Blood Cult: Difference between revisions

491 bytes added ,  12:44, 7 March 2022
Adds more mentions of the bloodstones //through -> throughout - Anvil
(→‎Structures: Blood cult page - Removes mention of the blood bastard's sword which was removed from gameplay and leaders no longer have access to it.)
(Adds more mentions of the bloodstones //through -> throughout - Anvil)
Line 33: Line 33:
#Prepare to summon Nar-Sie. She can only be summoned in a few locations and the crew will fight desperately to stop you! Make sure you have enough cultists and equipment to withstand their assault.
#Prepare to summon Nar-Sie. She can only be summoned in a few locations and the crew will fight desperately to stop you! Make sure you have enough cultists and equipment to withstand their assault.
#Gather 9 cultists on the final rune to summon Nar-Sie!
#Gather 9 cultists on the final rune to summon Nar-Sie!
#4 bloodstones will appear throughout the station. Protect them.
#One of the bloodstones will be chosen as the Anchor from which Nar-Sie will rise. Protect it with your life!




Line 40: Line 42:
To please Nar-Sie, you must find and sacrifice your target using an offer rune. Only then you can scribe the Summon Nar'Sie rune.
To please Nar-Sie, you must find and sacrifice your target using an offer rune. Only then you can scribe the Summon Nar'Sie rune.
===<span style="color:red;">NAR-SIE HAS RISEN</span>===
===<span style="color:red;">NAR-SIE HAS RISEN</span>===
After you have sacrificed your target, you can summon Nar-Sie. Nar-Sie can only be summoned in one of three rooms randomly chosen at round start. Drawing the summon rune takes 45 seconds and creates a weak shield around the caster but alarms the entire station of your location, so prepare to fight. After it's drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar'Sie herself.
After you have sacrificed your target, you can summon Nar-Sie. Nar-Sie can only be summoned in one of three rooms randomly chosen at round start. Drawing the summon rune takes 45 seconds and creates a weak shield around the caster but alarms the entire station of your location, so prepare to fight. After it's drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar'Sie herself. Once the rune has been activated, 4 bloodstones will appear throughout the station. One of the surviving bloodstones will be chosen as the Anchor from which Nar-Sie in come. Protect it with your life, or the cult loses.
==The Cult Master and You [[File:Cultist.png|32px]]==
==The Cult Master and You [[File:Cultist.png|32px]]==
The Cult Master is the leader of your cult, the main driving force behind your goal to summon Nar-Sie. The Cult Master has access to a wide variety of abilities to assist the cult in achieving its goals. Make sure to protect and serve him/her at all costs, as they are the key to the cult's success!
The Cult Master is the leader of your cult, the main driving force behind your goal to summon Nar-Sie. The Cult Master has access to a wide variety of abilities to assist the cult in achieving its goals. Make sure to protect and serve him/her at all costs, as they are the key to the cult's success!
Line 296: Line 298:
*Do not use your spells on those you know have holy melons. It will be nullified so it's best to engage these targets with your sword or dagger.
*Do not use your spells on those you know have holy melons. It will be nullified so it's best to engage these targets with your sword or dagger.
*You must make sure there is a soul in the soul stone, or nothing will happen when you press a construct with it.
*You must make sure there is a soul in the soul stone, or nothing will happen when you press a construct with it.
*1 minute is taken off of the Anchor Bloodstone timer for every standing bloodstone on station.
==Nar-Sie ==
==Nar-Sie ==
<center>
<center>
236

edits