png|thumb|The Bridge, Heads of Staff's safe haven.]]
[[File:Bridge small.png|thumb|300px|The Bridge, safe haven of the Heads.]]
'''A.K.A. the command staff.''' These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]] and [[Brig]], the keycard authentication devices, the command radio channel (accessed with :c), the ability to make station-wide announcements, access to identification consoles and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].
'''A.K.A. the command staff.''' These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]] and [[Brig]], the keycard authentication devices, the command radio channel (accessed with :c), the ability to make station-wide announcements, access to identification consoles and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].


===[[File:Generic captain.png|50px]] [[Captain]]===
===[[File:Generic captain.png|64px]] [[Captain]]===
The Commanding Officer with authority over the entire station. Eventually dies and has the Head of Personnel take over. Limited only by style - Just don't forget the [[High-risk_items#Nuclear_authentication_disk|disk]].
The Commanding Officer with authority over the entire station. Eventually dies and has the Head of Personnel take over. Limited only by style - Just don't forget the [[High-risk_items#Nuclear_authentication_disk|disk]].
The only position that can issue death warrants without a trial.
The only position that can issue death warrants without a trial.


'''Required knowledge:''' How the AI works. What other heads should be doing.


'''Round-start to-do list:''' ???
'''Required knowledge:''' [[Space Law]]. How the AI works. What other Heads should be doing.
 
'''Round-start to-do list:''' Check in with your Heads of Staff. Secure the nuclear authorization disk and give the pinpointer to the HoS for maximum safety.


'''Main tasks:''' ???
'''Main tasks:''' Making sure your heads are doing their jobs, figure out what needs to be done and delegate. Keep the disk close to you.


'''Main problems:''' ???
'''Main problems:''' Many [[high-risk items]] start in your office or directly in your possession. And your shiny gold id card is coveted by almost every troublemaker. Expect many attempts to be made on your life for these things.


===[[File:Generic hop.png|50px]] [[Head of Personnel]]===
===[[File:Generic hop.png|64px]] [[Head of Personnel]]===
Equal rank with all other non-captain Heads of Staff. Becomes acting Captain if the original Captain is dead or MIA. Responsible for staffing and HR-related duties.
Equal rank with all other non-captain Heads of Staff. Becomes acting Captain if the original Captain is dead or MIA. Responsible for staffing and HR-related duties.
Authority over all civil and supply departments, including the [[Janitor]], [[Chef]], [[Barman]], [[Clown]], [[Mime]], [[Assistant]]s, [[Quartermaster]], [[Shaft Miner]]s, [[Lawyer]]s, [[Chaplain]], [[Librarian]], [[Botanist]]s and [[Cargo Technician|Cargo Techs]].
Authority over all civil and supply departments, including the [[Janitor]], [[Chef]], [[Barman]], [[Clown]], [[Mime]], [[Assistant]]s, [[Quartermaster]], [[Shaft Miner]]s, [[Lawyer]]s, [[Chaplain]], [[Librarian]], [[Botanist]]s and [[Cargo Technician|Cargo Techs]].
Line 30: Line 39:
'''1. Support the Captain.'''
'''1. Support the Captain.'''


Always be on the captain's side, at least publicly. Remember that since you'll take up his banner if, or more often when, he's slain, you're the ''de facto'' second in command. Be sure to work as a team to lead the crew. If he's demanding, be persuasive. If he's soft-spoken, be a task-master. This means anyone annoyed at his leadership style will likely follow yours, but it also means he has to trust you. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance, like assigning new heads or calling the shuttle. Recognize, however, that you do not outrank any other Heads of Staff. You are simply sitting at the Captain's right hand, entrusted to the keys to the station, while all other heads must beg at your feet for access to so much as the bar. Don't let it go to your head, and the Head of Security won't brain you.
Always be on the captain's side, at least publicly. Remember that since you'll take up his banner if, or more often when, he's slain, you're the ''de facto'' second in command. Be sure to work as a team to lead the crew. If he's demanding, be persuasive. If he's soft-spoken, be a task-master. This means anyone annoyed at his leadership style will likely follow yours, but it also means he has to trust you. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance, like assigning new Heads or calling the shuttle. Recognize, however, that you do not outrank any other Heads of Staff. You are simply sitting at the Captain's right hand, entrusted to the keys to the station, while all other Heads must beg at your feet for access to so much as the bar. Don't let it go to your head, and the Head of Security won't brain you.


