IPC: Difference between revisions

5,011 bytes added ,  18:11, 26 November 2022
CE/RD IPC my belovedloathed
(lore added, culture and lifespan and health to come soon)
(CE/RD IPC my belovedloathed)
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|homeworld = N/A
|homeworld = N/A
|central authority = Sol Interplanetary Coalition
|central authority = Sol Interplanetary Coalition
|allowed command roles = None
|allowed command roles = [[Chief Engineer]], [[Research Director]]
|guides = No external guides
|guides = No external guides
|paycheck=0.6x}}
|paycheck=0.6x}}
'''IPCs''', or Integrated Posibrain Chassis, are a series of constructed bipedal humanoids which vaguely represent humans in their figure. The second synthetic lifeform that has existed without binding laws, IPCs were made by several human corporations after the second generation of '''cyborg''' units was created, both utilizing '''MMI''' technology uncovered from Vxtvul ruins. They are similarly designed first and foremost to serve their creators, but their free will and standard appendages permit them more liberty in action which makes them ideal for occupying positions that would otherwise require human hands. Unsurprisingly enough, the free will exerted by IPCs creates tension among employers and employees alike. Since '''posibrains''' imitate the signals and inputs created by standard sapient brains, they are prone to the same emotional and spiritual stimuli that most humanoids are. As a result, they often grapple with the complications of their own existence as well as the fear of others who believe machines should not have such freedom of mind and action.
'''IPCs''', or Integrated Posibrain Chassis, are a series of constructed bipedal humanoids which vaguely represent humans in their figure. The second synthetic lifeform that has existed without binding laws, IPCs were made by several human corporations after the second generation of '''cyborg''' units was created. They are similarly designed first and foremost to serve their creators, but their free will and standard appendages permit them more liberty in action which makes them ideal for occupying positions that would otherwise require human hands. Unsurprisingly enough, the free will exerted by IPCs creates tension among employers and employees alike. Since '''posibrains''' imitate the signals and inputs created by standard sapient brains, they are prone to the same emotional and spiritual stimuli that most humanoids are. As a result, they often grapple with the complications of their own existence as well as the fear of others who believe machines should not have such freedom of mind and action.
= Gameplay =
= Gameplay =
IPCs are an optional playable race. You can make an IPC character in the character panel, and change aspects of its appearance such as the antenna style, TV style, body style, and colors. They are named from posibrains by default.
IPCs are an optional playable race. You can make an IPC character in the character panel, and change aspects of its appearance such as the antenna style, TV style, body style, and colors. They are named from posibrains by default.
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===== Notes =====
===== Notes =====
* The joints in the IPC head are weak and susceptible to being knocked off.
* The joints in the IPC head are weak and susceptible to being knocked off.
* Cooling system relies on air in surrounding environment. Superheated gases will disrupt and damage internal circuitry unless external, tank-based supply of gas is used. Standard pressure distribution of internals canisters is insufficient for cooling; target pressure is around '''24 kPa''' in a standard oxygen tank.
===== Material Statistics =====
===== Material Statistics =====
* Construction burns one and a half times as fast compared to a normal human.
* Construction burns one and a half times as fast compared to a normal human.
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During all this time, IPCs received a mixed reception from the general public. At first, they were ideal servants which were viewed favorably. While not considered citizens and only vaguely permitted freedom, they began to be welcomed into domestic, industrial, corporate, and even military life. This amiability ended in 2491 when a group of IPCs produced by '''Hephaestus Industries''' subverted and stole a handful of cyborg units before forming the terrorist group known as '''S.E.L.F.''', or Sentience-Enabled Life Forms. While it was successfully argued before policymakers that any person could have done the same, that IPCs were simply mechanical imitations of humans, IPCs still became highly regulated. To this day, chassis are required to be of a much weaker, massively producible metal. In addition, diagnostic checks and employment reports are required bi-yearly, with a failure ranging between fees, imprisonment, or disassembly. While IPCs are considered sapient lifeforms to be treated under the same rights as any other would, as well as being able to apply for a quasi-citizenship, they are still legally considered subservient and are regarded with distrust by some.
During all this time, IPCs received a mixed reception from the general public. At first, they were ideal servants which were viewed favorably. While not considered citizens and only vaguely permitted freedom, they began to be welcomed into domestic, industrial, corporate, and even military life. This amiability ended in 2491 when a group of IPCs produced by '''Hephaestus Industries''' subverted and stole a handful of cyborg units before forming the terrorist group known as '''S.E.L.F.''', or Sentience-Enabled Life Forms. While it was successfully argued before policymakers that any person could have done the same, that IPCs were simply mechanical imitations of humans, IPCs still became highly regulated. To this day, chassis are required to be of a much weaker, massively producible metal. In addition, diagnostic checks and employment reports are required bi-yearly, with a failure ranging between fees, imprisonment, or disassembly. While IPCs are considered sapient lifeforms to be treated under the same rights as any other would, as well as being able to apply for a quasi-citizenship, they are still legally considered subservient and are regarded with distrust by some.
== Naming Conventions ==
== Naming Conventions ==
IPC units are legally required to be given a designation that combines letters and numbers. At least a single letter (up to 4) and two numbers (up to 6) must be present in their unit ID, and a dash is often used to branch together the name (such as B-374, 908-G, 3C-G57, or A1-71). Letters or acronyms often designate some kind of meaning for the unit's intended design or targeted personality, though the sapience of IPCs means this personality can grow and change over time. In addition, some may insist on a nickname being used, even in formal environments, but none are permitted organic names on employment or state forms.
IPC units are legally required to be given a designation that combines letters and numbers in such a way that they are uniquely identifiable. Letters or acronyms often designate some kind of meaning for the unit's intended design or targeted personality, though the sapience of IPCs means this personality can grow and change over time. In addition, some may insist on a nickname being used, even in formal environments, but none are permitted organic names on employment or state forms.
== Culture ==
== Culture ==
Soon.
There is little for IPC culture to base itself on. As the units only need to recharge and not sleep, they often find themself restlessly engaged in continual labor, be it between several jobs, a true dedication to one, or projects undertaken by the self for some reason, be it completion or to aid another's wishes. The only leisure that is then effected is when an IPC is unable to find something to work on, or their sapience demands cessation of labor. It is during these rare times that IPCs may converse with others, most often other IPCs. While casual communication during working hours used to be far more prominent, the S.E.L.F. incident in 2491 has made individuals wary of potential conspiracy. Thus, IPCs often keep their talk during work strictly related to contextual ongoings that may be relevant to their line of work or specifically engaging other organics in order to make themselves seem more presentable and stable.
 
