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{{JobPageHeader
{{MetaInfoBox|headerbgcolor = grey|headerfontcolor = white|imagebgcolor = beige}}
|headerbgcolor = black
Welcome to the Abductor Guide!
|headerfontcolor = white
|stafftype = EXTRATERRESTRIAL
|imagebgcolor = #DDAADD
|img_generic =
|img = agent.png
|jobtitle = Abductor
|access = None. Teleportation technology is superior anyway
|additional = Any place your specimens had access to
|difficulty = Hard
|superior = Mothership
|duties = Kidnap people, stuff them with organs of dubious origin
|guides = This is the guide
}}
Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive.


==The Truth is out there==
=Getting Started=
Firstly, it is important to note: Abductors cannot speak in the conventional sense. Instead, they share a telepathic link with other member of the expedition ship (the UFO). Talking is automatically converted to telepathy. This is important because it means that regardless of the situation, you have a link to your partner that you can communicate through. Remember to communicate!
So your primary goal is to capture, and experiment on humanoids, Usually the goal is 6 or 7, because this job is <span style="color:#FF0000">EXTREMELY <s>DIFFICULT</s> EASY</span>. <!--- No it's not you scrubs. *sigh* --->


'''OH SHUCKS I'M AN AYYYLIEN WHAT DO?''' Well, my wonderful friend, here is a detailed and thorough guide to being the best alien duo in the galaxy.
You as the alien cannot speak, so you and your partner contain a telepathic language that allows you to communicate, just as a FYI if you want to capture humans, <span style="color:#0000ff">COMMUNICATION IS KEY TO SUCCESS</span>!!


Agents are the ones that will do the majority of the actual field work. With the help of the scientist, they can put on a disguise and locate a human to catch. Their main job is to find an isolated target, successfully stun them and put them to sleep, cuff them, and take them to a secluded area where the scientist can come in and do the rest.
=The Surgery=
 
So you have captured yourself a human..AWESOME!! now it's time to play with their organs!
The scientist is the operator behind the agent. He has a camera console which he will spend most of his time at, allowing him to see most of the station from above. His science tool, when set to SCAN mode, can be used on station crew that he sees through the cameras to steal their appearance and add it to the database of disguises for the agent. It is encouraged to scan as many people as you can when the opportunity presents itself. The science tool can also be set to MARK mode, which will add whoever you marked to your buffer. Anybody in your buffer can then be manipulated via your camera console, meaning you can teleport them to your UFO, or send them to anywhere on the station that you can see through cameras. Your agent can be marked through cameras! However, with human subjects, you must manually go to the station and stand next to them, as well as wait a few seconds while the marking tool adds them to the buffer.
 
What this essentially means is that the agent and the scientist are a tag team. The scientist finds a human to abduct, and gets a disguise that would suit the situation for the agent. The scientist marks the agent and warps him down to an area where he will be able to access the target. The agent then has to subdue the target and get him to an isolated area. Then, through his camera console, the scientist can warp himself down to the target and mark it. The scientist has an implant (with a minor cooldown) that instantly warps him back to the UFO. Once the target is marked, he uses this implant, then uses his console to bring the target to the UFO. Then, if needed, he can mark the agent through the cameras and retrieve him, as well. Once the target is safely in the UFO, the surgery can begin (for steps to complete the surgery, see the guide to it below). Remember that you can buckle cuffed subjects to the surgery table, should they wake up and attempt to resist.
 
During surgery, feel free to torment the subject or steal from it. The important thing is that you get an experimental gland into it and that it does not die. Once the surgery is done and the gland is in, put the subject into the Experiment Machinery (see more on that below, under Ship Equipment). Push some buttons to complete the experiment, and bam, the subject will be taken back to the station via teleporter and you earn one experimentation point. Experimentation points are the things you must collect to complete your objective. If you lose equipment, such as the agent's baton, you can spend your points to get new ones, but this subtracts the points from the total counting towards your objective.
 
'''In point format:'''
 
*Scientist uses science tool in SCAN mode to collect disguises
*Scientist tells agent where he'll be warped in to and who to try to abduct/watch out for
*Agent is teleported in by scientist and stuns, sleeps, and cuffs the target
*If the agent fails and is in danger, the scientist (if he has already marked the agent with the science tool in MARK mode) can recall him to the UFO
*If the agent succeeds, he takes the target to a secluded area where scientist comes in and uses the science tool in MARK mode to mark the target
*Scientist uses his implant and returns to the ship, then uses his console to recall the target and the agent
*Surgery is done and agent loots whatever he may need off the target. Target is placed in experimentation machine and sent back to the station.
*The process repeats as many times as necessary.
 
