Guide to races: Difference between revisions

m
Corrects coldmod for jellypeople
m (See https://github.com/yogstation13/Yogstation/blob/master/code/modules/mob/living/carbon/human/species_types/IPC.dm#L39)
m (Corrects coldmod for jellypeople)
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*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
* Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take 6x damage from sources of cold.
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*[[Xenobiology]].
*[[Xenobiology]].
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*Near a [[teleporter]].
*Near a [[teleporter]].
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=Construct Races=
=Construct Races=
These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result.
These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result.
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