Atmospheric Technician: Difference between revisions

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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = #ba9b67
|headerfontcolor = black
|headerfontcolor = white
|stafftype = ENGINEERING
|stafftype = ENGINEERING
|imagebgcolor = #ffff88
|imagebgcolor = #d2be9c
|img_generic = Generic_atmos.png
|img_generic = Generic_atmos.png
|img = AtomsTech.png
|img = AtomsTech.png
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|duties = Ensure the air is breathable on the station, fill oxygen tanks, fight fires, purify the air because jerks release toxins, do the job of the always incompetent [[Station Engineer|engineers]].  
|duties = Ensure the air is breathable on the station, fill oxygen tanks, fight fires, purify the air because jerks release toxins, do the job of the always incompetent [[Station Engineer|engineers]].  
|guides = [[Atmospherics items]], [[Guide to Atmospherics]], [[Guide to construction]]
|guides = [[Atmospherics items]], [[Guide to Atmospherics]], [[Guide to construction]]
|quote = '''Never''' say the number 24605 here.
}}
}}


''"I am at work. I can't leave work. Work is breathing. I am testing air quality."'' - Manfred Hayden, Atmospheric Technician
[[File:Atmospherics.png|300px|thumb|alt=Atmospherics|Welcome to [[Atmospherics|Atmosia]].]]<br>
[[File:Atmospherics.png|300px|thumb|alt=Atmospherics|Welcome to [[Atmospherics|Atmosia]].]]<br>
What you do is rather simple, if there is any sort of environmental disaster, head off and fix it! You have your tools, your [[headset|engineering headset]], pipe, space heaters, and atmospheric survival equipment. When things get quiet, sit back and start building an on station super slide.
What you do is rather simple, if there is any sort of environmental disaster, head off and fix it! You have your tools, your [[headset|engineering headset]], pipe, space heaters, and atmospheric survival equipment. When things get quiet, sit back and start building an on-station super slide. Alternatively, make wacky engine designs, produce deathmixes that almost instantly kill or internals that grant superspeed and stun immunity, or ship super high value gas and make cargo jealous! Atmospherics is a job for those who want to explore and have the time and autism to do so, just when you think you've discovered everything, you'll find something new to keep you busy, until eventually you burn out.
 
'''Bare minimum requirements:''' Fight fires, restore the atmosphere in rooms that can't support life. Know how to fix sabotage to [[Atmospherics]].


==[[Atmospherics|Atmosia]]==
==[[Atmospherics|Atmosia]]==
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Drag a water tank behind you and get to the fire. With AI cooperation, have the burning area bolted or welded off, save one access point the AI can monitor. This keeps the fire from spreading and [[Station Engineer|chucklefucks]] from wandering into a fiery doom. Once inside, you must quickly determine the sort of fire you are dealing with. Pressure tanks of plasma can release massive amounts of fuel (or even burst!) and must be shut off or isolated immediately, while the best way to isolate broken pipes is to box them in with reinforced glass until a proper repair can be done. With fuel shut off, find the atmospheric alarm and set it to Panic Syphon.  
Drag a water tank behind you and get to the fire. With AI cooperation, have the burning area bolted or welded off, save one access point the AI can monitor. This keeps the fire from spreading and [[Station Engineer|chucklefucks]] from wandering into a fiery doom. Once inside, you must quickly determine the sort of fire you are dealing with. Pressure tanks of plasma can release massive amounts of fuel (or even burst!) and must be shut off or isolated immediately, while the best way to isolate broken pipes is to box them in with reinforced glass until a proper repair can be done. With fuel shut off, find the atmospheric alarm and set it to Panic Syphon.  


This drains air out of the room completely. With this process started, check for survivors or bodies and either give them kelotane and inaprovaline or simply remove them from the compartment via your access point. Next, seek out any ignition sources such as lit zippo lighters and disable them, reporting them to security for their forensic investigation. Then proceed with extinguishing any remaining pockets of flame. Once the fire is out focus on clearing any remaining plasma from the atmosphere by dragging in a scrubber.  
This drains air out of the room completely. With this process started, check for survivors or bodies and either apply burn patches and epinephrine or simply remove them from the compartment via your access point. Next, seek out any ignition sources such as lit zippo lighters and disable them, reporting them to security for their forensic investigation. Then proceed with extinguishing any remaining pockets of flame. Once the fire is out focus on clearing any remaining plasma from the atmosphere by dragging in a scrubber.  