'''Important things you want to do before anything else:''' Scientist: Mark your agent by using your science tool in MARK mode. Gather disguises through the observation console by using your science tool in SCAN mode. Agent: Sync your agent armor up with the abductor console. Discuss a plan with your scientist. Agree on a safeword to use if the agent needs urgent warping out of danger.
 
'''Other stuff you should think about doing but don't have to (tips):''' Consider warping into medbay stealthily to steal a medkit or two in the event that the agent gets harmed. Consider warping into the armory stealthily to steal weapons if needed. Consider warping to the AI core to take it out if it proves to be an issue.
 
===Goals===
Your overall objective is to kidnap and experiment on given number of station inhabitants and acquire the designated number of experimentation points.
=== Experimental Dissection ===
[[File:Hud_target_torso.gif]] '''Target: Chest'''
[[File:Hud_target_torso.gif]] '''Target: Chest'''
{|
{|
Line 59: Line 21:
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%)
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%)
|-
|-
|colspan="2"|Step 5: [[File:Hud-hands.gif|Hands]] Remove unnecessary organs / Use your '''hands''' to find the organs removed organs are garbage and can be placed wherever.
|colspan="2"|Step 5: [[File:Hud-hands.gif|Hands]] Remove unnecessary organs / Use your '''hands''' to find the organs.
|-
|-
|Step 6: [[File:Gland.png|Gland]] '''Gland''': Insert the chosen gland from gland storage.
|Step 6: [[File:Gland.png|Gland]] '''Gland''': Insert the chosen gland.
|}
|}
<br>
So now that your done with the surgery you will want to stick them back into the teleporter, and send them back to the station to ''poop'' eggs


===Ship Equipment===
=Your Equipment=
{| class="wikitable"
{| class="wikitable"
! style="font-weight: bold;" | Name
! Name
! style="font-weight: bold;" | Icon
! Icon
! style="font-weight: bold;" | Purpose
! Description
|-
|-
| Ship Console
| Ship Console
| [[File:Abductor_console_animated.gif|Console]]
| [[File:Abductor console animated.gif]]
| Use this to set teleporter destination or retrieve people marked by scientist tools. Also used for buying replacement gear and linking the agent's vest.
| Use this to set teleporter destination or retrieve people marked by scientist tools
|-
|-
| Experiment Machinery
| Experiment Machinery
| [[File:Abductor_experiment.png|Experiment]]
| [[File:Abductor experiment.png]]
| This is the device that rewards you with experimentation points. Put in human with replaced organs and select one of the options to finish the experiment. Note that the subject will be sent to teleporter destination immediately if experiment succeeds.
| This is where the magic happens. Put in human with replaced organs and select one of the options to finish the experiment. Warning : The subject will be sent to teleporter destination immediately if experiment succeeds.
|-
|-
| Telepad
| Telepad
| [[File:Abductor_pad.png|Telepad]]
| [[File:Abductor pad.png]]
| Stand on this if you want to be sent to the station. People that have been marked and teleported to the UFO by the scientist appear here.
| Stand on this if you want to be sent to the station
|-
|-
| Gland Storage
| Gland Storage
| [[File:Abductor_dispenser.png|Storage]]
| [[File:Dispensor.png]]
| Contains replacement organs needed for experimental dissection. You have limited supply of each gland, so try to pick a new one on each subject you experiment with.
| Contains replacement organs needed for experimental dissection.
|-
|-
| Surgery Table
| Surgery Table
| [[File:OpTable.gif|OpTable]]
| [[File:OpTable.gif]]
| Perform dissection on this. If the subject is cuffed, you can buckle him down to prevent resistance by dragging his sprite to it.
| Perform dissection on this.
|-
|-
| Observation Console
| Observation Console
| [[File:Abductor_camera.gif|Observation]]
| [[File:Abductor camera.gif]]
| The scientist's main base of operations. Use this to find secluded humans, mark agents or gather disguises. Also used for warping marked people (including the scientist) in or out of the UFO.
| Use this to find secluded humans, mark agents or gather disguises.
|}
|}
 
<br>
==Abductor Agent==
=Abductor Agent=
[[File:Agent.png|64px]]
You're the strong man!  Iron man away!  You go out and capture the marked ones that your partner has for you.
===Duties===
You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans.
Teleport in, incapacitate a human and secure the area for scientist arrival.
Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate!
 
