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m (I sure hope this is formatted right, can't preview it or anything. Anyway, the Lavaland swarmers are not playable, and Ashwalkers both speak by default and understand common) |
(accounts for the lieutenant update) |
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|Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles. | |Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles. | ||
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![[File:syndicate_base.png|512px]]{{anchor|Syndicate | ![[File:syndicate_base.png|512px]]{{anchor|Syndicate Lavaland}}Syndicate Lavaland | ||
|A large | |A large Syndicate research outpost, designed to perform chemical and virological research while also serving as a listening post to monitor station telecommunications. | ||
| | |The outpost has a total of 4 agents: one comms agent, who is equipped with an energy sword and Makarov pistol and serves as the 'leader' of the base, and 3 Syndicate researchers, with sniper rifles modified with ultrasecure firing pins that cannot be removed. | ||
Syndicate agents are very hostile, and | Syndicate agents are very hostile, and will most certainly open fire on any approaching miners. | ||
| | |Syndicate access, enforced by agents and doors | ||
|The base is surrounded by lava, making it impossible to leave without outside help. | |The base is surrounded by lava, making it impossible to leave without outside help. | ||
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![[File:Listeningstation.png|512px]]<br>{{anchor|Syndicate Listening Station}}Syndicate Listening Station | ![[File:Listeningstation.png|512px]]<br>{{anchor|Syndicate Listening Station}}Syndicate Listening Station | ||
|Listening stations form the backbone of the syndicate's information-gathering operations. | |Listening stations form the backbone of the syndicate's information-gathering operations. While they were originally one-man bases, protests from workers have resulted in the assignment of a second agent and the complete redesign of the base. | ||
|A comms | |A pair of Syndicate comms agents, one with an (ultra-secure!) 357 revolver and esword, and one with a survival knife and Makarov. | ||
|Medical equipment, soap and plasma sheets. | |Medical equipment, soap and plasma sheets, as well as secret documents, Syndicate tools, and a Donksoft. | ||
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![[File:Spacebar.png|512px]]<br>{{anchor|The Rampant Golem and Yellow Hound}}The Rampant Golem and Yellow Hound | ![[File:Spacebar.png|512px]]<br>{{anchor|The Rampant Golem and Yellow Hound}}The Rampant Golem and Yellow Hound |
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