Brain Traumas: Difference between revisions

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418 bytes added ,  15:47, 29 May 2020
Update special trauma descriptions to be more informative
(Add clarification to phobias)
(Update special trauma descriptions to be more informative)
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| Godwoken Syndrome|| The patient occasionally and uncontrollably channels an eldritch god, sending a [[Megafauna#Loot_2|Voice of God]] message. || style="color:#000099" | You feel a higher power inside your mind... || god delusion
| Godwoken Syndrome|| The patient occasionally and uncontrollably channels an eldritch god, sending a [[Megafauna#Loot_2|Voice of God]] message. || style="color:#000099" | You feel a higher power inside your mind... || god delusion
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| Bluespace Prophecy || Patient can sense the bluespace around them, showing them passageways no one else can see. || style="color:#000099" | You feel the bluespace pulsing around you... || bluespace attunement
| Bluespace Prophecy || Patient can sense the bluespace around them, showing them passageways no one else can see. This creates special portals that the patient can use to teleport in a semi-controlled manner || style="color:#000099" | You feel the bluespace pulsing around you... || bluespace attunement
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| Violent Psychosis || Patient fights in unpredictable ways, ranging from helping his target to hitting them with unnatural strength. || style="color:#ff0000" | ''You feel unhinged...'' || violent psychosis
| Violent Psychosis || Patient fights in unpredictable ways, ranging from helping his target to hitting them with unnatural strength. Gives the patient the psychotic brawling martial art, making their attacks far more random in effect. || style="color:#ff0000" | ''You feel unhinged...'' || violent psychosis
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| Imaginary Friend || The patient sees an imaginary person, who only they can hear. The friend has no limitation on movement, but cannot interact with the world and cannot go too far from its source. || style="color:#000099" | You feel in good company, for some reason. || partial schizophrenia
| Imaginary Friend || The patient sees an imaginary person, who only they can hear. The friend has no limitation on movement, but cannot interact with the world and cannot go too far from its source. || style="color:#000099" | You feel in good company, for some reason. || partial schizophrenia
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| Tenacity || Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person. || style="color:#ff0000" | ''You suddenly stop feeling pain.'' || traumatic neuropathy
| Tenacity || Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person.  The patient is no longer incapacitated by being placed in critical state. || style="color:#ff0000" | ''You suddenly stop feeling pain.'' || traumatic neuropathy
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| Functional Cerebral Necrosis || Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead. || style="color:#ff0000" | ''You feel dead inside.'' || chronic functional necrosis
| Functional Cerebral Necrosis || Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead. Allows the patient to hear ghosts. || style="color:#ff0000" | ''You feel dead inside.'' || chronic functional necrosis
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| Criminal || Patient seems to be a criminal. || style="color:#ff0000" | ''Justice is coming for you.'' || criminal mind
| Criminal || Patient seems to be a criminal. This causes beepsky hallucinations to attack the patient, causing heavy stamina damage if they cannot evade it. || style="color:#ff0000" | ''Justice is coming for you.'' || criminal mind
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