Atmospherics: Difference between revisions

6 bytes removed ,  09:05, 4 September 2013
imported>Kingofkosmos
No edit summary
imported>Kingofkosmos
Line 66: Line 66:
[[File:AtmosDerp.png|thumb]]
[[File:AtmosDerp.png|thumb]]


*1) Go to every red circled pump and filter.  Make sure they're all on and set to max pressure (4500 kPa), so gas will actually be moved.
# Go to every red circled pump and filter.  Make sure they're all on and set to max pressure (4500 kPa), so gas will actually be moved.
*2) Go to the blue circled pump.  '''There are four schools of thought''', '''a clever school''' that sets it to 300kPA (which allows unwrenching of pipes), '''a cautious school''' that sets it to 400-700 kPA (within human tolerance), '''a robust school''' that sets it to 4,500kPA (beyond human tolerance) and '''a genius school''' who sets it to 315 kPA (high enough that people can't mess with the distribution system, but low enough that it can be drained in decent time to make changes.)  Due to the volume of the distribution pipes themselves, it takes quite some time to fill the network past human tolerances and make pipes dangerous if broken. A good middle road is to use full pressure, wait for the pipes to fill to 300 or 400-700 kPA and then dial the pump down to match.
# Go to the blue circled pump.  '''There are four schools of thought''', '''a clever school''' that sets it to 300 kPa (which allows unwrenching of pipes), '''a cautious school''' that sets it to 400-700 kPa (within human tolerance), '''a robust school''' that sets it to 4,500 kPa (beyond human tolerance) and '''a genius school''' who sets it to 315 kPa (high enough that people can't mess with the distribution system, but low enough that it can be drained in decent time to make changes.)  Due to the volume of the distribution pipes themselves, it takes quite some time to fill the network past human tolerances and make pipes dangerous if broken. A good middle road is to use full pressure, wait for the pipes to fill to 300 or 400-700 kPa and then dial the pump down to match.
*3) (optional) Go to the red lockers pointed to by the red arrow, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit AND a hard hat to be resistant to weak fires. One will be useless without the other.
# (optional) Go to the red lockers pointed to by the red arrow, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit AND a hard hat to be resistant to weak fires. One will be useless without the other.
*4) (optional) Go grab the Fire Axe from the wall mount and hide it somewhere the [[Clown|chucklefucks]] won't get it and go killing.
# (optional) Go grab the Fire Axe from the wall mount and hide it somewhere the [[Clown|chucklefucks]] won't get it and go killing.


Done correctly, Atmosia should be pumping good air just faster than it's lost, and draining bad air away away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can syphon it. You can go kick back in the bar like a boss, and wait for the inevitable minor station damage and cries of "Call the shuttle!" on the radio from folks who don't even know it ain't a big deal.
Done correctly, Atmosia should be pumping good air just faster than it's lost, and draining bad air away away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can syphon it. You can go kick back in the bar like a boss, and wait for the inevitable minor station damage and cries of "Call the shuttle!" on the radio from folks who don't even know it ain't a big deal.
Anonymous user