Guide to Combat: Difference between revisions

1,199 bytes added ,  22:35, 22 August 2022
Adds Caldwell and Breaching shotty, plus gives russian revolver its proper sprite
(→‎Admin Only Weapons: Adds NT Boarder and Saber SMG)
(Adds Caldwell and Breaching shotty, plus gives russian revolver its proper sprite)
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|8 Rounds
|8 Rounds
|30 Brute
|30 Brute
|Used by Spacepol officers
|Used by Spacepol officers.
|Spacepol
|Spacepol
|A classic handgun. Still carried to this day by Spacepol officers. While very similar to the stechkin, the M1911 is heavier and is unable to be suppressed. In addition, it's chambered in .45, rather than 10mm.
| A classic handgun. Still carried to this day by Spacepol officers. While very similar to the stechkin, the M1911 is heavier and is unable to be suppressed. In addition, it's chambered in .45, rather than 10mm.
|-
|-
![[File:Aps.png|64px]]
![[File:Aps.png|64px]]
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|[[File:10mmMag.png|64px]]<br>9mm
|[[File:10mmMag.png|64px]]<br>9mm
|15 Rounds
|15 Rounds
| 20 Brute
|20 Brute
|Used by Russian officers, also available to [[Syndicate guide|Nuclear Operative]] in the [[Syndicate Items#Spetsnaz Pyro bundle|Spetsnaz Pyro bundle]] for 30 TC
|Used by Russian officers, also available to [[Syndicate guide|Nuclear Operative]] in the [[Syndicate Items#Spetsnaz Pyro bundle|Spetsnaz Pyro bundle]] for 30 TC
|Space Russians, Syndicate
|Space Russians, Syndicate
|The original Russian version of the stechkin used by the Syndicate. Has a 3-round burst setting making it quite powerful despite its small size.  
|The original Russian version of the stechkin used by the Syndicate. Has a 3-round burst setting making it quite powerful despite its small size.
 
|-
|-
![[File:C20r.png|64px]]
![[File:C20r.png|64px]]
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![[File:M90.png|64px]]
![[File:M90.png|64px]]
!{{anchor|M-90gl Carbine}}M-90gl Carbine
!{{anchor|M-90gl Carbine}}M-90gl Carbine
|[[File:556m.png|64px]]<br>5.56mm<br>[[File:40mmhe.png|64px]]<br>40mm grenade  
|[[File:556m.png|64px]]<br>5.56mm<br>[[File:40mmhe.png|64px]]<br>40mm grenade
 
|30 Rounds +<br>1 Grenade
|30 Rounds +<br>1 Grenade
|35 Brute<br>60 Brute, explosion radius (-1, 0, 2)
|35 Brute<br>60 Brute, explosion radius (-1, 0, 2)
|Only available to [[Syndicate guide|Nuclear Operative]] for 18 TC
|Only available to [[Syndicate guide|Nuclear Operative]] for 18 TC
|Syndicate
|Syndicate
|A powerful weapon that can switch between a 3-round burst setting of 5.56mm bullets and an underbarrel grenade launcher that utilizes 40mm grenades. Capable of downing an unarmored target in a single burst.
| A powerful weapon that can switch between a 3-round burst setting of 5.56mm bullets and an underbarrel grenade launcher that utilizes 40mm grenades. Capable of downing an unarmored target in a single burst.
|-
|-
![[File:L6machinegun.png|64px]]
![[File:L6machinegun.png|64px]]
!{{anchor|L6 SAW}}L6 SAW  
!{{anchor|L6 SAW}}L6 SAW
 
