Darkspawn

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ENEMY STAFF
Generic wizard.png
Darkspawn
Access: None
Additional Access: ?
Difficulty: ?
Supervisors: ?
Duties: ?
Guides: This is the guide
Quote: ?

Darkspawn start in a similar fashion the shadowling gamemode, disguised as a normal crewmember with the ability to reveal their true form. If they refuse to do so within 30 minutes, the Darkspawn will be forced to reveal themselves.

After divulging, the Darkspawn get access to the abilities: Pass, Devour will, and the Psi network. Starting with 3 lucidities, the currency of the Psi network, the Darkspawn can purchase additional abilities from the Psi network. To gain more lucidity, using the Devour ability on a humanoid will grant 1 point.

The win-goal of the Darkspawn is to use the Devour ability on 20 unique individuals and use the Sacrament ability.


Abilities

Icon Name Description Psi Cost Lucidity Cost
Fireballspell.png Devour Will Baseline. Puts a dark bead in the user's hand that they can use on a conscious human to drain psi and lucidity. The dark bead lasts 3 seconds after being prepared, you have to hit someone before then. 0 Baseline ability
Defaultspell.png Pass Baseline. Morphs a free hand into a mass of tendrils that have many uses. Examining the tendrils will detail their effects on different intents.
  • On help intent, clicking a tile will throw you to it for 10 psi.
  • On disarm intent, clicking an airlock will force it open for 15 psi.
  • On disarm intent, clicking a bolted airlock will destroy it for 30 psi, with the time it takes being reduced if you have the passive pass upgrade.
  • On harm intent, will throw a dragged individual at the tile you clicked, knocking over the first person it hits.
  • Hitting a Cyborg will deal 10 damage, cut their headlamp, and stun them for 2 seconds.
  • The tendrils themselves deal 15 damage and break lights instantly.
0 Baseline ability.
Rodspell.png Demented Outburst After five seconds, unleashes a shockwave that blows over everyone nearby and sends objects flying. Not interrupted by movement and can only be cancelled by going unconscious. 50 psi 2
File:Einathspell.png Simulacrum Creates an illusion that mimics you and runs forward for ten seconds. The illusion is revealed when examined. 20 psi 1
Blindspell.png Tagalong Melds with a nearby target's shadow, allowing you to "ride" them into lit areas. Use this in any way you can think of; spying, stealth. This ability is cancelled if the target enters a dark area, as they won't have a shadow anymore. 30 psi 2
Mutatespell.png Silver Tongue Recalls the emergency shuttle if the umbrage has access to a comms console. 60 psi 1
Fleshtostone.png Creep Prevents you from dying in the light as long as the ability is active. Once cast costs 5 psi per second. 5 psi 2
Teslablast.png Time Dilation Makes you immune to slow down and do actions faster for a minute 75 psi 3
Defaultspell.png Veil Mind Converts nearby people who have recently had their will devoured into veils, which are loyal to the Darkspawn but can be deconverted with mindshield implants. 60 psi 1

Passive Abilities

Icon Effect Lucidity Cost
Lessersummonguns.png 25% Faster Healing in Darkness 1
Arcanebarrage.png Halved burn damage from light and resistance from dimmer lights. 2
Curseoftheyard.png 25 extra maximum psi. 2
File:Cluwnecurse.png Faster psi regen and 5 more psi regeneration. 1
File:Cluwnecurse.png Spaceproofing. 3
File:Cluwnecurse.png Upgraded pass tendrils, allowing them to drag people to you and stunning them twice as long on harm intent. 1