Guide to genetics: Difference between revisions

1,107 bytes removed ,  05:45, 2 October 2013
i think it's finished, with no more superlong horrible sentences or duplicate and old info. i don't know genetics that well, so could someone please go through it and make sure everything checks out!
imported>Kingofkosmos
(added lovely pictures and other variation so it doesn't look so much like a wall-of-text from hell)
imported>Kingofkosmos
(i think it's finished, with no more superlong horrible sentences or duplicate and old info. i don't know genetics that well, so could someone please go through it and make sure everything checks out!)
Line 150: Line 150:


'''IMPORTANT: There's also ''1 special block'' which contains the info whether the subject is a ''human or a monkey''!'''
'''IMPORTANT: There's also ''1 special block'' which contains the info whether the subject is a ''human or a monkey''!'''


=== Buffers and Injectors - Saving Your Work and Handing Out Godhood ===
=== Buffers and Injectors - Saving Your Work and Handing Out Godhood ===
Line 156: Line 157:
* In the main DNA Scanner Access Console screen, click '''''Buffer Menu'''''. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer can save either an UI, or an UI+UE, or, more importantly, an SE. Generally speaking, you will only ever bother with the SE part.
* In the main DNA Scanner Access Console screen, click '''''Buffer Menu'''''. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer can save either an UI, or an UI+UE, or, more importantly, an SE. Generally speaking, you will only ever bother with the SE part.


* To '''fill a buffer''', once your pod is occupied, simply click Save to Buffer. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. You can make individual injectors of each of these, but not one with all. What you saved is now backed up by the console, and, if not overwritten, is now safe. Good stuff. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like "Clean Backup - Stevenson, F.", or calling an SE that has Hulk isolated something like "Hulk". Simple, but very helpful to not get lost. ''Note: you can transfer a buffer's content into the pod's occupant, making it easier to transfer research data between subjects. Just stick a new guinea pi - I mean, test subject, in there, click Buffers, as usual, then click "Occupant", right after "Transfer To:".''
* To '''fill a buffer''', once your pod is occupied, simply click Save to Buffer. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. You can make individual injectors of each of these, but not one with all. What you saved is now backed up by the console, and, if not overwritten, is now safe. Good stuff. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like "Clean Backup - Stevenson, F.", or calling an SE that has Hulk isolated something like "Hulk". Simple, but very helpful to not get lost. ''Note: you can transfer a buffer's content into the pod's occupant, making it easier to transfer research data between subjects. Just stick a [s]new guinea pig[/s] test subject, in there, click Buffers, as usual, then click "Occupant", right after "Transfer To:".''


* '''Make use of all three buffers.''' Assuming you have a human with clean SEs inside your pod, you can save his SE in the first buffer, and name it Clean Backup. I always do it. I use the last two buffers to find powers. Say, once you find your first power, you save it to the second buffer. Once you get your second power working with the first, save it to the third buffer. Once you get the third power working with the others, overwrite the second buffer, since it is now irrelevant. Same thing with fourth power.
* '''Make use of all three buffers.''' Assuming you have a human with clean SEs inside your pod, you can save his SE in the first buffer, and name it Clean Backup. The last two buffers can be used to find powers. Say, once you find your first power, you save it to the second buffer. Once you get your second power working with the first, save it to the third buffer. Once you get the third power working with the others, overwrite the second buffer, since it is now irrelevant. Same thing with fourth power.


* That covers buffers. But '''"what are injectors?"''' you may ask yourself. Well, injectors are tiny one-shot needles, that contain buffer data, whatever it may be. That means you can now turn that sweet, sweet Hulk buffer into a small, awesome, orange/red injector! Good stuff. To turn a buffer into an injector, simply click Injector in the options below the buffer in question, after "Transfer To:". A small needle will spawn on top of the DNA Scanner Access Console. You can now stick his baby in anyone who stands around for enough time. ''Note: The DNA Scanner Access Console takes time to replicate an injector. Something like 90 seconds or close to it.''
* That covers buffers. But '''"what are injectors?"''' you may ask yourself. Well, injectors are tiny one-shot needles, that contain buffer data, whatever it may be. That means you can now turn that sweet, sweet Hulk buffer into a small, awesome, orange/red injector! Good stuff. To turn a buffer into an injector, simply click Injector in the options below the buffer in question, after "Transfer To:". A small needle will spawn on top of the DNA Scanner Access Console. You can now stick his baby in anyone who stands around for enough time. ''Note: The DNA Scanner Access Console takes time to replicate an injector. Something like 90 seconds or close to it.''
Line 164: Line 165:
* Because of injectors, Geneticists are usually '''asked to give people superpowers'''. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense. ''Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.''
* Because of injectors, Geneticists are usually '''asked to give people superpowers'''. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense. ''Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.''


