Guide to Combat: Difference between revisions

4 bytes added ,  16:37, 15 September 2022
m
(→‎Ranged Weapons: Passes over energy weapons to clarify their numbers, acquisition, and notes.)
Line 1,082: Line 1,082:
!{{anchor|Retro Laser}}Retro Laser
!{{anchor|Retro Laser}}Retro Laser
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|12 Lasers
|12 Lasers<br>5 Lasers
5 Lasers
|20 Burn
|20 Burn
|Certain ruins
|Certain ruins
Line 1,127: Line 1,126:
|This gun fires x-ray beams that will pass through closed turf. However, it will be stopped by machinery or computers it comes into contact with. It travels for 15 tiles and does minimal damage, but will heavily irradiate targets hit. A handful of lasers won't kill someone, but without proper attention, they'll be coughing up their own organs some minutes later. Exceptionally effective against [[Blob|Blobs]] that might exploit station walls as a defense.
|This gun fires x-ray beams that will pass through closed turf. However, it will be stopped by machinery or computers it comes into contact with. It travels for 15 tiles and does minimal damage, but will heavily irradiate targets hit. A handful of lasers won't kill someone, but without proper attention, they'll be coughing up their own organs some minutes later. Exceptionally effective against [[Blob|Blobs]] that might exploit station walls as a defense.
|}
|}
====Multifaceted====
====Multifaceted====
Multifaceted energy weapons are able to switch between different projectiles with various properties. Interacting with the gun in-hand will cycle between its firemodes.
Multifaceted energy weapons are able to switch between different projectiles with various properties. Interacting with the gun in-hand will cycle between its firemodes.
870

edits