Wizard: Difference between revisions

421 bytes added ,  10:50, 24 June 2016
Updated robed spells, added base cooldown and spell cost
imported>Doerakpoes
m (→‎Artifacts: what is a metroidman literly on the internet i coudnt link metroidman too SS13 any version of it!)
imported>XDTM
(Updated robed spells, added base cooldown and spell cost)
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! style='background-color:#B452CD;' width='150px'|Invocation
! style='background-color:#B452CD;' width='150px'|Invocation
! style='background-color:#B452CD;' width='150px'|Description
! style='background-color:#B452CD;' width='150px'|Description
|-
! style='background-color:#B452CD;' width='100px'|Cooldown
! style='background-color:#B452CD;' width='100px' |Spell Points
|-style="text-align: center;"
!Magic Missile
!Magic Missile
|''FORTI GY AMA!''
|''FORTI GY AMA!''
|The bread and butter of most wizards. This spell summons little magical orbs that deal light damage, and stun all within sight. While slow, the orbs track their targets, making there be no escape.
|The bread and butter of most wizards. This spell summons little magical orbs that deal light damage, and stun all within sight. While slow, the orbs track their targets, making there be no escape.
|-
|60s
|2
|-style="text-align: center;"
!Ethereal Jaunt
!Ethereal Jaunt
|N/A
|N/A
|After casting this spell the wizard dissolves into thin air, becoming invisible to both eye and thermal sensors, as well as being able to pass through any obstacle. This spell lasts for several seconds.
|After casting this spell the wizard dissolves into thin air, becoming invisible to both eye and thermal sensors, as well as being able to pass through any obstacle. This spell lasts for several seconds.
|-
|100s
|2
|-style="text-align: center;"
!Teleport
!Teleport
|''SCYAR NILA!''
|''SCYAR NILA!''
|Instantly transports a space wizard to any location he pleases, as long as it's within range (the Z-level you're on).
|Instantly transports a space wizard to any location he pleases, as long as it's within range (the Z-level you're on).
|-
|200s
|2
|-style="text-align: center;"
!Disable Technology
!Disable Technology
|''NEC CANTIO!''
|''NEC CANTIO!''
|An EMP: disables all technology within range of the spell. Be wary -- it shocks doors
|An EMP: disables all technology within range of the spell. Be wary -- it can shock doors.
|-
|200s
|1
|-style="text-align: center;"
!Blink
!Blink
|N/A
|N/A
|A lesser form of teleportation. The wizard has no ability to control it, and it will usually send him a good distance.
|A lesser form of teleportation. The wizard has no ability to control it, and it will usually send him a good distance, but it has a very short cooldown.
|-
|5s
|2
|-style="text-align: center;"
!Mutate
!Mutate
|''BIRUZ BENNAR!''
|''BIRUZ BENNAR!''
|Temporarily transforms the wizard into a superhuman being, capable of destroying walls with their massive strength, and shoot lasers using their massive minds.
|Temporarily transforms the wizard into a superhuman being, capable of destroying walls with their massive strength, and shoot lasers using their massive minds.
|-
|300s
|2
|-style="text-align: center;"
!Disintegrate
!Disintegrate
|''EI NATH!''
|''EI NATH!''
|A wizard trained in this spell should be met with extreme caution, for a single touch of his hands and a yell will, under any circumstances, result in immediate and permanent ejection of the brain and the body being splattered across the cold, metal floor of the station. Great for quickly killing someone with a extremely small chance of them being brought back to life. Complements hit and run style attacks on armed groups of crew members, great versatility and is good as a fallback spell if caught in a pinch. Can be used to kill human and cyborgs alike -- secborgs become a minor threat with this spell unless they are somehow given laser gun modules. The main disadvantage of Ei Nath is its recharge time, the fact that if more than one target is selectable a intrusive popup box will block your screen, and the fact that it will make everyone bitch at you in OOC.
|This spell will charge your hand with a powerful energy that can blow up the next person or cyborg that you touch. Their brain will still be recoverable, but definitely hard to clone; you will also make no friends with either the crew or the ghosts observing you, as it is seen as a cheap way to kill.
 
|200s
(tl;dr: Instant kill, slow recharge, will not make you friends among the crew.)
|2
|-
|-style="text-align: center;"
!Flesh to Stone
!Flesh to Stone
|''STAUN EI!''
|''STAUN EI!''
|Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn't in good shape anymore the crew member won't be either. Instead of gibbing the target and leaving a Brain it turns the target into a solid Statue. However after a certain amount of time the Statue will revert back to the original target. By itself it's just a gimmick -- players turned into stone won't count as dead for objective purposes. However when this spell is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs.
|Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn't in good shape anymore the crew member won't be either. Instead of gibbing the target and leaving a brain it turns the target into a solid statue. However after a certain amount of time the statue will revert back to the original target. By itself it's just a gimmick -- players turned into stone won't count as dead for objective purposes. However when this spell is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs.