* Remember how I told you about '''diskettes'''? You can use them to backup your work as well! With one in your hand, click the DNA Scanner Access Console. Now enter the Buffer screen. Click "Save To" in there to save the data to the diskette. If the diskette is not write-protected, the data is going in there! From the main screen, you can eject the disk from the console. You can also load data from a diskette much the same way. Except you click in "Load From" in the buffer screen, instead of "Save To". Easy peasy. I always like to leave the station with all four powers in an SE stored in a diskette. FOR THE GOOD OF MANKIND AND EVOLUTION!
* Remember how I told you about '''diskettes'''? You can use them to backup your work as well! With one in your hand, click the DNA Scanner Access Console. Now enter the Buffer screen. Click "Save To" in there to save the data to the diskette. If the diskette is not write-protected, the data is going in there! From the main screen, you can eject the disk from the console. You can also load data from a diskette much the same way. Except you click in "Load From" in the buffer screen, instead of "Save To".
 




Line 173: Line 173:
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.


'''Let's begin:'''
==== First Steps ====
This guide will start with using a monkey, because they're in the pen for a reason. Keep in mind, though, that this is not the only way. You could use a real life human being for this instead of a monkey, (but be sure that they're willing to give their body to science) but usually monkey's are used to we're using a monkey in this guide.
* Start by taking a '''monkey''' from the pen. Knock them out if they're not willing to cooperate.
* Start by taking a '''monkey''' from the pen. Knock them out if they're not willing to cooperate.


Line 182: Line 183:
At the start of the shift no one has any idea which structural block is which. '''They're all randomized.''' This is why we must do science, experimentation:
At the start of the shift no one has any idea which structural block is which. '''They're all randomized.''' This is why we must do science, experimentation:


* Changing the monkey into a human should be the first thing you do, because...
==== Humanizing a Monkey + Making a 'Clean SE' ====
 
Changing the monkey into a human should be the first thing you do, because it is by far the easiest block to spot! '''It's the only one with the value higher than 800.'''
* It is the easiest block to spot! '''It's the only one with the value higher than 800.'''
 
* From here on, you can start your research by however you want, if you have no clue, there easiest approach would probably be:
 
# Write on a piece of paper a list of 13 blocks (you already know the monkey-one, write it down) ready to be filled with information.
 
# Decide whether you're going to go from lower blocks to higher blocks or vice versa and stick to it. If you're working with a fellow Geneticist, decide together and start working at opposite ends. Also remember not to focus too hard on following an orderly pattern, if another untested block raises to a high level, test it out, remember to share data with your fellow Geneticist. When working with a partner, communication is key to efficient work.
 
# '''Click on the monkey-block's first number to administer radiation to it and hope it changes for the better!''' Yes, that's all there is to it, it's really just fingers crossed, hope for the best & repeat. Do this until the first value on the block is under 8. Keep the block below 800 for human, and above 800 for monkey.
 
# When you got it, open the DNA Scanner to check if your monkey has turned into a human, if it has, congratulations, you've got your very own monkey-person! If no, your best bet is to take another monkey and try again.


# Write yourself a note containing a '''list of 14 blocks'''. You already know the species block, write it down so you remember it.
# Decide whether you're going to go from '''lower blocks to higher blocks or vice versa'''. If you're working with a fellow Geneticist, decide together and start working at opposite ends to maximize efficieny. Don't to focus too hard on following an extremely orderly pattern, if another untested block raises to a high level, test it out. Remember to '''share data''' with your fellow Geneticist! When working with a partner, communication is key to efficient work.
# '''Click on the species-block's first (leftmost) character to administer radiation''' to it and hope it changes for the better! Yes, that's all there is to it, it's really just 'fingers crossed, hope for the best & repeat'. Do this until the first value on the block is under 8. Keep the block '''below 800 for human, and above 800 for monkey'''.
# When you got it, open the DNA Scanner to check if your monkey has turned into a human, if it has, congratulations, you've got your very own monkey-person! If no, check your list which block was the species-block and make sure it's under 8xx and try again. '''NOTE: THE CODE RIGHT NOW IS COUNTING THE DNA SCANNERS AS LOCKERS, MAKING SUBJECTS SLOWLY SUFFOCATE IN THEM. MAKE YOUR SUBJECTS WEAR A HUGE O2 TANK ON THEIR BACK + BREATH MASK AND TURN ON INTERNALS SO THEY WON'T SUFFOCATE AFTER A FEW MINUTES.'''
# Put your test subject back into the DNA Scanner. Time to clean their gene pool.
# Put your test subject back into the DNA Scanner. Time to clean their gene pool.
# Check that '''all of the blocks are less than 800'''. By making this they should have no disabilities nor superpowers, making them perfectly normal. This is called a clean gene-pool or more commonly a "Clean SE". ''Note: Another way of obtaining a Clean SE is by getting a human volunteer to give theirs.''
# After they're clean, let's '''make an injector''' of these SE-settings. On the computer, go to the ''Buffer Menu'' tab, press the ''Save to Buffer'' button, then press the ''Injector'' button next to the SE value. It's also recommended to '''rename the label''' by clicking ''Rename''. This injector now serves you as a "savepoint" which you can come back after an experimentation, making the research faster.


