Cargo Technician: Difference between revisions

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285 bytes added ,  02:37, 29 May 2023
Changes autolathe tip as circle saws don't do that much damage anymore and 10mm is printable
(Fixed inconsistent hyperlinks and grammar added on to "Your Boss" section)
(Changes autolathe tip as circle saws don't do that much damage anymore and 10mm is printable)
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|img = cargo.png
|img = cargo.png
|jobtitle = Cargo Technician
|jobtitle = Cargo Technician
|titles=Deliveryperson, Mail Service, Exports Handler, Cargo Trainee, Crate Pusher, Courier
|access = [[Cargo Loading Area|Cargo Bay]], [[Cargo Office]], [[Maintenance]]
|access = [[Cargo Loading Area|Cargo Bay]], [[Cargo Office]], [[Maintenance]]
|additional = [[Quartermaster's Office]], [[Mining Station]], Mining Station EVA, Mineral Storage
|additional = [[Quartermaster's Office]], [[Mining Station]], Mining Station EVA, Mineral Storage
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|duties = Distribute supplies to the departments that ordered them, collect empty crates, load, unload the supply shuttle...  
|duties = Distribute supplies to the departments that ordered them, collect empty crates, load, unload the supply shuttle...  
|guides = [[supply crates|List of Supply Crates]]
|guides = [[supply crates|List of Supply Crates]]
|quote = Yes, officer, this is totally for a bounty.
|quote = Thisss bounty isss more important that you trying to arressst me for B&E... DAMN IT WHO FUCKING KILLED AUTUMN AGAIN?!
}}
|age=18}}
Basically you load and unload crates, order things for people, deliver orders, make things with the autolathe and ghost-ride the MULE. It's fun and easy.
Basically you load and unload crates, order things for people, deliver orders, make things with the autolathe and ghost-ride the MULE. It's fun and easy.


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== How to be Good at Your Job ==
== How to be Good at Your Job ==
# When the round begins, head to Auxiliary Tool Storage (above the Delivery Room, below the Gateway) and get the metal rods, metal sheets and glass sheets. Return to cargo, and load as much metal and glass as will fit into the [[Autolathe]]. If someone has already taken the metal and glass, order metal and glass with the [[Supply Shuttle Console|Supply Ordering Console]].
# When the round begins, head to Auxiliary Tool Storage (above the Delivery Room, below the Gateway) and get the metal rods, metal sheets and glass sheets. Return to cargo, and load as much metal and glass as will fit into the [[Autolathe]]. If someone has already taken the metal and glass, order metal and glass with the [[Supply Shuttle Console|Supply Ordering Console]].
# Order a mechanical maintenance and electrical maintenance crate. Ask over the supply channel if anyone wants to order anything else before sending the shuttle.
# Order a Toolbox Crate. Ask over the supply channel if anyone wants to order anything else before sending the shuttle.
# While waiting for the shuttle to arrive, open the warehouse and drag the crates onto the conveyor belt at the bottom of Cargo. Each crate you send is worth supply points, which are used to pay for crates. Get the stamp from the table above the [[Supply Shuttle Console|Supply Ordering Console,]] or the [[Quartermaster's Office|Quartermaster's stamp from their office]], and leave it between the external airlocks where the shuttle docks.
# While waiting for the shuttle to arrive, open the warehouse and drag the crates onto the conveyor belt at the bottom of Cargo. Each crate you send is worth credits. Get the stamp from the table above the [[Supply Shuttle Console|Supply Ordering Console,]] or the [[Quartermaster's Office|Quartermaster's stamp from their office]], and leave it between the external airlocks where the shuttle docks.
# When the shuttle arrives, activate the conveyor with the lever beside it. Consolidate the contents of the crates you ordered into one crate, leaving the manifests on the floor. Put what you ordered into one of the ID locked cargo tech lockers (lock them by clicking on them with your ID in your hand), to prevent [[Assistant|trespassers]] being able to help themselves to it.
# When the shuttle arrives, activate the conveyor with the lever beside it. Open the crate and leave the manifest on the floor. Put what you ordered into one of the ID locked cargo tech lockers (lock them by clicking on them with your ID in your hand), to prevent [[Assistant|trespassers]] being able to help themselves to it.
# Load the crates from the conveyor belt onto the shuttle, then take the stamp you left outside and use it to stamp the manifests from the crates you ordered. Stamped manifests are worth supply points, and they must be located inside a crate to count. Even the clown's stamp will work. One paper per crate, the system will not count multiple stamped manifests in the same crate.
# Load the crates from the conveyor belt onto the shuttle, then take the stamp you left outside and use it to stamp the manifest from the crate you ordered. Stamped manifests are worth credits, and they must be located inside a crate to count. Even the clown's stamp will work. One paper per crate, the system will not count multiple stamped manifests in the same crate.
# Make sure no one else has any crates they want to load onto the shuttle by asking through Supply, then send back the shuttle.
# Make sure no one else has any crates they want to load onto the shuttle by asking through Supply, then send back the shuttle.
# Keep in mind that your job is to order supplies for people, so if you're called to your desk, make sure to answer. An infrared emitter/remote signaler assembly paired with a signaler in your pocket (all three devices can be made with the [[Autolathe]]) can create a great door bell when the beam is pointed across the entrance to the cargo lobby.
# Keep in mind that your job is to order supplies for people, so if you're called to your desk, make sure to answer. An infrared emitter/remote signaler assembly paired with a signaler in your pocket (all three devices can be made with the [[Autolathe]]) can create a great door bell when the beam is pointed across the entrance to the cargo lobby.
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[[Revolution]]! First thing you need to do is deal with the [[QM]] and then it's all yours for the taking. It's preferable to get those [[sunglasses]] off and [[flash]] them, but if no head revolutionary is nearby or the [[QM]] is implanted, DO 'EM.
[[Revolution]]! First thing you need to do is deal with the [[QM]] and then it's all yours for the taking. It's preferable to get those [[sunglasses]] off and [[flash]] them, but if no head revolutionary is nearby or the [[QM]] is implanted, DO 'EM.
== Revenge of the Crates ==
== Revenge of the Crates ==
If you're a traitor, spawn a [[emag|Cryptographic Sequencer]] and you'll have easy access to just about [[Supply crates|anything you want]] - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back on the shuttle. A hacked [[Autolathe]] can create .357 ammunition for traitor revolvers, handcuffs, and circular saws (powerful melee weapons). Be careful not to be caught ordering or making things you shouldn't be.
If you're a traitor, spawn a [[emag|Cryptographic Sequencer]] and you'll have easy access to just about [[Supply crates|anything you want]] - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back on the shuttle. A hacked [[Autolathe]] can create various types of ammunition to fulfill your traitorous needs. Riot darts if you have a DonkSoft toy gun, .357 rounds if you have a Syndicate Revolver, and 10 mm rounds if you have a Stetchkin pistol. Be careful to keep an eye out for other people and [[Security Officer|Security]] while you perform these illicit activities, or your run may come to an end before it's even started.


Emagging the supply ordering console enables you to order [[Supply_crates|cheap special ops crates]] and [[Supply crates|Null Entry crates.]]
Emagging the supply ordering console enables you to order [[Supply_crates|cheap special ops crates]] and unlock special traitor bounties where you can sell specific items for TC!


Remember that the [[HoP]] oversees cargo, the HoP's office is right across the hall, and that the HoP's ID can give you all-access.
Remember that the [[HoP]] oversees cargo, the HoP's office is right across the hall, and that the HoP's ID can give you all-access.
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