Finally, set the atmosphere alarm to pump in fresh air. It may take several cycles of filling and draining the room to clear all plasma and make larger areas inhabitable again, but once you are done, head to the bar and score some babes while Engineers clean up the mess.
Finally, set the atmosphere alarm to pump in fresh air. It may take several cycles of filling and draining the room to clear all plasma and make larger areas inhabitable again, but once you are done, head to the bar and score some babes while Engineers clean up the mess.
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===Laying Some Pipe===
===Laying Some Pipe===
You have two machines! One Machine is for for gas pipes, and one for disposal pipes. To install gas pipes, simply click on them in your hand until they are properly aligned, drop them on the tile they are needed, and use the wrench on them. For disposal pipes, one must drag them into position, wrench them in place on the subfloor, then weld them to seal it all together. A personal locker makes a great method to haul all the air pipes you'd ever need between job sites, but disposal pipes must be dragged one at a time. Expect Security to frequently and irrationally demand the locker be checked for bodies, usually three or four times a minute, if you use the main hallways.
You have two machines! One Machine is for for gas pipes, and one for disposal pipes. To install gas pipes, simply click on them in your hand until they are properly aligned, drop them on the tile they are needed, and use the wrench on them. For disposal pipes, one must drag them into position, wrench them in place on the subfloor, then weld them to seal it all together. A personal locker makes a great method to haul all the air pipes you'd ever need between job sites, but disposal pipes must be dragged one at a time. Expect Security to frequently and irrationally demand the locker be checked for bodies, usually three or four times a minute, if you use the main hallways.
===Ascending to Godhood===
Silly things like setting up atmospherics is for puny mortals and chumps. After doing the absolute bare minimum of your job, you can go and do the most high-risk project on the station: Fusion engines. A starter atmos tech may make large amounts of tritium and ship it to cargo and be happy he made 20k credits. An atmos god at the higher ends of the autism spectrum can make canisters worth several million, or special internal tanks that give superspeed and complete stun immunity for maximum greytide, or infinite electrical power with more energy than the big bang. Atmospherics is about experimentation and making new things, unlike regular engineers who do the same thing over and over again. Be warned however, that the process of discovery is particularly arcane and the guidance of an atmos elder makes it much, much easier.
==Tips==
* Firesuits protect between 60 to 30,000 kelvin.
* Setting air vents to 0 kPa internal check (or just turning off the check) will make them pump out air like crazy, which makes it excellent to restore air to an area quickly. But be careful with the pressure on the vent tile itself, if the pressure in the outgoing distro loop is very high it might be dangerous. ADDED: Don't max the vents. Set the vents to internal and desired pressure 0 instead. Maxed vents at 5000 KPA in a 100 KPA room will output 2450 KPA in the first tick, then 1225 KPA, 612.5 KPA, 306.25 KPA, 153.125 KPA, etc etc (assuming vents are always provided with max air). Zero'd vents will output 5000 KPA, then 5000 KPA, then 5000 KPA, etc.
* N2O knocks out in low amounts, suffocates in high amounts.
* If you're an atmos tech trying to repair a hull breach without a fire/space suit: Turn off the vents. No more air will be vented into the room, which means there won't be any space wind to fight against if you accidentally fall out the window.
* Atmos tech is actually an interesting job, disposal tubes give such wonderful opportunities for killing people, however it takes shitton of time to build everything you need.
* Any sort of air mix is survivable as long as it has at least 16 kPa of oxygen on the output. This means you can easily compute the release pressure you'd need for a given airmix by dividing 16 by the percentage of oxygen in the mix; i.e. for 20/80 O2/N2 air mix you'd need a release pressure of 16/0.2 = 80 to be fine.
* '''Steps To Set Up Atmospherics So You Never Need To Worry And It Fucking Helps You Out'''
# Turn off and unwrench Air to Distro and Waste In, two pumps in the northern area of Atmos where the distro loop and mixing is done and all that. They are labeled and easy to find. Keep them in place on the floor.
# Go to the atmos pipe dispenser a few meters away, and vend two volumetric pumps. These are like regular pumps but almost literally better in every way whatsoever. They pump more, faster.
# Fit your volumetric pumps in place of Waste In and Air to Distro, making sure the red stripe lines up with how the pumps were fitted by default so the flow goes the right way.
# Volumetric pumps are automatically set to full fucking power so just turn on both of them.