# Check that '''all of the blocks are less than 800'''. By making this they should have no disabilities nor superpowers, making them perfectly normal. This is called a "clean gene-pool" or more commonly just a "Clean SE".
Time to go back to the drawing board for a second!


# After they're clean, make an injector of these SE-settings. On the computer, go to the '''Buffer Menu''' tab, press the '''Save to Buffer''' button, then press the '''Injector''' button next to the SE value. This injector now serves you as a "savepoint" which you can come back after an experimentation, making the research much faster. Remember though, none of these are labeled. You could borrow the hand labeler from Medbay Storage to keep track of syringes.
==== How Mutations Work ====
 
Time to go back to the drawing board!
 
'''How to manifest mutations:'''
* Disabilities manifest if the block is over 800.
* Disabilities manifest if the block is over 800.


* Power manifesting is a little more complicated. It has an extra randomness added to the random! For example, during one shift the Hulk may manifest with as low as C80, but on another shift it may appear only at as high as ED8! But going higher than ED8 is not necessary ever (unless the code has been changed). So here are the powers:
* Power manifesting is a little more complicated. It has an extra randomness added to the random! For example, during one shift the Hulk may manifest with as low as C80, but on another shift it may appear only at as high as ED8! But going higher than ED8 is not necessary ever (unless the code has been changed). So here are the powers:
** Telekinesis: '''Block is spanning from C80 to ED8.'''
** Hulk: '''Block is spanning from C80 to ED8.'''
** Hulk: '''Block is spanning from C80 to ED8.'''
** Telekinesis: '''Block is spanning from C80 to ED8.'''
** Cold Resistance: '''Block is spanning from ABD to D16.'''
** Cold Resistance: '''Block is spanning from ABD to D16.'''
** X-Ray Vision: '''Block is spanning from ABD to D16.'''
** X-Ray Vision: '''Block is spanning from ABD to D16.'''


Back to practice! Now begins the fun & hard part:
So what we can see from this is that TK and Hulk are a bit harder to get than CR and X-Ray. Interdasting!


# Raise a '''new block to over 800''', preferably over ED8, if you can, and hope something manifests.
==== Manifesting Mutations ====
Back to business! Now we'll try to make a mutation show itself to us:


# Raise a '''new block to over 800''', preferably over '''DAC''' (>ED8 is even better, if you can) and hope something manifests.
# Make sure it is the '''ONLY block''' with over 800, otherwise you might get it mixed up with some other block's symptoms.
# Make sure it is the '''ONLY block''' with over 800, otherwise you might get it mixed up with some other block's symptoms.
# Try to '''figure out the block's function''':
##First switch your target from torso to eyes and turn on the '''penlight''' stored in your suit storage. The penlight is going to be very useful for your work to find blindness / X-Ray.
##To test someone's eyes, use the penlight on the subject's eyes. If you get a ''"[subject]'s pupils narrow!"'', this means their vision is perfect. An ''"eerie glow"'' means X-Ray Vision, and ''"has no reaction"'' means the subject is blind! Fix that ASAP!
##If their vision is perfect, here's a few strategies to figure out what the block does:
###Look at them if you can see anything glowing around their body or head (can be easily spotted without closer examination).
###You can wait for them to curse or have a seizure.
###NOTE: If nothing seems happens at all (even when self-testing), the block might very likely be a power. '''POWERS DO NOT AUTOMATICALLY TURN ON IF OVER THE NEEDED VALUE. THEY HAVE A CERTAIN ''PERCENTAGE'' (~50%) OF MANIFESTATION EVEN IF THE CONDITIONS ARE PERFECT.''' So if you have a block which does absolutely nothing, keep on trying!
###Ask if a volunteering Assistant can donate their body to science and give verbal feedback on what they feel when you tamper with their blocks or inject them with the SE.
###Or simply self-test like a boss! Note: These options are not the only ones, there are more strategies you can find out.
##Write down what you find and move on to the next block!


