Wizard: Difference between revisions
Updates robeless spells, added cooldown and spell cost
imported>XDTM (Updated robed spells, added base cooldown and spell cost) |
imported>XDTM (Updates robeless spells, added cooldown and spell cost) |
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! style='background-color:yellow;' width='150px'|Invocation | ! style='background-color:yellow;' width='150px'|Invocation | ||
! style='background-color:yellow;' width='150px'|Description | ! style='background-color:yellow;' width='150px'|Description | ||
|- | ! style='background-color:yellow;' width='100px'|Cooldown | ||
! style='background-color:yellow;' width='100px'|Spell Cost | |||
|-style="text-align: center;" | |||
!Fireball | !Fireball | ||
|''ONI'SOMA!'' | |''ONI'SOMA!'' | ||
|Summons a destructive fireball. Fireballs travel in a straight line and detonate when adjacent to an individual or animal or if they directly hit an object, blinding and deafening the target and anyone around him, as well as dealing tremendous damage and usually knockdown. Two direct hits will kill most targets, and as Fireball has a somewhat quick recharge time, a Wizard can lay down heavy damage down a hallway. The drawback is that, as fireballs are explosive, they will damage you and the station as well, and novice Wizards can easily kill themselves with this spell if the fireball hits an object in front of them. It may not be a bad idea to pick up a Gem Hardsuit if using this spell, so if you do hit yourself you'll take very little damage and suffer no damage from being on fire. | |Summons a destructive fireball. Fireballs travel in a straight line and detonate when adjacent to an individual or animal or if they directly hit an object, blinding and deafening the target and anyone around him, as well as dealing tremendous damage and usually knockdown. Two direct hits will kill most targets, and as Fireball has a somewhat quick recharge time, a Wizard can lay down heavy damage down a hallway. The drawback is that, as fireballs are explosive, they will damage you and the station as well, and novice Wizards can easily kill themselves with this spell if the fireball hits an object in front of them. It may not be a bad idea to pick up a Gem Hardsuit if using this spell, so if you do hit yourself you'll take very little damage and suffer no damage from being on fire. | ||
(tl;dr: Powerful spell in the right hands, finicky to use. Remember to double tap. Don't fireball yourself.) | (tl;dr: Powerful spell in the right hands, finicky to use. Remember to double tap. Don't fireball yourself.) | ||
|- | |20s | ||
|2 | |||
|-style="text-align: center;" | |||
!Knock | !Knock | ||
|''AULIE OXIN FIERA!'' | |''AULIE OXIN FIERA!'' | ||
|Opens any doors within range, no matter what type. | |Opens any doors within range, no matter what type. | ||
|- | |10s | ||
|1 | |||
|-style="text-align: center;" | |||
!Forcewall | !Forcewall | ||
|''TARCOL MINTI ZHERI!'' | |''TARCOL MINTI ZHERI!'' | ||
|Prevents the [[Assistant|simpletons]] from traveling over a certain spot. For example: the airlock leading to your precious escape shuttle. | |Prevents the [[Assistant|simpletons]] from traveling over a certain spot. For example: the airlock leading to your precious escape shuttle. | ||
|- | |10s | ||
|1 | |||
|-style="text-align: center;" | |||
!Smoke | !Smoke | ||
|N/A | |N/A | ||
|A shroud of shadows for the magic user. It'll grant him immediate cover in the darkness. | |A shroud of shadows for the magic user. It'll grant him immediate cover in the darkness. | ||
|- | |12s | ||
|1 | |||
|-style="text-align: center;" | |||
!Blind | !Blind | ||
|''STI KALY!'' | |''STI KALY!'' | ||
|Blinds an individual. | |Blinds an individual. | ||
|- | |30s | ||
|1 | |||
|-style="text-align: center;" | |||
!Mind Swap (aka Mind Transfer) | !Mind Swap (aka Mind Transfer) | ||
|''GIN'YU CAPAN!'' | |''GIN'YU CAPAN!'' | ||
|The incantation is only heard by few, and only few survive after the spell's words are uttered. It swaps the minds of the wizard and victim, and is used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time. | |The incantation is only heard by few, and only few survive after the spell's words are uttered. It swaps the minds of the wizard and victim, and is used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time. | ||
|- | |60s | ||
|2 | |||
|-style="text-align: center;" | |||
!Horsehead Curse | !Horsehead Curse | ||
|''KN'A`FTAGHU,`PUCK`'BTHNK!'' | |''KN'A`FTAGHU,`PUCK`'BTHNK!'' | ||
|Conjures an cursed horse mask on your victim's face, rendering them incapable of coherent speech. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[chemistry]] and can only communicate with obnoxious horse noises. For when you just don't give a fuck. | |Conjures an cursed horse mask on your victim's face, rendering them incapable of coherent speech. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[chemistry]] and can only communicate with obnoxious horse noises. For when you just don't give a fuck. | ||
|- | |15s | ||
|2 | |||
|-style="text-align: center;" | |||
!Charge | !Charge | ||
|''DI'RI CEL!'' | |''DI'RI CEL!'' | ||
|Useful for recharging magical artifacts that typically run dry after a few shots. They've also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged. | |Useful for recharging magical artifacts that typically run dry after a few shots. They've also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged. | ||
| | |60s | ||
|1 | |||
| | |-style="text-align: center;" | ||
|- | |||
!Artificer | !Artificer | ||
|N/A | |N/A | ||
|Conjures a construct which may be controlled by Shades. | |Conjures a construct which may be controlled by Shades captured with Soulstones. Six soulstones included with the spell. | ||
|60s | |||
|2 | |||
|-style="text-align: center;" | |||
!Wild Shapeshift | |||
|''RAC'WA NO!'' | |||
|Allows you to choose an animal form. You can choose between a mouse (can ventcrawl), a corgi, a chaos magicarp, an ED209 bot, or a juggernaut. Once you choose your form you won't be able to pick the others; you can swap to this form and back to human by using the spell. | |||
|20s | |||
|1 | |||
|-style="text-align: center;" | |||
!Instant Summons (or Summon Item) | |||
|''GAR YOK'' | |||
|Allows you to mark an item. After this, you can use the spell to summon that item to your hand whenever you want. Vital when you plan to use a magic staff, or you'll end up getting it stolen from you. | |||
|10s | |||
|1 | |||
|-style="text-align: center;" | |||
!Bind Soul | |||
|''NECREM IMORTIUM!'' | |||
|A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain." | |||
|N/A | |||
|2 | |||
|} | |} | ||