===Equipment===
{| class="wikitable"
{| class="wikitable"
! style="font-weight: bold;" | Name
! Name
! style="font-weight: bold;" | Icon
! Icon
! style="font-weight: bold;" | Purpose
! Description
|-
|-
| Agent Vest
| Agent Vest
| [[File:Abductor_vest_stealth.png|Vest]]
| [[File:Abductor vest stealth.png]]
| The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Remember: Modes are controlled remotely by your ship console! Communicate frequently and let the scientist know when you need to change modes.
| Allows you to take the disguise of a humanoid
|-
|-
| Stealth Vest Mode
| Stealth Mode
| [[File:Abductor_vest_stealth.png|Vest]]
Vest
| Using this vest mode will allow you to take on form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal your true identity. Disguise is chosen using ship-side console. This vest mode is more commonly used, as it allows you to be more stealthy, and is more useful for sneaking up to isolated targets to abduct them.
| [[File:Abductor vest stealth.png]]
| Same as above
|-
|-
| Combat Vest Mode
| Combat Vest
| [[File:Abductor_vest_combat.png|Vest]]
| [[File:Abductor vest combat.png]]
| This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode. Use it if you're ready to go loud and take down several crewmen at once!
| This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode.
|-
|-
| Silencer
| Silencer
| [[File:Abductor_silencer.png|Silencer]]
| [[File:Abductor silencer.png]]
| Use this device to silently turn off radios and headsets around the targeted human. Especially useful during abductions, in the event of the subject waking up or screaming for help before you can put them to sleep.
| Use this device to silently turn off radios and headsets around the targeted human.
|-
|-
| Decloner
| Decloner
| [[File:Alien_pistol.png|Decloner]]
| [[File:Alien pistol.png]]
| Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive! Holds ten energy rounds. This is a last resort, meaning you should only find yourself using it if you're without any other options or tools (or if you decide to go loud).
| Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive!
|-
|-
| Stunbaton & handcuffs
| Stunbaton
| [[File:Wonderprod.png|Alien Baton]]
&
| Use these to capture the specimens for research. You must use an intent other then 'Help' for this to work. It has several different modes that can be toggled through and can't be used by humans, making it very useful as your main abducting tool. It has a stun mode which acts as a regular stun baton would, a sleep mode which will cause an already stunned human to go unconscious, a cuff mode which applies disposable alien handcuffs, and a probe mode, which tells you more details about the subject it's used on. Remember, when abducting: Stun, Sleep, Cuff.
Handcuffs
| [[File:Wonderprod.png]]
| Use these to capture the specimens for research.
|}
|}


==Abductor Scientist==
Remember, a dead humanoid is not a good humanoid to work on.
[[File:abductor.png|64px]]
 
===Duties===
=Abductor Scientist=
You're the support member of the team. The observation console is your main base of operations: Use it to gather disguises, control agent's vest, warp people in and out of the station/UFO, warp yourself to the station, and also to simply monitor station activity and look for an isolated target. You are also generally the one in charge of experimental surgeries.
So your the <strike>Surgeon</strike> I mean... Organ taker!  You help your partner, by marking and giving disguises to him, along with taking organs from the captured humans!
You will also have to go to station to mark humans secured by the agent for retrieval. Be vary careful, as you are the only link back to the UFO, and if you are caught and die while on station then your mission has failed. Remember to use your teleporter implant if danger presents itself for a quick retreat.
 
===Equipment===
{| class="wikitable"
{| class="wikitable"
! style="font-weight: bold;" | Name
! Name
! style="font-weight: bold;" | Icon
! Icon
! style="font-weight: bold;" | Purpose
! Description
|-
|-
| Teleporter Implant
| Teleporter
| [[File:Abductor_implant.png|Implant]]
Implant
| Using this implant will allow you to return to ship straight away. Has a minor cooldown. Mainly used for getting back to the UFO after you've warped yourself to the station to mark an abductee.
| [[File:Abductor implant.png]]
| Allows you to teleport back to your shuttle, and has a CD of 30 seconds
|-
|-
| Science Tool
| Science Tool
|  
MARK MODE
|  
| [[File:Abductor gizmo mark.png]]
| Allows you to mark humanoids
|-
|-
| Science Tool : MARK mode
| Science Tool
| [[File:Abductor_gizmo_mark.png|Science Tool]]
SCAN MODE
| In this mode the tool will mark humans or agents for retrieval. You must be immediately next to a human/lizard if you're marking them for abduction, and the marking process takes a good few seconds in which you are vulnerable. With your agent, however, the marking process is instant and can be done through the observation console, meaning that you can warp your agent out of danger in a pinch without putting yourself at any risk.
| [[File:Abductor gizmo scan.png]]
|-
| This mode will add the targeted person look to disguise database. Can be done through cameras.
| Science Tool:
SCAN mode
| [[File:Abductor_gizmo_scan.png|Science Tool]]
| This mode will add the targeted person's look to disguises database. Can be done through cameras. If you scan the same person again after they've changed clothing, their appearance will update in the database. Keep in mind that if you cuff someone for abduction and then scan them, the handcuffs will appear in the disguise, which looks very suspicious.
|}
|}


==Abductee or Insanity 101==
=Possible Glands=
So you were kidnapped and experimented on by aliens? Who'd have expected that! Your mind did not get through this even unscathed and you feel like there's something wrong with your body. Try to complete your objectives and maybe you'll learn what's going on here.
Your insane what are you talking about?!?
 
