Wizard: Difference between revisions
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→Artifacts: Bigger icons.
imported>Kosmos m (Added NPA because needs pics of wands and few staffs!) |
imported>Kosmos m (→Artifacts: Bigger icons.) |
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! style='background-color:lightgreen;' width='300px'|Description | ! style='background-color:lightgreen;' width='300px'|Description | ||
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![[File:Staff change.png]] | ![[File:Staff change.png|50px]] | ||
!Staff of Change | !Staff of Change | ||
|Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, metroidman, cyborg, monkey or human. Although it has limited uses, it recharges its magic over time. | |Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, metroidman, cyborg, monkey or human. Although it has limited uses, it recharges its magic over time. | ||
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![[File:Staff of animation.png]] | ![[File:Staff of animation.png|50px]] | ||
!Staff of Animation | !Staff of Animation | ||
|A deadly weapon for a wizard who likes to steam roll their opposition. The staff of animation will shoot a bolt which will turn whatever it hits alive and animated. The animated will then move and attack anyone who isn't you. It has limited uses but it recharges its magic over time. The staff cannot animate complex machinery, tables or windows. However when wielded with the "Flesh to Stone" spell this thing becomes autistic. If a Statue is hit by a Bolt from the Staff, the Statue turns animated, however the victim gains control of the Statue, a wide selection of unique powers (of the "MY EYES!"-variety), can't be killed and has a explict instructions to not harm or kill the Wizard (meaning if you go and harm/kill the Wiz expect to get banned, trust me). The advantages of this combination is that you get a ever growing army of unkillable statues that blind the crew and can't usually be stopped. The disadvantages are you will also get blinded by the statues, and more often that not some statues will try and kill you in retribution since they are to quick to get their valid and not read their objectives/laws. | |A deadly weapon for a wizard who likes to steam roll their opposition. The staff of animation will shoot a bolt which will turn whatever it hits alive and animated. The animated will then move and attack anyone who isn't you. It has limited uses but it recharges its magic over time. The staff cannot animate complex machinery, tables or windows. However when wielded with the "Flesh to Stone" spell this thing becomes autistic. If a Statue is hit by a Bolt from the Staff, the Statue turns animated, however the victim gains control of the Statue, a wide selection of unique powers (of the "MY EYES!"-variety), can't be killed and has a explict instructions to not harm or kill the Wizard (meaning if you go and harm/kill the Wiz expect to get banned, trust me). The advantages of this combination is that you get a ever growing army of unkillable statues that blind the crew and can't usually be stopped. The disadvantages are you will also get blinded by the statues, and more often that not some statues will try and kill you in retribution since they are to quick to get their valid and not read their objectives/laws. | ||
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(tl;dr: Powerful by itself, retarded when paired with the Flesh to Stone). | (tl;dr: Powerful by itself, retarded when paired with the Flesh to Stone). | ||
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![[File:Staff of door creation.png]] | ![[File:Staff of door creation.png|50px]] | ||
!Staff of Door Creation | !Staff of Door Creation | ||
|Works the same as the wand of door creation. There is apparently demand for this! Charges faster and can hold more shots than other staves. | |Works the same as the wand of door creation. There is apparently demand for this! Charges faster and can hold more shots than other staves. | ||
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![[File:Staff of chaos.png]] | ![[File:Staff of chaos.png|50px]] | ||
!Staff of Chaos | !Staff of Chaos | ||
|Shoots random magic bolts. Charges faster and can hold more shots than other staves. | |Shoots random magic bolts. Charges faster and can hold more shots than other staves. | ||
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![[File:Soulstone Belt.png]] | ![[File:Soulstone Belt.png|50px]] | ||
!Wand Assortment | !Wand Assortment | ||
|A belt that comes of one of each useful wand, generated with the highest number of shots possible. Includes: | |A belt that comes of one of each useful wand, generated with the highest number of shots possible. Includes: | ||
[[File:Wand of death.gif|50px]] '''Wand of Death:''' Can and will kill anything. Nasty, nasty stuff.<br> | |||
[[File:Wand of healing.gif|50px]] '''Wand of Healing:''' This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason.<br> | |||
[[File:Wand of polymorph.gif|50px]] '''Wand of Polymorph:''' For when you just need a change. Be wary of self use on this one, many potential forms lack arms to wield the wand!<br> | |||
[[File:Wand of teleportation.gif|50px]] '''Wand of Teleportation:''' Will rip up and scatter anyone or anything caught in its path. Unlike teleportation spells employed by the wizard this wand makes no qualms about depositing teleportees in space, fires, or the center of a black hole.<br> | |||
[[File:Wand of door creation.png|50px]] '''Wand of Door Creation:''' For when you just need an easy way out. Point at a solid wall and fire, who needs ID cards in this day and age!<br> | |||
[[File:Wand of fireball.gif|50px]] '''Wand of Fireball:''' Useful for burning those you don't like and everyone else too. Point away from face. | |||
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![[File:Bookfireball.png]] | ![[File:Bookfireball.png|50px]] | ||
!Single Use Spellbooks | !Single Use Spellbooks | ||
|These easy to use self help books can help teach even the most magically inert subhuman a basic robeless spell. Note however that they have been equipped with cutting edge magical rights managements that will create nasty surprises for those who try to buy them secondhand. Spell piracy is a crime! | |These easy to use self help books can help teach even the most magically inert subhuman a basic robeless spell. Note however that they have been equipped with cutting edge magical rights managements that will create nasty surprises for those who try to buy them secondhand. Spell piracy is a crime! | ||
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![[File:Soulstone.png]] | ![[File:Soulstone.png|50px]] | ||
!Six Soul Stone Shards | !Six Soul Stone Shards | ||
|A belt filled with several soul stone shards that can can be used to trap and enslave the spirits of your friends! | |A belt filled with several soul stone shards that can can be used to trap and enslave the spirits of your friends! | ||
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![[File:Wizardsuit.png]] | ![[File:Wizardsuit.png|50px]] | ||
!Gem-Encrusted Hardsuit | !Gem-Encrusted Hardsuit | ||
|Functions the same as normal Wizard Robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in vacuum and low temperature places! | |Functions the same as normal Wizard Robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in vacuum and low temperature places! | ||
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![[File:Scryingorb.gif]] | ![[File:Scryingorb.gif|50px]] | ||
!Scrying Orb | !Scrying Orb | ||
|Summoning this crackling orb of energy will grant you permanent x-ray vision in addition to allowing you to ghost while alive, letting you speak with any dead souls. A deceptively powerful tool for spying, essential for the elusive stealth wizard. | |Summoning this crackling orb of energy will grant you permanent x-ray vision in addition to allowing you to ghost while alive, letting you speak with any dead souls. A deceptively powerful tool for spying, essential for the elusive stealth wizard. |