AMyriad

Joined 20 October 2023
149 bytes added ,  10:39, 13 November 2023
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![[File:humans.png|128px|link=Humans]]<br>{{anchor|Humans}}[[Humans|Human]]
![[File:humans.png|128px|link=Humans]]<br>{{anchor|Humans}}[[Humans|Human]]
|Humans are the most common of all species aboard Space Station 13, and are all-rounders who gain no significant benefits nor weaknesses besides a degree of superiority and respect from Central Command. Nanotrasen doesn't trust any other species to run their stations to the degree a human can, let alone bear the rank of Captain.
|Humans are the most common of all races aboard Space Station 13, and are all-rounders who gain no significant benefits nor weaknesses besides a degree of superiority and respect from Central Command. Nanotrasen doesn't trust any other species to run their stations to the degree a human can, let alone bear the rank of Captain.
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*'''Likes:''' Fried, cooked, and junk food
*'''Likes:''' Fried, cooked, and junk food
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*AI Protection under the Asimov lawset.
*AI Protection under the Asimov lawset.
*Able to work as any [[Command_Staff|Command Job]].
*Able to work as any [[Command_Staff|Command Job]].
*The only species able to serve as [[Captain]].
*The only race able to serve as [[Captain]].
*No money diverted from paychecks.
*No money diverted from paychecks.
*Inherent ability to speak English.
*Inherent ability to speak English.
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![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]]
![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]]
|Vuulen are an alien race of cold-blooded, lizard-like humanoids originating from their homeworld of Sangris, now commonly found all throughout space. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. They're the most similar to humans in terms of mechanics and Command privilege, being able to serve as any Head of Staff, but still suffer a healthy amount of racism.
|Vuulen are an alien race of lizard people originating from their homeworld of Sangris, now commonly found all throughout space. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. They're the most similar to humans in terms of mechanics and Command privilege, being able to serve as any Head of Staff, but still suffer a healthy amount of racism.
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*'''Likes:''' Both raw and cooked meat, seafood, and fruit
*'''Likes:''' Meat of any kind, seafood, and fruit
*'''Dislikes:''' Sugar and vegetables
*'''Dislikes:''' Sugar and vegetables
*'''Toxic:''' None
*'''Toxic:''' None
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*Unique anatomy, and lacking a heart making revival difficult.
*Unique anatomy, and lacking a heart making revival difficult.
*Unable to wear most headgear.
*Unable to wear most headgear.
*Completely dependent on environmentally sealed clothing such as their envirosuit and helmet.
*Completely dependent on environmentally sealed clothing such as an envirosuit and envirohelm.
*More vulnerable to brute damage.
*More vulnerable to brute damage.
*Very vulnerable to high temperatures.
*Very vulnerable to high temperatures.
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*Take half damage from electric shock.
*Take half damage from electric shock.
*More resistant to burns and high temperatures.
*More resistant to burns and high temperatures.
*Radiation will charge them.
*Charged by radiation.
*Turn into a disco ball when [[Emag|emagged]].
*Unique ethereal blood type, which shocks non-ethereals.
*Unique ethereal blood type, which shocks non-ethereals.
*Crystal hearts which never decay, crystallizing dead ethereals after a delay, and reviving them with a random brain trauma.
*Crystal hearts which never decay, crystallizing dead ethereals after a delay, and reviving them with a random brain trauma.
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![[File:Preterni.png|100px|link=Preternis]]<br>{{anchor|Preternis}}[[Preternis]]
![[File:Preterni.png|100px|link=Preternis]]<br>{{anchor|Preternis}}[[Preternis]]
|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
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*'''Likes:''' Power, fried and junk food, minerals, and sugar
*'''Dislikes:''' Vegetables
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*'''Likes:''' Power, rocks and stones, fried and junk food, minerals, and sugar
*'''Dislikes:''' Vegetables
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*They use tools and objects faster.
*They use tools and objects faster.
*Able to be healed with welding and cable coil.
*Able to be healed with welding and cable coil.
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*Innate maglock ability built into their legs.
*Innate maglock ability built into their legs.
*Enhanced lungs and eyes let them see in the dark and breathe more efficiently.
*Enhanced lungs and eyes let them see in the dark and breathe more efficiently.
