Game Mode: Difference between revisions
Updated conventions, round ends with shuttle dock @ centcomm, not when shuttle leaves
imported>Cecily |
imported>Cecily (Updated conventions, round ends with shuttle dock @ centcomm, not when shuttle leaves) |
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'''Game Ending Conditions:''' | '''Game Ending Conditions:''' | ||
* When the | * When the Emergency Shuttle docks at Central Command. | ||
* If a changeling has completed all objectives, he/she gets greentext. | * If a changeling has completed all objectives, he/she gets greentext. | ||
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'''Game Ending Conditions:''' | '''Game Ending Conditions:''' | ||
* When the Emergency Shuttle | * When the Emergency Shuttle docks at Central Command. | ||
* If a traitorling has completed all objectives, he/she gets greentext. | * If a traitorling has completed all objectives, he/she gets greentext. | ||
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'''Game Ending Conditions:''' | '''Game Ending Conditions:''' | ||
* If the Emergency Shuttle | * If the Emergency Shuttle docks at Central Command without the Cult completing their objectives, the crew wins. | ||
* If the Emergency Shuttle | * If the Emergency Shuttle docks at Central Command and the Cult complete their objectives, the Cult wins. | ||
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'''Game Ending Conditions:''' | '''Game Ending Conditions:''' | ||
* If the Emergency Shuttle | * If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails. | ||
* If the Wizard completes his objectives and | * If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins. | ||
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'''Game Ending Conditions:''' | '''Game Ending Conditions:''' | ||
* When the Emergency Shuttle | * When the Emergency Shuttle docks at Central Command. | ||
==Other Game Modes== | ==Other Game Modes== |