|[[File:A762.png|64px]]<br>7.12x82mm
|[[File:A762.png|64px]]<br>7.12x82mm
|50 Rounds
|50 Rounds
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|Only available to [[Syndicate guide|Nuclear Operative]] for 20 TC
|Only available to [[Syndicate guide|Nuclear Operative]] for 20 TC
|Syndicate
|Syndicate
|A fully-automatic gun with 50 shots dealing 45 brute damage each. This beast of an LMG permits sustained, massive volleys of bullets.
| A fully-automatic gun with 50 shots dealing 45 brute damage each. This beast of an LMG permits sustained, massive volleys of bullets.
|-
|-
![[File:SurplusGun.png|64px]]
![[File:SurplusGun.png|64px]]
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|[[File:Ammo_75.png|64px]]<br>10mm
|[[File:Ammo_75.png|64px]]<br>10mm
|10 Rounds
|10 Rounds
|30 Brute  
|30 Brute
 
|Gang Wars
|Gang Wars
|Gangs
|Gangs
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|[[File:Uzi9mm.png|64px]]<br>9mm
|[[File:Uzi9mm.png|64px]]<br>9mm
|32 Rounds
|32 Rounds
|20 Brute  
|20 Brute
 
|Gang Wars
|Gang Wars
|Gangs
|Gangs
|A lightweight, fast-firing gun with a 2-round burst setting, for when you want someone dead fast.  
|A lightweight, fast-firing gun with a 2-round burst setting, for when you want someone dead fast.
 
|-
|-
![[File:MinigunSpin.gif|64px]]
![[File:MinigunSpin.gif|64px]]
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|[[File:MinigunPack.png|64px]]<br>5.46mm
|[[File:MinigunPack.png|64px]]<br>5.46mm
|500 Rounds
|500 Rounds
|34 Brute  
|34 Brute
|Only available to [[Syndicate guide|Nuclear Operative]] for 30 TC  
 
| Syndicate
|Only available to [[Syndicate guide|Nuclear Operative]] for 30 TC
 
|Syndicate
|The M-546 Osprey minigun is attached to a 500-round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but it fires continuously while the mouse is held, until it overheats.
|The M-546 Osprey minigun is attached to a 500-round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but it fires continuously while the mouse is held, until it overheats.
|-
|-
![[File:Sniper.png|64px]]
![[File:Sniper.png|64px]]
!{{anchor|Syndicate Sniper Rifle}}Syndicate Sniper Rifle  
!{{anchor|Syndicate Sniper Rifle}}Syndicate Sniper Rifle
 
|[[File:50mag.png|64px]]<br>.50
|[[File:50mag.png|64px]]<br>.50
|6 Rounds
| 6 Rounds
|70 Brute + 10 second paralyze
|70 Brute + 10 second paralyze
|Only available to [[Syndicate guide|Nuclear Operative]] for 16 TC  
|Only available to [[Syndicate guide|Nuclear Operative]] for 16 TC
| Syndicate
 
|An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire.  
|Syndicate
|An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire.
 
|}
|}
===Revolver===
===Revolver===
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{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon  
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item  
 
! scope="col" style="background-color:#F0DC82;" |Ammo  
! scope="col" style="background-color:#F0DC82;" |Item
 
! scope="col" style="background-color:#F0DC82;" |Ammo
 
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage  
! scope="col" style="background-color:#F0DC82;" |Faction Usage
 