*Able to eat rocks and stones.
*Cannot be husked.
*Cannot be husked.
*Immune to radiation.
*Immune to radiation.
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![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.  
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.
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*'''Likes:''' Meat, and gross food
*'''Likes:''' Meat, and gross food
*'''Dislikes:''' Grain, dairy, vegetables, and fruits
*'''Dislikes:''' Grain, dairy, vegetables, and fruits
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*Able to breathe both oxygen and plasma.
*Able to breathe both oxygen and plasma.
*Cannot suffer bone-related wounds.
*Cannot suffer bone-related wounds.
*Possesses a robust alien liver.
*Robust alien liver capable of efficient toxin filtering.
*Inherent ability to speak Xenocommon.
*Inherent ability to speak Xenocommon.
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*'''Dislikes:''' Normal food
*'''Dislikes:''' Normal food
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*No need to breathe
*Completely inorganic, and immune to toxins, radiation, cellular damage, and oxygen loss.
*Immune to toxin damage.
*No need to breathe.
*Immune to radiation.
*Brain located in the chest, letting them survive decapitation.
*Receive 20% less stamina damage.
*Slightly resistant to stamina drain.
*Revived using an [[File:Circuitboard.png]]Emergency Reboot Board.
*Limbs can be reattached directly, and without surgery.
*Limbs reattach easily.
*Capable of self-surgery.
*Able to be healed with welding and cable coil.
*Able to be healed with welding and cable coil.
*Unaffected by most chemicals.
*Inherent ability to speak Binary.
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*Take more burn damage.
*Take more burn damage.
*Cannot be cloned.
*Cannot be cloned.
*Extremely vulnerable to EMP.
*Extremely vulnerable to EMPs.
*Limbs fall off easily when damaged.
*Limbs fall off easily when damaged.
*Unaffected by most chemicals.
*Unable to process most chemicals.
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*[[Head of Personnel]]
*[[Head of Personnel]]
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{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="170" |Command Roles  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="170" |Command Roles
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![[File:Felinids.png|148px|link=Felinid]]<br>{{anchor|Felinid}}Felinid
![[File:Felinids.png|148px|link=Felinid]]<br>{{anchor|Felinid}}Felinid
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*AI Protection under the Asimov lawset.
*AI Protection under the Asimov lawset.
* Allowed to work as [[Command_Staff|Command Jobs]].
*Allowed to work as [[Command_Staff|Command Jobs]].
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*More sensitive to loud noises (flashbangs).
*More sensitive to loud noises (flashbangs).
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*[[Chief Medical Officer]]
*[[Chief Medical Officer]]
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|}
==Halloween Races==
==Halloween Races ==
During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start.
During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
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*Unrevivable if the head is destroyed or cut open.
*Unrevivable if the head is destroyed or cut open.
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![[File:Skeletons.png|128px|link=Skeleton]]<br>{{anchor|Skeleton}}Lesser Skeleton
![[File:Skeletons.png|128px|link=Skeleton]]<br>{{anchor|Skeleton}}Lesser Skeleton  
|A weaker form of the spooky scary skeleton. Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.
| A weaker form of the spooky scary skeleton. Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.
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*Does not need to eat.
*Does not need to eat.
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|Cloth golems closely resemble a mummy, and are faster than other golems.
|Cloth golems closely resemble a mummy, and are faster than other golems.
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*Does not need to eat.
* Does not need to eat.
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*Able to reform themselves after death, provided their remains aren't burned or destroyed.
* Able to reform themselves after death, provided their remains aren't burned or destroyed.
*Magic resistant.
*Magic resistant.
*Faster than other golems.
*Faster than other golems.
* No blood.
*No blood.
*Does not breath.
* Does not breath.
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*Very flammable.
*Very flammable.
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{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
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|Former humans who were converted to jelly by mutation toxin thus, becoming slime/jellypeople. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass-produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.
|Former humans who were converted to jelly by mutation toxin thus, becoming slime/jellypeople. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass-produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.
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* Anything that would deal toxin damage will heal toxin damage instead.
*Anything that would deal toxin damage will heal toxin damage instead.
*Full immunity from the wrath of hungry slimes.
*Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Toxic blood that can poison others if ingested.
* Immunity to viruses.
*Immunity to viruses.
*Immunity to bleeding out.
*Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take half damage from fire and laser weaponry.
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*Can grow limbs back using their slime-like blood.
*Can grow limbs back using their slime-like blood.
*Can split themselves to create spare bodies.
*Can split themselves to create spare bodies.
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*Lose limbs when blood volume is low.
*Lose limbs when blood volume is low.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
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*Full immunity from the wrath of hungry slimes.
*Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Toxic blood that can poison others if ingested.
* Immunity to viruses.
*Immunity to viruses.
*Immunity to bleeding out.
*Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take half damage from fire and laser weaponry.
*Take a quarter of damage from heat.
*Take a quarter of damage from heat.
* Can grow limbs back using their slimelike blood.
* Can grow limbs back using their slimelike blood.
*Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]].
* Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]].
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*Lose limbs when blood volume is low.
*Lose limbs when blood volume is low.
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*Nonhuman to the AI.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take triple damage from sources of cold.
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*[[Xenobiology]].
*[[Xenobiology]].
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*Full immunity from the wrath of hungry slimes.
*Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Toxic blood that can poison others if ingested.
* Immunity to viruses.
*Immunity to viruses.
*Immunity to bleeding out.
*Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take half damage from fire and laser weaponry.
*Take a quarter of damage from heat.
*Take a quarter of damage from heat.
* Can grow limbs back using their slimelike blood.
*Can grow limbs back using their slimelike blood.
*Can perform a slime link with anyone that is not mindshielded, magic immune, already linked or dead.
*Can perform a slime link with anyone that is not mindshielded, magic immune, already linked or dead.
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*Nonhuman to the AI.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take triple damage from sources of cold.
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*[[Xenobiology]].
*[[Xenobiology]].
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*Buz-zz-zing lisp.
*Buz-zz-zing lisp.
*Grotesque appearance.
*Grotesque appearance.
*Eats vomit and the ingestion in any form of nutriment causes them to vomit the contents (which are then slurped back in from the floor).  
*Eats vomit and the ingestion in any form of nutriment causes them to vomit the contents (which are then slurped back in from the floor).
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*Near a [[teleporter]].
*Near a [[teleporter]].
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{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
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*Extremely resilient to brute damage.
*Extremely resilient to brute damage.
* Spaceworthy: immune to pressure, temperature, and breathing.
*Spaceworthy: immune to pressure, temperature, and breathing.
* Their punches deal high damage and can stun.
* Their punches deal high damage and can stun.
*Have no blood to lose.
*Have no blood to lose.
* Immune to the effects of radiation, embedding and chemical injections.
*Immune to the effects of radiation, embedding and chemical injections.
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*Bound to the will of the creator unless freed.
*Bound to the will of the creator unless freed.
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{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
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|-
|-
![[File:skeletons.png|128px|link=Skeletons]]<br>{{anchor|Skeletons}}Skeleton
![[File:skeletons.png|128px|link=Skeletons]]<br>{{anchor|Skeletons}}Skeleton
|The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.
| The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.
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*Don't need to breathe.
* Don't need to breathe.
*Can survive in extreme temperatures.
*Can survive in extreme temperatures.
*Have no blood to lose.
*Have no blood to lose.
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*Immune to chemical injections.
*Immune to chemical injections.
*Does not need to eat.
*Does not need to eat.
*Can attach limbs from the ground without surgery.
* Can attach limbs from the ground without surgery.
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*Loses limbs easily.
*Loses limbs easily.
* Too spooky for most to tolerate.
*Too spooky for most to tolerate.
*Immune to medical injections.
*Immune to medical injections.
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*With [[wizard|wizards]].
*With [[wizard|wizards]].
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! [[File:zombies.png|128px|link=Zombies]]<br>{{anchor|Zombies}}Zombies  
! [[File:zombies.png|128px|link=Zombies]]<br>{{anchor|Zombies}}Zombies
|Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't.
|Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't.
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* Don't need to breathe.
*Don't need to breathe.
*Can survive in extreme temperatures.
*Can survive in extreme temperatures.
*Have no blood to lose.
*Have no blood to lose.
*Are immune to the effects of radiation.