'''2. Uphold the Rights of Crewmen.'''
'''2. Uphold the Rights of Crewmen.'''


Only the Captain can authorize a death warrant, and you are sometimes tasked with judging trials under [[Space Law]]. You are normally considered the most impartial officer for this task, which prevents the appearance of a mere kangaroo court. Furthermore, Security often commits excesses and the Captain is either dead or personally involved in a case. For these reasons, you need to be sure to call for trials for high crimes before the accused gets left to rot in a permacell forever. While this may put you at odds with Security, you should find them fanatically loyal to the Captain, who hopefully makes clear his full confidence in you. This delicate balance of power prevents excesses against the crew. Almost always, a weak Captain and Head of Personnel will result in [[shitcurity|shitcurity]].
Only the Captain can authorize a death warrant, and you are sometimes tasked with judging trials under [[Space Law]]. You are normally considered the most impartial officer for this task, which prevents the appearance of a mere kangaroo court. Furthermore, Security often commits excesses and the Captain is either dead or personally involved in a case. For these reasons, you need to be sure to call for trials for high crimes before the accused gets left to rot in a permacell forever. While this may put you at odds with Security, you should find them fanatically loyal to the Captain, who hopefully makes clear his full confidence in you. This delicate balance of power prevents excesses against the crew. Almost always, a weak Captain and Head of Personnel will result in Security running amok.


'''3. Follow the Principle of Least Privilege.'''
'''3. Follow the Principle of Least Privilege.'''
Line 46: Line 55:
'''5. Manage your Department First.'''
'''5. Manage your Department First.'''


While technically you can demote everyone who's ID you seize to assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the chef to throw a pizza party, ensuring the [[Quartermaster]] is on top of things, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad security officers or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.
While technically you can demote everyone who's ID you seize to assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the chef to throw a pizza party, ensuring the [[Quartermaster]] is on top of things, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad security officers or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the Heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.
 


'''Required knowledge:''' ???
'''Required knowledge:''' How to use the Identification Console. A rough idea of how access is distributed throughout the station. What Cargo, Kitchen, Hydroponics and the Janitor should be doing.


'''Round-start to-do list:''' ???
'''Round-start to-do list:''' Stay at your desk for at least the first 10 minutes to manage the shift-start rush.


'''Main tasks:''' ???
'''Main tasks:''' Manage IDs.


'''Main problems:''' ???
'''Main problems:''' Your department (the civil department) doesn't ever acknowledge you as their boss. It's your duty to make that a thing of the past!


===[[File:Generic hos.png|50px]] [[Head of Security]]===
===[[File:Generic hos.png|64px]] [[Head of Security]]===
Equal rank with all other non-captain Heads of Staff. Although he technically has access, other Heads may deny him from entering their domains. Usually withheld from a promotion to acting Captain if other Heads are available.
Equal rank with all other non-captain Heads of Staff. Although he technically has access, other Heads may deny him from entering their domains. Usually withheld from a promotion to acting Captain if other Heads are available.
Oversees security matters with authority over [[Security Officer]]s, the [[Warden]] and the [[Detective]]. Expected to arrest anyone who is breaking [[Space Law]], even heads of staff or the Captain.
Oversees security matters with authority over [[Security Officer]]s, the [[Warden]] and the [[Detective]]. Expected to detain and handle those who endanger the station, including other heads of staff, and in some cases, the Captain.
 


'''Required knowledge:''' What most antagonists do, what traitor items look like and how they work.
'''Required knowledge:''' How to use security equipment, a firm grasp on Space Law, and rough idea of what kind of threats the station will have to face and how to deal with them.


'''Round-start to-do list:''' Get your officers to report in, if they don't, remind them that the security force doesn't work without teamwork and communication, and have them demoted if they're still acting like a lone mute wolf.
'''Round-start to-do list:''' Get your officers to report in, if they don't, remind them that the security force doesn't work without teamwork and communication, and have them demoted if they're still acting like a lone mute wolf.


'''Main tasks:''' ???
'''Main tasks:''' Try to keep the crew as safe as possible. Keep your officers from degenerating to tribalism when things get rough.


'''Main problems:''' Assistants pushing each other is '''not''' a big problem, you shouldn't have to spend much time on those. Focus on the big fish instead.
'''Main problems:''' Assistants pushing each other is '''not''' a big problem, you shouldn't have to spend much time on those. Focus on the big fish instead.