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:Revolver.png|64px]]
![[File:Revolver.png|64px]]
!{{anchor|Revolver}}Syndicate Revolver
!{{anchor|Syndicate Revolver}}Syndicate Revolver
|[[File:357.png|64px]]<br>.357
|[[File:357.png|64px]]<br>.357
|7 Rounds
|7 Rounds
|60 Brute
|60 Brute
|Only available to [[Syndicate guide|Nuclear Operative]] for 14 TC  
|Only available to [[Syndicate guide|Nuclear Operative]] for 14 TC
| Syndicate
|Syndicate
|While expensive, it's compact and, when dual-wielded, can quickly put people into crit. Its largest downside is its cost of ammunition, which means each shot counts.
|While expensive, it's compact and, when dual-wielded, can quickly put people into crit. Its largest downside is its cost of ammunition, which means each shot counts.
|-
|-
![[File:Detectivegun.png|64px]]
![[File:Detectivegun.png|64px]]
!{{anchor|Revolver}}Colt Detective Special
!{{anchor|Colt Detective Special}}Colt Detective Special
|[[File:Ammo 38.png|64px]]<br>.38
|[[File:Ammo 38.png|64px]]<br>.38
|6 Rounds
|6 Rounds
|15 Brute + 35 Stamina
|15 Brute + 35 Stamina
|[[Detective]]'s locker.
|[[Detective]]'s locker
|Security
|Security
|Can be modified to fire .357, but will suffer [[Detective#The Forbidden Revolver|a variety of downsides]], including a chance to misfire and blow up in the user's hand. Alternative ammo can be printed by Security once proper research is completed.
|Can be modified to fire .357, but will suffer [[Detective#The Forbidden Revolver|a variety of downsides]], including a chance to misfire and blow up in the user's hand. Alternative ammo can be printed by Security once proper research is completed.
|-
![[File:Tracrevolver.png|64px]]
!{{anchor|Caldwell Tracking Revolver}}Caldwell Tracking Revolver
|[[File:Ammo 32trac.png|64px]]<br>.32 TRAC
|7 Rounds
|5 Brute
| Printed at the Security or Armory protolathe once researched.
| Security
|A tool, rather than a weapon. Each .32 TRAC round will do minimal damage but plant a temporary tracking implant in any target hit. This tracking implant lasts only 15 minutes and cannot be used as a teleporter beacon. The revolver is also innately suppressed.
|-
|-
![[File:Mateba.png|64px]]
![[File:Mateba.png|64px]]
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|[[File:357.png|64px]]<br>.357
|[[File:357.png|64px]]<br>.357
|7 Rounds
|7 Rounds
|60 Brute  
|60 Brute
|[[Death Squad|Death Squad.]]
|[[Death Squad|Death Squad.]]
|Nanotrasen
|Nanotrasen
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|7 Rounds
|7 Rounds
|60 Brute
|60 Brute
|Dropped by Russian officers
|Dropped by Russian officers.
|Space Russians
|Space Russians  
|An old revolver originally produced in 1895 by the Russian Empire. This double-action variant is still maintained and used by certain Space Russian officers. Its unique gas-seal system allows it to be suppressed.
|An old revolver originally produced in 1895 by the Russian Empire. This double-action variant is still maintained and used by certain Space Russian officers. Its unique gas-seal system allows it to be suppressed.
|-
|-
![[File:Revolver.png|64px]]
![[File:Russianrevolver.png|64px]]
!{{anchor|Russian Revolver}}Russian Revolver
!{{anchor|Russian Revolver}}Russian Revolver
|[[File:Ammo 357.png|64px]]<br>.357
|[[File:Ammo 357.png|64px]]<br>.357
|1 Round. Can load up to 6.
|1 Round. Can load up to 6.
|60 Brute<br>300 Brute when used on head
| 60 Brute<br>300 Brute when used on head
|[[MetaStation]], or certain bars.
|[[MetaStation]], or certain bars
|Civilian, Space Russians
| Civilian, Space Russians
|A Russian-made revolver. It has a single slot in its chamber for a bullet, as it's meant for playing Russian Roulette! You can spin the chamber to randomize the position of the bullet, and must do so before every shot.
|A Russian-made revolver. It has a single slot in its chamber for a bullet, as it's meant for playing Russian Roulette! You can spin the chamber to randomize the position of the bullet, and must do so before every shot.
|-
|}
|}
===Shotgun===
===Shotgun===
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! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire  
