Wizard: Difference between revisions
→Faithful Apprentices
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== Faithful Apprentices == | == Faithful Apprentices == | ||
You can select an artifact contract from your spellbook which will allow you to solicit the assistance of a <s>helpful</s> apprentice wizard. Using this contract will select a ghost who has wizard role enabled and spawn them as your assistant. If no ghosts are avaliable when the contact is used, it will remain useable until one is found. If you change your mind, you can click on your spellbook with an unused contract to refund your spent spell point. When you use the contract you are able to choose from | You can select an artifact contract from your spellbook which will allow you to solicit the assistance of a <s>helpful</s> apprentice wizard. Using this contract will select a ghost who has wizard role enabled and spawn them as your assistant. If no ghosts are avaliable when the contact is used, it will remain useable until one is found. If you change your mind, you can click on your spellbook with an unused contract to refund your spent spell point. When you use the contract you are able to choose from 4 sets of two spells for the apprentice to learn. | ||
Destruction: fireball/magic missile | Destruction: fireball/magic missile | ||
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Robeless: knock/mindswap | Robeless: knock/mindswap | ||
Healing: Forcewall/Charge/Staff of Healing | |||
Once they have chosen a name, the spawned apprentice is given a set of blue robes, a single-use teleport scroll and an objective to keep you alive. | Once they have chosen a name, the spawned apprentice is given a set of blue robes, a single-use teleport scroll and an objective to keep you alive. |