# Set every scrubber in the loop around the room to 4500 kPa. This is full blast.:* You have now completely set up Atmospherics to be beast mode in, like, three minutes. You can also do other stuff, like fit manual valves to the bad gasses to hamper solo-AI floods, and replace other pumps in the bowels of Atmospherics with volume pumps, but really, that five point checklist will do it. Ninety-plus percent of people don't know jack shit about Atmospherics, and it's so easy to set it up so that it actually does shit. It's so rare to see it happen that the CE actually sought me out for praise for doing it this way.:* For AIs, if no organics are around competent/willing to do this manually and your Engiborgs (if you have any) are busy, which is like a guarantee, you can do a simpler version of this; just turn Air to Distro and Waste In up to 4500 kPa and set each scrubber station to 4500 kPa too. It won't be as effective but it's so much better than nothing. Cranking up the air available in the distro loop poses no threat to safety, and in fact makes it harder to start up harmful floods since there's so much good air in the way in there. And since you're the AI, you can now use air vents (and scrubbers) as they were fucking designed to be used; to scrub, drain, and replace air in rooms as necessary, and it fucking works. It is astonishing how little is required to turn a system so often seen as worthless into a helpful part of the station.:* Minor addendum: A maxed volume pump and a maxed normal pump pump at the same rate given ideal circumstances. The difference is the volume pump won't stop pumping once its output end is at 4500 kpa or more. This makes it excellent for waste in, where no matter how much gas the previous fire/atmos experiment clogged the filtering loop with, Waste In is still pumping waste out of the scrubbers pipes, and by extension, helping keep the scrubbers from getting clogged to the point of uselessness.:* For the record, the advice of adding manual valves to the plasma loop will result in you getting yelled at by an admin if there's no evidence that the AI is rogue. It's "Spacing objectives tier", and for good reason.:* Setting up atmos doesn't really matter that much anyway as long as you give the distro loop some pressure. The entire supply and equipment is designed for a space station that's supposed to last month. There's about two instances in which a proper setup is useful: massive hullbreaches which will drain a lot of air (most of which will then uselessly disappear in space anyway) and station wide plasma fires which might fill the waste loop (in which case you're at fault as an atmos tech for not keeping an eye on the system in the first place).
* If you are an atmos tech and want to greatly reduce possibility of harmful atmos manipulations... or if you are an AI and you spotted a guy just turning valves to release plasma to distro:
:* Open atmospherics console for specific chamber and toggle power on output. 90% of players don't check this console. As AI I laughed many times as sabotagist was running back and forth, checking every pump 3 times, and still no plasma appeared. In this way you can also shut down harmful gases pumping when one is smart and changed pipes under grilles.:* Or put manual valves in front of every harmful gas, switch out some gas pumps for volumetric pumps, and repipe the mixing pipes to disallow the mix tank to provide into the distro. (Setting up Atmos in such a way it can't be sabotaged by the AI before there's a reason to think the AI might sabotage Atmos is not only metagaming, it is also bannable. If you see this happen, adminhelp it!)
* You can rotate a pipe in your hand by click on it.
* Fire extinguishers fit in firesuit suitstorage.
* The Fire Axe Cabinet can be opened with a multitool.
* You can disable fire alarms by multitooling them.
* You can trigger fire alarms by shooting them with a projectile. ADDED: Or hitting them with anything.
===Tips for Traitoring===
* The incinerator can easily be used to create canisters of pure death.
* Plasma + N2O is extremely deadly if you can get someone to use it as internals/force them to use it. They won't even be able to scream.
* Wielded fire-axes break grilles and reinforced windows. In one shot.
** And open unpowered doors and kill people fairly reliably.
* You can change sensor settings on air alarms so it doesn't cause an alarm by setting the value to -1, which turns that sensor off. Do it for all sensors and you can get rid of pesky alarms that are pretty much already fixed, or hide atmos fuckery.
* Flamethrowers are incredibly devastating weapons when used correctly. A mix of fuel, fuel accelerant and knockout gases in a chilled flamethrower setup allows you to selectively flood an entire room and reliably kill everyone inside. Make sure to protect yourself beforehand, however.
* Radiation is an invisible threat, in low amounts it causes annoyances, at extremely high levels it instantly husks anyone close by. Make sure to be immune to radiation in the first place before doing this.
** Note that radiation by its nature is highly contaminating, and if a husked irradiated corpse is dragged to medbay for cloning, there's a very high chance that half of medbay dies and cloning becomes inoperable. This is a very messy method that will not just raise the ire of security, but also of the watchful gods. Tread carefully.


==Oxygen is Overrated==
==Oxygen is Overrated==

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