IceMeta: Difference between revisions

395 bytes added ,  09:08, 30 September 2013
Updated planned changes.
imported>Jordie0608
(Made changelogs spoiler'd because holy lemonade was this a long page.)
imported>Metacide
(Updated planned changes.)
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Please report any issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here].
Please report any issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here].
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*Critical issue: Ian was accidentally removed. Fix incoming.
*No other known issues at this time.
*No other known issues at this time.


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==Planned Changes==
==Planned Changes==
*Give all cameras as specific name (rather than area #1 etc)
*Give all cameras as specific name (rather than area #1 etc)
*Overhaul the layout of security.
*Move the AI and telecomms to a small satellite on the station z-level.
*Remove the science access tunnel.
*Bring cargo and security in towards the centre of the map using the AI's former space.
*Overhaul the layout of the storage wing, security, and the crew quarters.
*Move the chapel to escape, moving virology to the left-side of medbay to compensate.
*Make the bar a larger, central area which is more of a focal point for the crew.
*Make a converted version which works on Baystation 12's code.
*Make a converted version which works on Baystation 12's code.
*Eventually look at adjustments to the mining station / colony.
*Eventually look at adjustments to the mining station / colony.
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