Armory: Difference between revisions

3,879 bytes removed ,  11:06, 27 August 2020
removes pubby
mNo edit summary
(removes pubby)
Line 178: Line 178:
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Loot the armory to your heart's content.
#Loot the armory to your heart's content.
</tab>
<tab name="PubbyStation">
{{Location
|headerbgcolor=#AF6365
|headerfontcolor = white
|image=Armory_pubby.png
|location=The Armory
|description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
|purpose=Stores various valuable and dangerous pieces of equipment.
|items=Guns and armor.
|workers=[[Warden]]
|access=[[Captain]], [[Head of Security]], [[Warden]]
|exits=[[Brig|Warden's Office]] south
|department=Security
|footerbgcolor=#AF6365
|footerfontcolor = white
}}
==Armory==
The armory is located in the security sector, separated by an windoors from the [[Brig#Warden's Office|warden's office]] which require armory access to enter. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
It contains:
* A [[File:Locker.png]] contraband locker, which is to be filled with any confiscated items that cannot or should not be returned to their original place. [[Syndicate_Items|Syndicate items]] should be placed here.
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Two [[File:Pflash1.png]] portable flashers, which can be setup to slow or stun any unwanted company.
* Other: Mindshield implants, flashbangs, chemical kits and DRAGnets.
==Gaining Entry==
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].
In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has: only one layer of reinforced wall separates it from space. To do so, follow these steps:
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.
#Exit the station discreetly through the [[Arrivals]] airlocks.
#Cling to the wall and keep going up, past solars. Take a right. Keep on going right until you find a layer of grilles with a security camera behind them, which you may want to disable.
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Loot the armory to your heart's content.
The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.<br>
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
</tab>
</tab>
</tabs>
</tabs>
[[Category:locations]]
[[Category:locations]]
{{Locations}}
{{Locations}}
Wiki Staff
6,167

edits