In other words, you have been given a ticket to make the round more fun. This is somewhat reliant on roleplay. Just go along with it and be the crazy alien-lunatic that you now are.


===Possible Glands===
{| class="wikitable"
{| class="wikitable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
Line 209: Line 164:
|}
|}


==Relevant code changes==
=END=
* [https://github.com/tgstation/-tg-station/pull/8155 #8155 <nowiki>Abduction Gamemode [Ready]</nowiki>]
Thats the end of our guide!  It may be revised again at a later date.
 
[[Category:Jobs]] [[Category:Antagonists]]
{{Jobs}}
[[Category: Jobs]] [[Category:Game Modes]]

Revision as of 15:21, 22 August 2015

Antagonists

[v·e]Abductor.png
Abductor

Difficulty

Medium

Age Restriction

None

Supervisors

None

Access

Anywhere

Duties

Capture humans, play with their organs, and replace them with random organs!

Guides

Guide to Abductor

Welcome to the Abductor Guide!

Getting Started

So your primary goal is to capture, and experiment on humanoids, Usually the goal is 6 or 7, because this job is EXTREMELY DIFFICULT EASY.

You as the alien cannot speak, so you and your partner contain a telepathic language that allows you to communicate, just as a FYI if you want to capture humans, COMMUNICATION IS KEY TO SUCCESS!!

The Surgery

So you have captured yourself a human..AWESOME!! now it's time to play with their organs! File:Hud target torso.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Cable (15%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%)
Step 5: Hands Remove unnecessary organs / Use your hands to find the organs.
Step 6: Gland Gland: Insert the chosen gland.


So now that your done with the surgery you will want to stick them back into the teleporter, and send them back to the station to poop eggs

Your Equipment

Name Icon Description
Ship Console Abductor console animated.gif Use this to set teleporter destination or retrieve people marked by scientist tools
Experiment Machinery Abductor experiment.png This is where the magic happens. Put in human with replaced organs and select one of the options to finish the experiment. Warning : The subject will be sent to teleporter destination immediately if experiment succeeds.
Telepad Abductor pad.png Stand on this if you want to be sent to the station
Gland Storage File:Dispensor.png Contains replacement organs needed for experimental dissection.
Surgery Table OpTable.gif Perform dissection on this.
Observation Console Abductor camera.gif Use this to find secluded humans, mark agents or gather disguises.


Abductor Agent

You're the strong man! Iron man away! You go out and capture the marked ones that your partner has for you.

Name Icon Description
Agent Vest Abductor vest stealth.png Allows you to take the disguise of a humanoid
Stealth Mode

Vest

Abductor vest stealth.png Same as above
Combat Vest Abductor vest combat.png This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode.
Silencer Abductor silencer.png Use this device to silently turn off radios and headsets around the targeted human.
Decloner Alien pistol.png Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive!
Stunbaton

& Handcuffs

Wonderprod.png Use these to capture the specimens for research.

Remember, a dead humanoid is not a good humanoid to work on.

Abductor Scientist

So your the Surgeon I mean... Organ taker! You help your partner, by marking and giving disguises to him, along with taking organs from the captured humans!

Name Icon Description
Teleporter

Implant

Abductor implant.png Allows you to teleport back to your shuttle, and has a CD of 30 seconds
Science Tool

MARK MODE

Abductor gizmo mark.png Allows you to mark humanoids
Science Tool

SCAN MODE

Abductor gizmo scan.png This mode will add the targeted person look to disguise database. Can be done through cameras.

Possible Glands

Your insane what are you talking about?!?

Name Effect
Healing Gland Heals the abductee every so often
Spider Gland Makes the abductee exhale spider pheromones and spawn spiderlings
Slime Gland Produces slimes friendly to the abductee
EMP Gland Makes abductee emit EMP every so often
Species Gland Makes abductee change species rapidly.
Egg Gland Makes the abductee lay acid-filled eggs.
Stretch Gland Allow the abductee to crawl through vents without trouble
Mindshock Gland Makes the abductee emit a confusing psychic wave every so often
Viral Gland Makes the abductee carrier of a serious disease - abductee is NOT affected
Bloody Gland Sprays blood on everything in sight and deals medium brute damage to abductee
Bodysnatcher Gland Turns the abductee into a cocoon from which bodysnatchers hatch
Plasma Gland Explodes the abductee in a cloud of plasma

END

Thats the end of our guide! It may be revised again at a later date.