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes  
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:Improvised_shotgun.png|64px]]
![[File:Improvised_shotgun.png|64px]]
!{{anchor|Improvised Shotgun}}Improvised Shotgun
!{{anchor|Improvised Shotgun}}Improvised Shotgun  
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells
|1 Shell
|1 Shell
|Crafted
|Crafted.
|Civilian
|Civilian  
|A handcrafted shotgun made of scavenged materials.
| A handcrafted shotgun made of scavenged materials.
Has a chance to jam when fired. The shell will not be spent, but you will need to unload and reload the weapon.
Has a chance to jam when fired. The shell will not be spent, but you will need to unload and reload the weapon.
|-
|-
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells  
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells
|2 Shells
|2 Shells
|[[Bartender]]'s locker.
|[[Bartender]]'s locker  
|Civilian
|Civilian  
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.  
|-
|-
![[File:Shotgun.png|64px]] [[File:RiotSGSawn.png|64px]]
![[File:Shotgun.png|64px]] [[File:RiotSGSawn.png|64px]]
!{{anchor|Shotgun}}Riot Shotgun
!{{anchor|Shotgun}}Riot Shotgun
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells  
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells
|6+1 Shells
|6+1 Shells  
|The Armory or Cargo.
|The Armory or Cargo
|Security
|Security
|An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.
| An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.
As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state.
As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state.
|-
![[File:Breachingshotgun.png|64px]]
!{{anchor|Tactical Breaching Shotgun}}Tactical Breaching Shotgun
|[[File:Breacher-live.png|64px]]<br>Breaching Slugs
|3+1 Shells
|The Armory
|Security
|A tool, rather than a weapon. Each breaching slug deals 10 Brute damage but deals massive damage to doors and windows. One is enough to shatter a window, while three will breach an airlock. As they're normal-sized, they can conveniently be carried in your backpack when the situation demands it. This shotgun can only load breaching slugs, and breaching slugs can only be loaded into this weapon.
It will automatically pump after each shot, much like the Combat Shotgun.
|-
|-
![[File:Combatshotgun.png|64px]]
![[File:Combatshotgun.png|64px]]
!{{anchor|Combat Shotgun}}Combat Shotgun
!{{anchor|Combat Shotgun}}Combat Shotgun
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells  
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells
|6+1 Shells  
|6+1 Shells
|Ordered from Cargo.  
|Ordered from Cargo.
|Nanotrasen
|Nanotrasen
|A black shotgun that can be ordered from Cargo that is filled with lethal buckshot by default. While heavier and unable to be worn on security exosuits, the Combat Shotgun will automatically pump after each shot, meaning its rate of fire is slightly higher than the riot shotgun's.
|A black shotgun that can be ordered from Cargo that is filled with lethal buckshot by default. While heavier and unable to be worn on security exosuits, the Combat Shotgun will automatically pump after each shot, meaning its rate of fire is slightly higher than the riot shotgun's.  
|-
|-
![[File:WardenSG.png|64px]]
![[File:WardenSG.png|64px]]
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![[File:Bulldog.png|64px]]
![[File:Bulldog.png|64px]]
!{{anchor|Shotgun}}Bulldog
!{{anchor|Shotgun}}Bulldog
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells  
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells
|8+1 Shells  
|8+1 Shells
|Only available to [[Syndicate guide|Nuclear Operative]] for 8 TC
|Only available to [[Syndicate guide|Nuclear Operative]] for 8 TC
|Syndicate
|Syndicate
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|}
|}
====Shotgun Shells ====
====Shotgun Shells ====
Note: This lists only shells that can be acquired by normal means.
Note: This lists only shells that can be acquired by normal means.  
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