===[[File:Generic rd.png|50px]] [[Research Director]]===
===[[File:Generic rd.png|64px]] [[Research Director]]===
Equal rank with all other non-captain Heads of Staff. Due to AI access, often promoted to acting Captain if there is neither a Captain nor a HoP.
Equal rank with all other non-captain Heads of Staff. Due to AI access, often promoted to acting Captain if there is neither a Captain nor a HoP.
Oversees research efforts with authority over [[Scientist]]s, [[Roboticist]]s, and [[Geneticist|Genetics Research]]. Maintains the integrity of the [[AI]] and its [[Cyborg]]s.
Oversees research efforts with authority over [[Scientist]]s, [[Roboticist]]s, and [[Geneticist|Genetics Research]]. Maintains the integrity of the [[AI]] and its [[Cyborg]]s.


'''Required knowledge:''' ???


'''Round-start to-do list:''' ???
'''Required knowledge:''' Know how R&D works, how to upgrade machines, how xenobiology works, how telescience works and how robotics work.
 
'''Round-start to-do list:''' Make sure one of your scientist is doing R&D and help him out if needed. Ask if there are miners around and request the minerals your R&D and Robotics both need.


'''Main tasks:''' ???
'''Main tasks:''' Upgrading machines across the station.


'''Main problems:''' ???
'''Main problems:''' Bombs made in toxins usually get sneaked out and exploded. Check on them from time to time.


===[[File:Generic ce.png|50px]] [[Chief Engineer]]===
===[[File:Generic ce.png|64px]] [[Chief Engineer]]===
Equal rank with all other non-captain Heads of Staff.
Equal rank with all other non-captain Heads of Staff.
Oversees the maintenance of the station, with authority over [[Station Engineer]]s and [[Atmospheric Technician]]s. Authority over [[Telecoms]] maintenance.  
Oversees the maintenance of the station, with authority over [[Station Engineer]]s and [[Atmospheric Technician]]s. Authority over [[Telecoms]] maintenance.  


'''Required knowledge:''' How the telecommunications, atmospherics, solars and singularity work.


'''Round-start to-do list:''' Have your team assemble the singularity engine correctly and have power flowing to the station. Make sure atmos is set up.
'''Required knowledge:''' How the telecommunications, atmospherics, solars and singularity work. [[Malfunction|How to deconstruct an APC.]]
 
'''Round-start to-do list:''' Have your team assemble the singularity engine correctly and have power flowing to the station. Make sure the atmospheric system is set up correctly.


'''Main tasks:''' ???
'''Main tasks:''' Listening the radio for people yelling about station damage and delegating your engineers there with appropriate tools and materials.


'''Main problems:''' The station is bound to have explosions or at least minor holes in it during the shift. Learn how to tackle the exploded telecommunications -situation and you'll be irreplaceable more than once, guaranteed.
'''Main problems:''' The station is bound to have explosions or at least minor holes in it during the shift. Learn how to tackle the exploded telecommunications -situation and you'll be irreplaceable in more than one shift, guaranteed.


===[[File:Generic cmo.png|50px]] [[Chief Medical Officer]]===
===[[File:Generic cmo.png|64px]] [[Chief Medical Officer]]===
Equal rank with all other non-captain Heads of Staff. If a Head of Staff is acting medically unstable, it is the CMO's duty to disable and treat them till they are once again fit for duty (which could be never).
Equal rank with all other non-captain Heads of Staff. If a Head of Staff is acting medically unstable, it is the CMO's duty to disable and treat them till they are once again fit for duty (which could be never).
Oversees station-wide medical issues with authority over the [[Virologist]], [[Chemist]]s, [[Medical Doctor]]s and [[Geneticist|Genetics Cloning]].
Oversees station-wide medical issues with authority over the [[Virologist]], [[Chemist]]s, [[Medical Doctor]]s and [[Geneticist|Genetics Cloning]].


'''Required knowledge:''' ???


'''Round-start to-do list:''' ???
'''Required knowledge:''' How to cure viruses and create vaccines. Formulas for the most common medicines. How to prepare and administer clean SEs.
 
'''Round-start to-do list:''' Make an announcement to the crew about maxing out their suit sensors so you'll be able to help them when they get in trouble. Check that the cryogenic tubes get set up, possibly with a more efficient mixture of chemicals from the chemist.


