Atmospheric Technician: Difference between revisions

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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = #ba9b67
|headerfontcolor = black
|headerfontcolor = white
|stafftype = ENGINEERING
|stafftype = ENGINEERING
|imagebgcolor = #ffff88
|imagebgcolor = #d2be9c
|img_generic = Generic_atmos.png
|img_generic = Generic_atmos.png
|img = AtomsTech.png
|img = AtomsTech.png
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|duties = Ensure the air is breathable on the station, fill oxygen tanks, fight fires, purify the air because jerks release toxins, do the job of the always incompetent [[Station Engineer|engineers]].  
|duties = Ensure the air is breathable on the station, fill oxygen tanks, fight fires, purify the air because jerks release toxins, do the job of the always incompetent [[Station Engineer|engineers]].  
|guides = [[Atmospherics items]], [[Guide to Atmospherics]], [[Guide to construction]]
|guides = [[Atmospherics items]], [[Guide to Atmospherics]], [[Guide to construction]]
|quote = '''Never''' say the number 24605 here.
}}
}}


''"I am at work. I can't leave work. Work is breathing. I am testing air quality."'' - Manfred Hayden, Atmospheric Technician
[[File:Atmospherics.png|300px|thumb|alt=Atmospherics|Welcome to [[Atmospherics|Atmosia]].]]<br>
[[File:Atmospherics.png|300px|thumb|alt=Atmospherics|Welcome to [[Atmospherics|Atmosia]].]]<br>
What you do is rather simple, if there is any sort of environmental disaster, head off and fix it! You have your tools, your [[headset|engineering headset]], pipe, space heaters, and atmospheric survival equipment. When things get quiet, sit back and start building an on station super slide.
What you do is rather simple, if there is any sort of environmental disaster, head off and fix it! You have your tools, your [[headset|engineering headset]], pipe, space heaters, and atmospheric survival equipment. When things get quiet, sit back and start building an on-station super slide. Alternatively, make wacky engine designs, produce deathmixes that almost instantly kill or internals that grant superspeed and stun immunity, or ship super high value gas and make cargo jealous! Atmospherics is a job for those who want to explore and have the time and autism to do so, just when you think you've discovered everything, you'll find something new to keep you busy, until eventually you burn out.
 
'''Bare minimum requirements:''' Fight fires, restore the atmosphere in rooms that can't support life. Know how to fix sabotage to [[Atmospherics]].


==[[Atmospherics|Atmosia]]==
==[[Atmospherics|Atmosia]]==
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Drag a water tank behind you and get to the fire. With AI cooperation, have the burning area bolted or welded off, save one access point the AI can monitor. This keeps the fire from spreading and [[Station Engineer|chucklefucks]] from wandering into a fiery doom. Once inside, you must quickly determine the sort of fire you are dealing with. Pressure tanks of plasma can release massive amounts of fuel (or even burst!) and must be shut off or isolated immediately, while the best way to isolate broken pipes is to box them in with reinforced glass until a proper repair can be done. With fuel shut off, find the atmospheric alarm and set it to Panic Syphon.  
Drag a water tank behind you and get to the fire. With AI cooperation, have the burning area bolted or welded off, save one access point the AI can monitor. This keeps the fire from spreading and [[Station Engineer|chucklefucks]] from wandering into a fiery doom. Once inside, you must quickly determine the sort of fire you are dealing with. Pressure tanks of plasma can release massive amounts of fuel (or even burst!) and must be shut off or isolated immediately, while the best way to isolate broken pipes is to box them in with reinforced glass until a proper repair can be done. With fuel shut off, find the atmospheric alarm and set it to Panic Syphon.  


