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(Changes to detective emergency criteria as per Cowbot93's request) |
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There are a few circumstances where deadly force is permissible: | There are a few circumstances where deadly force is permissible: | ||
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile. | *'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile. | ||
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings. | *'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings. | ||
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*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground. | *'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground. | ||
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target. | Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target. | ||
====Alert Procedures==== | |||
Depending on the events occurring on station, the heads of staff may see it fit to raise or lower the station's alertness level, it is up to you as a member of the station's Security force to act accordingly depending on the current alert level: | |||
*'''Green Alert:''' There is no threat to the station, security may not have weapons visible, random searching is not allowed. | |||
*'''Blue Alert:''' There is a threat on station, random searches are permitted, non-lethal weapons may be visible. | |||
*'''Red Alert:''' There is a major threat on station, lethal weapons are expected to be distributed to security personnel. | |||
*'''Gamma Alert:''' There is a major and imminent threat on station, lethal weapons are to be distributed to all security, and may be distributed to any capable crew members. | |||
*'''Delta Alert:''' Destruction of the station is imminent, either eliminate the threat immediately or evacuate. | |||
In the event its impossible to raise the alert level due to lack of personnel, weapons may be distributed when deadly force is authorised | |||
Standard issue lethal weapons, such as the Warden's shotgun, or the Head of Security's X-01 MultiPhase Energy Gun may be carried at any alert level. Usage of these weapons is still governed by the deadly force clause | |||
====Executions and Cyborgizations within Space Law==== | ====Executions and Cyborgizations within Space Law==== | ||
One of the below conditions must be met before seeking approval from the Captain or a Trial for a prisoner to be forcibly executed or cyborgized. In addition, the [[#Modifiers_.26_Special_Situations|Special Circumstances and Modifiers]] table must be consulted for any applicable modifiers. | One of the below conditions must be met before seeking approval from the Captain or a Trial for a prisoner to be forcibly executed or cyborgized. In addition, the [[#Modifiers_.26_Special_Situations|Special Circumstances and Modifiers]] table must be consulted for any applicable modifiers. |