*Are immune to the effects of radiation.
*Can attach limbs from the ground without surgery.
*Can attach limbs from the ground without surgery.
*Immune to viruses.
* Immune to viruses.
*Healed by toxins.
*Healed by toxins.
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*Damaged by anti-toxins.
*Damaged by anti-toxins.
*Loses limbs easily.
*Loses limbs easily.
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*Very hard to look at.
*Very hard to look at.
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*N/A  
*N/A
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|-
![[File:shadowpeople.png|128px|link=Shadowpeople]]<br>{{anchor|Shadowpeople}}Shadowpeople
![[File:shadowpeople.png|128px|link=Shadowpeople]]<br>{{anchor|Shadowpeople}}Shadowpeople  
|Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.
|Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.
They share many of the passive effects of [[shadowling]]s, but none of their innate spells or abilities. They are far less a threat.  
They share many of the passive effects of [[shadowling]]s, but none of their innate spells or abilities. They are far less a threat.  
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* Don't need to breathe.
* Don't need to breathe.
*Have no blood to lose.
*Have no blood to lose.
* Are immune to the effects of radiation.
*Are immune to the effects of radiation.
*Can see far in the dark.
*Can see far in the dark.
*Immune to viruses.
*Immune to viruses.
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*In the darkness.
*In the darkness.
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|-
! [[File:Changeling.gif|96px|link=Synths]][[File:Synth_revealed.png|96px|link=Synths]]<br>{{anchor|Synths}}Synths
![[File:Changeling.gif|96px|link=Synths]][[File:Synth_revealed.png|96px|link=Synths]]<br>{{anchor|Synths}}Synths
|Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.
| Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.
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*Immune to all chemicals but synthflesh.
*Immune to all chemicals but synthflesh.
*Immune to radiation.
* Immune to radiation.
*Does not need to breathe.
*Does not need to breathe.
* Immune to viruses.
*Immune to viruses.
*Can't be dismembered.
*Can't be dismembered.
*Does not need to eat.
*Does not need to eat.
*Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.
*Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.
*25% natural armor against all damages (military synth only).
*25% natural armor against all damages (military synth only).
*High punch damage, with 50% chance of stunning on hit (military synth only).
* High punch damage, with 50% chance of stunning on hit (military synth only).
* Need to take 50 damage instead of 25 for the disguise to fail (military synth only).
* Need to take 50 damage instead of 25 for the disguise to fail (military synth only).
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*Paralyzed and heavily damaged by EMPs.
*Paralyzed and heavily damaged by EMPs.
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*Xenobiology  
*Xenobiology
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![[File:Abductor_base.png|96px|link=Abductor]]<br>{{anchor|Abductor}}[[Abductor]]s
![[File:Abductor_base.png|96px|link=Abductor]]<br>{{anchor|Abductor}}[[Abductor]]s
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*Can use abductor-specific equipment.
*Can use abductor-specific equipment.
*Can see in the dark for short ranges.
*Can see in the dark for short ranges.
*Can communicate without restrictions with fellow abductors.
* Can communicate without restrictions with fellow abductors.
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*Can't use guns, except the one they start with.
*Can't use guns, except the one they start with.
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*Extremely resilient to brute damage.
*Extremely resilient to brute damage.
* Spaceworthy: immune to pressure, temperature, and breathing.
*Spaceworthy: immune to pressure, temperature, and breathing.
*Improved unarmed attacks.
*Improved unarmed attacks.
*Have no blood to lose.
*Have no blood to lose.
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*Cannot equip clothing.
*Cannot equip clothing.
*Cannot use guns.
*Cannot use guns.
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*[[Lavaland]]
*[[Lavaland]]
|}
|}
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**Mutation Toxin ('''Slimepeople''')
**Mutation Toxin ('''Slimepeople''')
**Imperfect Mutation Toxin ('''Jellypeople''')
**Imperfect Mutation Toxin ('''Jellypeople''')
** Shadow Mutation Toxin ('''Shadowpeople''')
**Shadow Mutation Toxin ('''Shadowpeople''')
**'''Abductor''' Mutation Toxin
**'''Abductor''' Mutation Toxin
**'''Android''' Mutation Toxin
**'''Android''' Mutation Toxin
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