Shaft Miner: Difference between revisions

65 bytes added ,  10:45, 12 February 2023
→‎Necropolis Tendrils: chasms are back
(→‎Necropolis Tendrils: PR#17340 no chasm yes lava)
(→‎Necropolis Tendrils: chasms are back)
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==Necropolis Tendrils==
==Necropolis Tendrils==
[[File:Tendril.png|100px]]<br>
[[File:Tendril.png|100px]]<br>
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while, up to a maximum of three living monsters per tendril. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn lava around it, setting fire to anything that did not get out of the way in time.
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while, up to a maximum of three living monsters per tendril. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
===Statistics===
===Statistics===
'''Difficulty''': Medium to Very High
'''Difficulty''': Medium to Very High
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