(tl;dr: Use it with a Staff of Animation or just use Ei Nath.)
(tl;dr: Use it with a Staff of Animation or just use Ei Nath.)
|-
|200s
|2
|-style="text-align: center;"
!Repulse
!Repulse
|''GITTAH WEIGH!''
|''GITTAH WEIGH!''
|Throws everything around the user away. Also knocks down crewmen for a short stun. Items that are thrown can fly into crew as well, which has potential to deal moderate damage. A good choice when used with Blink to make for quick getaways.
|Throws everything around the user away. Also knocks down crewmen for a short stun. Items that are thrown can fly into crew as well, which has potential to deal moderate damage. A good choice when used with Blink to make for quick getaways.
|-
|150s
|2
|-style="text-align: center;"
!Stop Time
!Stop Time
|''TICK TOCK!'' (something like that)
|''TOKI WO TOMARE!''
|Stops time for anything that is adjecent too you as displayed by the clock for a few seconds. When cast anything outside of the clock can move with out a problem, it can be used for melee attacks with out having too be scared they will attack back.(migth not requir robes)
|Stops time for anything that is adjecent too you as displayed by the clock for a few seconds. When cast anything outside of the clock can move with out a problem, it can be used for melee attacks with out having too be scared they will attack back.(migth not requir robes)
|-
|100s
|2
|-style="text-align: center;"
!Lightning Bolt
|''UN'LTD P'WAH!''
|Starts charging a lightning bolt; when the charge is complete, any enemy unlucky enough to still be near you will be hit by a powerful lightning bolt, taking heavy damage and a stun.
|30s
|2
|-style="text-align: center;"
!Lesser Summon Guns
|N/A
|Summons an infinite number of bolt-action rifles to shoot you enemies with! Requires both hands to hold, and you'll drop the empty rifle every time you shoot it, only to find yourself with a new loaded rifle.
|10s
|3
|-style="text-align: center;"
!Summon Guns
!Summon Guns
|N/A
|N/A
|A strong spell that can be used only once. Summons a random weapon at everyone's feet (excluding the feet belonging to you or any apprentices), arming the crew to fight you and alerting them of your presence. However, it also grants you one more use of your spellbook, meaning you can take one extra spell or magical item.
|A strong spell that can be used only once. Summons a random weapon at everyone's feet (excluding the feet belonging to you or any apprentices), arming the crew to fight you and alerting them of your presence. However, it also grants you one more use of your spellbook, meaning you can take one extra spell or magical item.
|-
|N/A
| +1
|-style="text-align: center;"
!Summon Magic
!Summon Magic
|N/A
|N/A
|Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but will always alert the crew of your presence and can make them a dangerous threat to you. Similarly to Summon Guns, this spell will not work on you or your apprentices, can only be used once, and grants you an extra use of your spellbook.
|Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but will always alert the crew of your presence and can make them a dangerous threat to you. Similarly to Summon Guns, this spell will not work on you or your apprentices, can only be used once, and grants you an extra use of your spellbook.
|-
|N/A
| +1
|-style="text-align: center;"
!Summon Events
!Summon Events
|N/A
|N/A
|Replaces all [[random events]] with an assortment of magical wizard events, from cursed items to random name-swaps to LAVA FLOORS and more! Subject the station to a storm of mass chaos! The more times you cast Summon Events, the more often they will occur.
|Replaces all [[random events]] with an assortment of magical wizard events, from cursed items to random name-swaps to LAVA FLOORS and more! Subject the station to a storm of mass chaos! The more times you cast Summon Events, the more often they will occur.
|N/A
|2
|-
|-
!Summon Carp
|''NOUK FHUNMM SACP RISSKA!''
|Conjures a simple carp.
|}
|}


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