Wizard: Difference between revisions

24 bytes removed ,  14:30, 5 December 2022
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(→‎Offensive: removes disintegrate, also someone should probably rectify the loadouts section because it's outdated as hell)
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You only get five spells to chose, meaning your spell loadout will be limited. So don't overspecialize.
You only get five spells to chose, meaning your spell loadout will be limited. So don't overspecialize.
==='''Stock'''===
===Stock===
*Magic Missile
*Magic Missile
*Disintegrate
*Disintegrate
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Using Ethereal Jaunt to launch an ambush, then using Magic Missiles to grant you an effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer an effective fallback to escaping a bad situation or if you screw up.
Using Ethereal Jaunt to launch an ambush, then using Magic Missiles to grant you an effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer an effective fallback to escaping a bad situation or if you screw up.
==='''Offensive'''===
===Offensive===
*Magic Missile
*Magic Missile
*Disable Technology
*Disable Technology
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This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot.
This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot.
==='''Defensive'''===
===Defensive===
*Magic Missile
*Magic Missile
*Teleport
*Teleport
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*Smoke OR offensive spell
*Smoke OR offensive spell
This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use.
This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use.
==='''Stealth'''===
===Stealth===
'''CHOOSE A REALISTIC NAME.'''
'''CHOOSE A REALISTIC NAME.'''


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If you're discovered you will have few defensive or offensive abilities to employ, Fireball is your only main offensive spell, taking either Blind or Smoke can help in avoiding targets and Forcefield can help keep away pursuers.  
If you're discovered you will have few defensive or offensive abilities to employ, Fireball is your only main offensive spell, taking either Blind or Smoke can help in avoiding targets and Forcefield can help keep away pursuers.  


These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can.  
These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can.
 
==Tips==
==Tips==
*While knocked down, you can still change your "facing" direction by clicking on a tile or at-tempting to move. This means you can aim fireball while knocked down.
*While knocked down, you can still change your "facing" direction by clicking on a tile or at-tempting to move. This means you can aim fireball while knocked down.
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