'''Main tasks:''' ???
'''Main tasks:''' Check the Crew Monitoring Console from time to time for dead/dying people.


'''Main problems:''' ???
'''Main problems:''' Medical jobs are a common choice for new players seeking a relevant role. So when not absent, dead, or traitorous, expect your staff to need constant babysitting and guidance on how to perform even basic treatments.




Line 108: Line 122:
While the following jobs have management roles, they are not Heads of Staff and get none of the perks associated with being a Head of Staff.
While the following jobs have management roles, they are not Heads of Staff and get none of the perks associated with being a Head of Staff.


===[[File:Generic_qm.png|50px]] [[Quartermaster]]===
===[[File:Generic_qm.png|64px]] [[Quartermaster]]===
Subordinate to the [[Head of Personnel]].
Subordinate to the [[Head of Personnel]].


'''Required knowledge:''' ???
Authority over the supply sector, including [[Cargo Technician]]s and [[Shaft Miner]]s.
 
'''Required knowledge:''' Managing Cargo Techs, how to operate the Cargo Bay.


'''Round-start to-do list:''' ???
'''Round-start to-do list:''' Check how many Cargo Techs are on shift, get them doing something useful such as collecting crates.


'''Main tasks:''' ???
'''Main tasks:''' Processing crew order requests.


'''Main problems:''' ???
'''Main problems:''' Hostile crew members, syndicate sympathizers and Security. Depending on your loyalty to the station you will either face problems from Security or revolutionaries.


Authority over the supply sector, including [[Cargo Technician]]s and [[Shaft Miner]]s.
===[[File:Generic_warden.png|64px]] [[Warden]]===
Subordinate to the [[Head of Security]]. Superior to [[Security Officer]]s.


===[[File:Generic_warden.png|50px]] [[Warden]]===
Authority over the brig and all personnel that rank below him as long as they are within the brig, including prisoners and security officers.
Subordinate to the [[Head of Security]]. Equal rank with [[Security Officer]]s.


Authority over the brig and all personnel that rank below him within it, including prisoners and security officers.


'''Required knowledge:''' ???
'''Required knowledge:''' Processing prisoners, managing Security operations and personnel and keeping the brig secure.


'''Round-start to-do list:''' ???
'''Round-start to-do list:''' Ensure the brig is secure, check if there is a HoS/Sec Officers present.


'''Main tasks:''' ???
'''Main tasks:''' Keeping the brig as secure as possible, ensuring no one attempts to loot the brig, keeping prisoners in check and ensuring they are released on schedule.


'''Main problems:''' ???
'''Main problems:''' Non-compliant Security Officers and people attempting to break into the brig.


===[[File:centcomofficial.png|50px]] [[Centcom Official]]===
===[[File:centcomofficial.png|64px]] [[Centcom Official]]===
Subordinate to the [[Captain]] while he is on the station.
Subordinate to the [[Captain]] while he is on the station.


Depending on his rank, he may have the authority to dismiss the Captain from his position. Otherwise, he possesses no actual authority over anyone on station.
Depending on his rank, he may have the authority to dismiss the Captain from his position, or even outrank the Captain. Otherwise, he possesses no actual authority over anyone on station and is reliant on ingratiating himself with the command staff.
 


'''Required knowledge:''' ???
'''Required knowledge:''' The Chain of Command, knowing what your assigned task is from Central Command. Having good social skills.


'''Round-start to-do list:''' ???
'''Round-start to-do list:''' Inform the command staff of your presence.


'''Main tasks:''' ???
'''Main tasks:''' Whatever Central Command assigned you.


'''Main problems:''' ???
'''Main problems:''' Suspicious Security Officers, non-compliant heads of staff and enemies of the corporation.


===[[File:Captain Ian.png|50px]] [[Ian|Captain Ian]]===
===[[File:Captain Ian.png|64px]] [[Ian|Captain Ian]]===
The Captain the station deserves.  
The Captain the station deserves.  


Authority over snacks. Obey.
Authority over snacks. Obey.


'''Required knowledge:''' Yip!
'''Required knowledge:''' Yip!
Line 159: Line 176:


'''Main problems:''' Head of Personnel often incompetent and needs watching over.
'''Main problems:''' Head of Personnel often incompetent and needs watching over.


[[Category:Jobs]]
[[Category:Jobs]]
Wiki Staff
1,000

edits

Navigation menu