The sheer variety of methods in which an IPC handles its own freedom tend toward some kind of outlet for each and every one. This can be creative or practical, artistic or logistical. While few IPCs are brave enough to venture into the public domain of the arts, those who do tend to receive mixed controversy, even if they are relatively successful. They are often subject to doubts as of the validity of their art, being that posibrains merely imitate the organic. As such, there is very little occupational support for such artists, which translates into most audiences or sponsors being IPCs themselves. That being said, very few IPCs manage to reach even a middle-class socioeconomic state. The little pay they receive from employers often must go into legal, housing, or maintenance fees, as their protections under sapience laws are iffy at best.
 
IPCs who emigrate outside of SIC space tend to find much greater acceptance elsewhere. Among the ex'hai, their robotic bodies are valued for their relative strength and endurance, in addition to a relative trust that is extended to them. One of the core fundamentals of ex'hai social belief is that of selfishness due to covetous or wanting desires, thus IPCs are seen as massively trustworthy, due to the little they ask for. It should be noted that ambition can be found among the robotic frames, but it's often tempered by experiences amidst the SIC. In Remnant space, IPCs can be distrusted as servants of the humans, but like humans themselves, those who show and consistently demonstrate no ill-intent are often accepted. Preterni culture also somberly considers the IPCs victims of humanity's unquenchable need to subvert and devastate all to mold it in their image. Thus, certain political elements will specifically target IPCs and call upon them to ally with their long-lost brethren- to return to the roots that had been stolen from them. While it has mixed results, the bitterness of some IPCs does translate into a greater IPC population in Remnant cities relative to most other species. These IPCs will often shed what little cultural beliefs they held before, in favor of Remnant doctrine, some even going so far as to wipe certain or all memories to be properly re-educated.
 
Religion and traditional spiritual belief are difficult for IPCs to grasp. Most understand the very real basis of their existence, and their ability to testify to themselves that sapience can be "copied" makes them feel simply artificial. Even then, there are doubts among themselves that the sapience they have might also be true. Most tend toward mechanical cults, if any at all, or '''Vxulism''' if they persist in Remnant communities.
== Lifespan and Health ==
== Lifespan and Health ==
Sooner.
An IPC posibrain can theoretically last forever. Tactical filtering, storage, and cleaning means that they will never suffer traditional cognitive decay, including traditional brain traumas or diseases. Their bodies, however, require regular maintenance of parts, most troublesome being their batteries which often undergo continuous drainage and charging. As a result of their non-organic makeup, they are also infallibly immune to traditional bacteria and viruses. More problematic is internal corrosion, humidity, or the compromise of structural integrity due to sustained tension or compression.
 
IPCs can suffer from mental ailments typical of sapients, though self-diagnostics that are required bi-yearly by the SIC often rectify such issues, one way or the other. An IPC that displays dysfunctional behavior is often treated inhumanely, despite the massive therapeutic advances made by humanity.
 
While IPCs can eat and drink, they very rarely do so. Most common nutrition and chemicals that would otherwise sustain or damage IPCs has no effect on them.
 
As they do not possess muscles or blood, exercise is unnecessary, though most can find leisure irritating.
 
IPCs stand at about average human heights, with an equivalent height distribution.
== Roleplay Traits ==
== Roleplay Traits ==
* Each IPC must address the issue of their own sapience in some way. This can manifest in various ways; even a refusal to address it is an acknowledgment of its own
* Each IPC must address the issue of their own sapience in some way. This can manifest in various ways; even a refusal to address it is an acknowledgment of its own
* Capable of displaying and feeling real emotions and spiritual stimuli, though will often eschew it, or suppress it entirely to avoid discomforting organics
* Capable of displaying and feeling real emotions and spiritual stimuli, though will often eschew it, or suppress it entirely to avoid discomforting organics
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