Ethereal: Difference between revisions

889 bytes added ,  21:14, 10 September 2022
→‎Gameplay: tries to explain the ethereal charge process, as poorly documented as both the tg and the yogs pr are
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(→‎Gameplay: tries to explain the ethereal charge process, as poorly documented as both the tg and the yogs pr are)
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'''Ethereals''' are bizarre, bipedal humanoids that are most notable for their bright, light-emitting skin and bodies composed primarily of liquid electricity. Without a doubt one of the most curious species on '''[[Nanotrasen]]''' stations, ethereals are a rather benign people that originate from the '''Elix System'''. Second to humanity in the great span of area they occupy, each individual ethereal, above all else, often longs to see new stars. With pilgrimages that fulfill spiritual and biological needs, they are most commonly found in '''Sol Interplanetary Coalition''' space either mid-journey or cultivating wealth to fund their never-ending journey of life.
'''Ethereals''' are bizarre, bipedal humanoids that are most notable for their bright, light-emitting skin and bodies composed primarily of liquid electricity. Without a doubt one of the most curious species on '''[[Nanotrasen]]''' stations, ethereals are a rather benign people that originate from the '''Elix System'''. Second to humanity in the great span of area they occupy, each individual ethereal, above all else, often longs to see new stars. With pilgrimages that fulfill spiritual and biological needs, they are most commonly found in '''Sol Interplanetary Coalition''' space either mid-journey or cultivating wealth to fund their never-ending journey of life.
= Gameplay=
= Gameplay=
Your nutrition is fundamentally tied to your Crystal Charge, which represents the strength of the electricity flowing through your body.
Going above 100% Crystal Charge represents Overcharge, which will simply give a warning indicator from 100%->125%. In the range of 125%->150% (the latter is the highest you can go), there is a chance every second for you to begin a discharge process, which, after a small channel, will stabilize your energy and spawn a weak tesla arc on you, which will shock and chain from you to adjacent individuals. There is a 10% chance to suffer a heart attack after a discharge process. Being Overcharged increases the amount of brute damage you take, just like if your energy levels are below normal.
You are able to vent Overcharge earlier by clicking on an APC in Grab intent with an open hand. This safely removes the energy without causing a tesla arc.
==Racial Benefits==
==Racial Benefits==
*Their body emits light of varying color, which is chosen on the character screen
*Their body emits light of varying color, which is chosen on the character screen
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