*[[File:Hollow_point_shell.png|32px]]'''Hollow-Point Buckshot:''' Shoots 6 pellets dealing 25 brute damage each but ineffective against armor. Only obtainable as a [[Syndicate guide|Nuclear Operative]].
*[[File:Hollow_point_shell.png|32px]]'''Hollow-Point Buckshot:''' Shoots 6 pellets dealing 25 brute damage each but ineffective against armor. Only obtainable as a [[Syndicate guide|Nuclear Operative]].
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! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" | Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage  
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes  
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:Boltrifle.png|64px]]
![[File:Boltrifle.png|64px]]
!{{anchor|Mosin Nagant}} Mosin Nagant  
!{{anchor|Mosin Nagant}} Mosin Nagant
|[[File:Ammo_762.png|64px]]<br>7.62mm
|[[File:Ammo_762.png|64px]]<br>7.62mm
|5 Rounds  
|5 Rounds
|60 brute
|60 brute
|Ordered from Cargo.  
|Ordered from Cargo.
|Space Russians
|Space Russians
|Compensates its low firing rate by being extremely powerful. Can be sawed off to fit in backpacks, incurring a massive loss of accuracy.
|Compensates its low firing rate by being extremely powerful. Can be sawed off to fit in backpacks, incurring a massive loss of accuracy.
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! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo  
! scope="col" style="background-color:#F0DC82;" |Draw Time
! scope="col" style="background-color:#F0DC82;" |Draw Time
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes  
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:Bow.png|64px]]
![[File:Bow.png|64px]]
!{{anchor|Wooden Bow}}Wooden Bow
!{{anchor|Wooden Bow}}Wooden Bow
|[[File:Arrow.png|32px]]<br>Arrow
|[[File:Arrow.png|32px]]<br>Arrow  
|0.5 second  
|0.5 second
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]].
|Civilian: Botany  
|Civilian: Botany
|A simple, yet effective bow. Standard and robust.
|A simple, yet effective bow. Standard and robust.  
|-
|-
![[File:Bow_ash.png|64px]]
![[File:Bow_ash.png|64px]]
!{{anchor|Bone Bow}}Bone Bow
!{{anchor|Bone Bow}}Bone Bow
|[[File:Arrow_bone.png|32px]]<br>Arrow
|[[File:Arrow_bone.png|32px]]<br>Arrow
|0.5 second  
|0.5 second
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]].
|Ashwalkers
|Ashwalkers
|An alternative bow made using bones and sinew from Lavaland's fauna. Has more spread than the wooden bow.
|An alternative bow made using bones and sinew from Lavaland's fauna. Has more spread than the wooden bow.  
|-
|-
![[File:Bow_makeshift.png|64px]]
![[File:Bow_makeshift.png|64px]]
!{{anchor|Makeshift Bow}}Makeshift Bow
!{{anchor|Makeshift Bow}}Makeshift Bow
|[[File:Arrow_glass.png|32px]]<br>Arrow
|[[File:Arrow_glass.png|32px]]<br>Arrow
|2 second  
|2 second
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]].
|Civilian
|Civilian
|A bow made using scavenged materials commonly found on the station. Has a very wide spread.
|A bow made using scavenged materials commonly found on the station. Has a very wide spread.
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!{{anchor|Pipe Bow}}Pipe Bow
!{{anchor|Pipe Bow}}Pipe Bow
|[[File:Arrow_plasmaglass.png|32px]]<br>Arrow
|[[File:Arrow_plasmaglass.png|32px]]<br>Arrow
|1 second  
|1 second
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]].
|Civilian
| Civilian
|A bow made using harder-to-obtain materials. It's of a higher quality than the makeshift bow, possessing less spread in addition to its faster draw time.
|A bow made using harder-to-obtain materials. It's of a higher quality than the makeshift bow, possessing less spread in addition to its faster draw time.  
|}
|}
====Arrows====
====Arrows====
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! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" | Ammo  
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity  
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes  
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:Disablernew.png|64px]]
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}Disabler
!{{anchor|Disabler}}Disabler
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|20 Disable
|20 Disable  
|25 Stamina Damage  
|25 Stamina Damage