# Try to '''figure out the block's function'''. First switch your target from torso to eyes and turn on the '''penlight''' stored in your suit storage. The penlight is going to be very useful for your work to find blindness / X-Ray, so be warned. To test someone's eyes, click the Eyes in the target area, then use the penlight on the subject with 'help'-intent on. If you get a "[subject]'s pupils narrow!", this means their vision is perfect. An "eerie glow" means X-Ray Vision, and "has no reaction" or something means the subject is blind! Fix that ASAP! Write down what you find. ''Note: Figuring out can be almost impossible sometimes. You can wait for them to curse and fall down or just look at them if you can see anything glowing around their head. Or ask for a volunteering Assistant to donate their body to science and give verbal feedback on what they feel during testing. Or self-test like a boss. There are many strategies here!''
==== Against the Radiation ====
 
All that radiation pulsing is not healthy.
# At this point it may be a good idea to visit '''[[Chemistry]]''' and order some [[Hyronalin]] for your genetic testing. I usually order 2 pillboxes full of Hyronalin pills with ten units per pill. These are extremely useful as they lower radiation levels almost instantaneously unlike [[Anti-Toxin]], which cures the toxins damage caused by radiation but does little to the rads themselves, or Rejuvinative Chemicals, which can be injected through the DNA Scanner Access Console and slowly lowers radiation (also seems to make the patient's genome more resistant to change). This will help you keep your patients alive and allow you to use SE Syringes more often without the risk of getting radiation poisoning and falling over due to weakness. Just eat a pill after every second or third syringe, or give it to your patients when their radiation levels are high (above 20%, due to how long it takes to just wait for it to go down) like when you have just applied a saved buffer to occupant. Use the two syringe rule when injecting other players, always have them eat a pill after every second syringe.
 
# There are two methods of '''getting clean SEs''', however.
## One is, of course, getting a player to be a test subject. This is surprisingly easy, but bewarned, the guy might VERY easily be a traitor just out for getting an easy Hulk + TK. If you get a player to help you, simply save his SE before doing anything.
## The other method is the most common approach. Grab a monkey from the pen, stuff him in the DNA Scanner, and change his species block (should be the only one above 800 at this point) until he becomes a human. Of course, run through all of the blocks to make sure it's definitely clean, and save it.
 
# After you have a definitely clean backup, '''rename the label''' to say so, and '''make an injector''' out of it. You never know when you're going to need it. After getting the injector and sticking it in your pocket, you are clear for working on your subject. I assume you took a monkey from the pen from now on, and will work on that assumption.


# After you get your '''first block above DAC, MAKE SURE YOU CLEAN THE SE''' (make sure all the other blocks are below 800). Check every other block for mutations. If any, even the other possible power blocks, is above 800, remove it. After you are sure the SE is entirely clean, save your work. You have just isolated this block. Check to see if your subject is blind. If he is not, you can test the work on yourself. Simply make an injector, and use it on yourself.
* At some point it may be a good idea to visit the '''[[Chemistry]]''' and order some [[Hyronalin]] for your genetic testing. I usually order 2 pillboxes full of Hyronalin pills with ten units per pill. These are extremely useful as they lower radiation levels almost instantaneously.


# Now, '''what happens is important'''. If you get absolutely no message, this means the block you just isolated and tested on yourself is a latent power! Should that be the case, you now have made your first step into greatness. If the injector gives you either deafness, strangeness or lightheadedness (you DID check for blindness, didn't you?), this means the injector (and, thus, the buffer) is bad. Scrap that buffer, remove that block from the SE and work from the next on the list. Rinse and repeat, keep on doing this until you have all four powers, and no disability. Congratulations, you have found the superhuman serum/omniSE/demigod vaccine/whatever the hell you want to call it.
* It's not recommended to use '''[[Anti-Toxin]]''', it cures the toxins damage caused by radiation but does little to the rads themselves.


I will say this again, though, so you really remember it.
* '''Rejuvinative Chemicals''' can be injected through the DNA Scanner Access Console. They slowly lower radiation (also seem to make the patient's genome more resistant to change).


'''CLEAN.'''<br>
* This will help you '''keep your patients alive''' and allow you to use SE Syringes more often without the risk of getting radiation poisoning and falling over due to weakness. Just eat a pill after every second or third syringe, or give it to your patients when their radiation levels are high (above 20%, due to how long it takes to just wait for it to go down) like when you have just applied a saved buffer to occupant. Use the two syringe rule when injecting other players, always have them eat a pill after every second syringe.  
'''THE.'''<br>
'''GENE.'''<br>
'''POOL.'''<br>


This is VERY VERY IMPORTANT, never forget about doing it.


Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist! Welcome to the club, friend, hope you enjoy it! Pass on the knowledge to those in need. If you have any questions, say so, and I will update the guide to reflect it.
Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist! Welcome to the club, friend, hope you enjoy it! Pass on the knowledge to those in need.




Anonymous user