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(→Suggested Starting Loadouts: Disintegrate gone) |
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===Stock=== | ===Stock=== | ||
*Magic Missile | *Magic Missile | ||
*Ethereal Jaunt | *Ethereal Jaunt | ||
*Blink | *Blink | ||
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A basic, but robust setup. Gives you good offensive and defensive capabilities that favor hit and run attacks. | A basic, but robust setup. Gives you good offensive and defensive capabilities that favor hit and run attacks. | ||
Using Ethereal Jaunt to launch an ambush, then using Magic Missiles to grant you an effective area stun attack | Using Ethereal Jaunt to launch an ambush, then using Magic Missiles to grant you an effective area stun attack. Blink and Knock offer an effective fallback to escaping a bad situation or if you screw up. | ||
===Offensive=== | ===Offensive=== | ||
*Magic Missile | *Magic Missile | ||
*Disable Technology | *Disable Technology | ||
*Mutate | *Mutate | ||
* | *Fireball | ||
*Blink | *Blink | ||
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat. | Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat. | ||
This loadout focuses on Magic Missiles and Mutate in order to kill, as well as | This loadout focuses on Magic Missiles and Mutate in order to kill, as well as Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot. | ||
===Defensive=== | ===Defensive=== | ||
*Magic Missile | *Magic Missile |