This drains air out of the room completely. With this process started, check for survivors or bodies and either give them kelotane and inaprovaline or simply remove them from the compartment via your access point. Next, seek out any ignition sources such as lit zippo lighters and disable them, reporting them to security for their forensic investigation. Then proceed with extinguishing any remaining pockets of flame. Once the fire is out focus on clearing any remaining plasma from the atmosphere by dragging in a scrubber.  
This drains air out of the room completely. With this process started, check for survivors or bodies and either apply burn patches and epinephrine or simply remove them from the compartment via your access point. Next, seek out any ignition sources such as lit zippo lighters and disable them, reporting them to security for their forensic investigation. Then proceed with extinguishing any remaining pockets of flame. Once the fire is out focus on clearing any remaining plasma from the atmosphere by dragging in a scrubber.  


Finally, set the atmosphere alarm to pump in fresh air. It may take several cycles of filling and draining the room to clear all plasma and make larger areas inhabitable again, but once you are done, head to the bar and score some babes while Engineers clean up the mess.
Finally, set the atmosphere alarm to pump in fresh air. It may take several cycles of filling and draining the room to clear all plasma and make larger areas inhabitable again, but once you are done, head to the bar and score some babes while Engineers clean up the mess.
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===Laying Some Pipe===
===Laying Some Pipe===
You have two machines! One Machine is for for gas pipes, and one for disposal pipes. To install gas pipes, simply click on them in your hand until they are properly aligned, drop them on the tile they are needed, and use the wrench on them. For disposal pipes, one must drag them into position, wrench them in place on the subfloor, then weld them to seal it all together. A personal locker makes a great method to haul all the air pipes you'd ever need between job sites, but disposal pipes must be dragged one at a time. Expect Security to frequently and irrationally demand the locker be checked for bodies, usually three or four times a minute, if you use the main hallways.
You have two machines! One Machine is for for gas pipes, and one for disposal pipes. To install gas pipes, simply click on them in your hand until they are properly aligned, drop them on the tile they are needed, and use the wrench on them. For disposal pipes, one must drag them into position, wrench them in place on the subfloor, then weld them to seal it all together. A personal locker makes a great method to haul all the air pipes you'd ever need between job sites, but disposal pipes must be dragged one at a time. Expect Security to frequently and irrationally demand the locker be checked for bodies, usually three or four times a minute, if you use the main hallways.
===Ascending to Godhood===
Silly things like setting up atmospherics is for puny mortals and chumps. After doing the absolute bare minimum of your job, you can go and do the most high-risk project on the station: Fusion engines. A starter atmos tech may make large amounts of tritium and ship it to cargo and be happy he made 20k credits. An atmos god at the higher ends of the autism spectrum can make canisters worth several million, or special internal tanks that give superspeed and complete stun immunity for maximum greytide, or infinite electrical power with more energy than the big bang. Atmospherics is about experimentation and making new things, unlike regular engineers who do the same thing over and over again. Be warned however, that the process of discovery is particularly arcane and the guidance of an atmos elder makes it much, much easier.


==Tips==
==Tips==
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** And open unpowered doors and kill people fairly reliably.
** And open unpowered doors and kill people fairly reliably.
* You can change sensor settings on air alarms so it doesn't cause an alarm by setting the value to -1, which turns that sensor off. Do it for all sensors and you can get rid of pesky alarms that are pretty much already fixed, or hide atmos fuckery.
* You can change sensor settings on air alarms so it doesn't cause an alarm by setting the value to -1, which turns that sensor off. Do it for all sensors and you can get rid of pesky alarms that are pretty much already fixed, or hide atmos fuckery.
* Flamethrowers are incredibly devastating weapons when used correctly. A mix of fuel, fuel accelerant and knockout gases in a chilled flamethrower setup allows you to selectively flood an entire room and reliably kill everyone inside. Make sure to protect yourself beforehand, however.
* Radiation is an invisible threat, in low amounts it causes annoyances, at extremely high levels it instantly husks anyone close by. Make sure to be immune to radiation in the first place before doing this.
** Note that radiation by its nature is highly contaminating, and if a husked irradiated corpse is dragged to medbay for cloning, there's a very high chance that half of medbay dies and cloning becomes inoperable. This is a very messy method that will not just raise the ire of security, but also of the watchful gods. Tread carefully.


==Oxygen is Overrated==
==Oxygen is Overrated==

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