|Disabler crates and the [[Armory]].
|Disabler crates and the [[Armory]].
|Security
|Security
Line 610: Line 642:
![[File:Laser gun.png|64px]]
![[File:Laser gun.png|64px]]
!{{anchor|Laser Gun}}Laser Gun
!{{anchor|Laser Gun}}Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy  
|12 Lasers
|12 Lasers
|20 Burn
|20 Burn
|[[Armory]] and Laser Guns Crate.  
|[[Armory]] and Laser Guns Crate.
|Security
|Security  
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
|-
|-
Line 620: Line 652:
!{{anchor|Hellfire Laser Gun}} Hellfire Laser Gun
!{{anchor|Hellfire Laser Gun}} Hellfire Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|7 Lasers  
|7 Lasers
|25 Burn
|25 Burn
|Hellgun Single-pack
|Hellgun Single-pack
|Security
|Security
|Does more damage than a regular laser gun and can easily inflict debilitating burn wounds, it comes at the cost of a higher energy consumption reducing the ammo capacity.
|Does more damage than a regular laser gun and can easily inflict debilitating burn wounds, it comes at the cost of a higher energy consumption reducing the ammo capacity.  
|-
|-
![[File:Energy_Gun.gif|64px]]
![[File:Energy_Gun.gif|64px]]
!{{anchor|Energy Gun}}Energy Gun
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers,<br>20 Disable
| 10 Lasers,<br>20 Disable
|20 Burn<br>25 Stamina
|20 Burn<br>25 Stamina
|[[Armory]] and Energy Guns Crate.  
|[[Armory]] and Energy Guns Crate.  
Line 638: Line 670:
!{{anchor|Laser Rifle}}Laser Rifle
!{{anchor|Laser Rifle}}Laser Rifle
|[[File:Oldrifle mag.png|64px]]<br>Energy (Magazine)
|[[File:Oldrifle mag.png|64px]]<br>Energy (Magazine)
|20 Lasers
| 20 Lasers
|20 Burn
|20 Burn
|[[Emergency Response Team#Amber Task Force|Amber Task Force]] and Space
|[[Emergency Response Team#Amber Task Force|Amber Task Force]] and Space
Line 657: Line 689:
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|10 Lasers,<br>20 Disable
|10 Lasers,<br>20 Disable
|20 Burn<br>25 Stamina
|20 Burn<br>25 Stamina  
|[[R&D Lab]] once researched first.  
|[[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
Line 665: Line 697:
!{{anchor|Antique Laser Gun}}Antique Laser Gun
!{{anchor|Antique Laser Gun}}Antique Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy (also Self-Charging)
|[[File:Recharger.gif|64px]]<br>Energy (also Self-Charging)
|12 Lasers  
|12 Lasers
|20 Burn
|20 Burn
|[[Captain's Quarters]].
|[[Captain's Quarters]].
Line 683: Line 715:
!{{anchor|Ion Rifle}}Ion Rifle  
!{{anchor|Ion Rifle}}Ion Rifle  
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|10 Ion Pulses  
|10 Ion Pulses
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|[[Armory]] and on the Nuclear Operative shuttle.
|[[Armory]] and on the Nuclear Operative shuttle.  
|Security
|Security
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content. '''Unaffected by EMP.'''
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content. '''Unaffected by EMP.'''
|-
|-
![[File:Retrolaser.png|64px]]
![[File:Retrolaser.png|64px]]
!{{anchor|Retro Laser}}Retro Laser
!{{anchor|Retro Laser}}Retro Laser  
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|12 Lasers
|12 Lasers
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!{{anchor|Temperature Gun}}Temperature Gun
!{{anchor|Temperature Gun}}Temperature Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|40 Freeze/heat Beams
|40 Freeze/heat Beams  
|Heats/Cools target dependent upon the setting.
|Heats/Cools target dependent upon the setting.
|[[Armory]] and [[R&D Lab]] once researched first.  
|[[Armory]] and [[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
|Another researched gun, if you can make this, chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.  
|Another researched gun, if you can make this, chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.  
|-
|-
![[File:Xraygun.png|64px]]
![[File:Xraygun.png|64px]]
!{{anchor|X-Ray Gun}}X-Ray Gun
!{{anchor|X-Ray Gun}}X-Ray Gun  
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|20 Lasers  
|20 Lasers
|15 Burn + 300 Irradiate
|15 Burn + 300 Irradiate
|[[R&D Lab]] once researched first.  
|[[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
Line 721: Line 753:
|10 Lasers  
|10 Lasers  
|20 Cellular Damage + 100 Irradiate
|20 Cellular Damage + 100 Irradiate
|[[R&D Lab]] once researched first.  
|[[R&D Lab]] once researched first.
|Security
|Security
|Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles.
|Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles.
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|200 Pulse,<br>400 Lasers,<br>200 Stun
|200 Pulse,<br>400 Lasers,<br>200 Stun
|50 Burn<br>20 Burn<br>Stun
|50 Burn<br>20 Burn<br>Stun
|Deathsquad
| Deathsquad
|Nanotrasen
|Nanotrasen
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. '''Unaffected by EMP.'''
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. '''Unaffected by EMP.'''
Line 746: Line 778:
!{{anchor|Pulse Pistol}}Pulse Pistol
!{{anchor|Pulse Pistol}}Pulse Pistol
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|10 Pulse,<br>20 Laser,<br>10 Stun
| 10 Pulse,<br>20 Laser,<br>10 Stun
|50 Burn<br>20 Burn<br>Stun
|50 Burn<br>20 Burn<br>Stun  
|Emergency Response Team
|Emergency Response Team
|Nanotrasen
|Nanotrasen
Line 756: Line 788:
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon  
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item  
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
Line 767: Line 799:
!{{anchor|Hardlight Bow}}Hardlight Bow
!{{anchor|Hardlight Bow}}Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed)  
|25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed)
|[[R&D Lab]] once researched first.  
|[[R&D Lab]] once researched first.
|Security
|Security
|More damaging than a standard energy gun but with a lower rate of fire, infinite ammo like the advanced energy gun but without any risks of irradiation for the user.
|More damaging than a standard energy gun but with a lower rate of fire, infinite ammo like the advanced energy gun but without any risks of irradiation for the user.  
|-
|-
![[File:Bow_syndicate.gif|64px]]
![[File:Bow_syndicate.gif|64px]]
!{{anchor|Syndicate Hardlight Bow}}Syndicate Hardlight Bow
!{{anchor|Syndicate Hardlight Bow}}Syndicate Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed)  
|25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed)
|[[Syndicate Uplink]].
|[[Syndicate Uplink]].
|Syndicate
|Syndicate
|Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets. Can be folded by ctrl-clicking it to store it in bags.  
|Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets. Can be folded by ctrl-clicking it to store it in bags.
|-
|-
![[File:Bow_clockwork.png|64px]]
![[File:Bow_clockwork.png|64px]]
!{{anchor|Brass Bow}}Brass Bow
!{{anchor|Brass Bow}}Brass Bow
|[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging)
|[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging)
|16 Burn (Burn damage on embed)  
|16 Burn (Burn damage on embed)
|[[Clockwork Cult|Clockwork Slab]]
|[[Clockwork Cult|Clockwork Slab]]
|Clockwork Cult
|Clockwork Cult
|The main ranged option of Rat'var's servants when defending the Ark.
|The main ranged option of Rat'var's servants when defending the Ark.  
|}
|}
==Misc Weapons==
==Misc Weapons==
Line 793: Line 825:
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo  
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes  
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:Chem sprayer.png|64px]]
![[File:Chem sprayer.png|64px]]
Line 827: Line 859:
|1 Syringe
|1 Syringe
|6 Brute + 15u chemicals
|6 Brute + 15u chemicals
|[[Medbay Storage]].
|[[Medbay Storage]].  
|Civilian
|Civilian
|In fact, this is very robust. Think of it as a ranged hypospray.
|In fact, this is very robust. Think of it as a ranged hypospray.
Line 833: Line 865:
![[File:Rapidsyringegun.png|64px]]
![[File:Rapidsyringegun.png|64px]]
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun
|[[File:Syringe.png|64px]]<br>Syringes
|[[File:Syringe.png|64px]]<br>Syringes  
|6 Syringes
|6 Syringes
|6 Brute + 15u chemicals
|6 Brute + 15u chemicals
Line 847: Line 879:
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" | Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
Line 855: Line 887:
|-
|-
![[File:Automaticsilenced.png|64px]]
![[File:Automaticsilenced.png|64px]]
!{{anchor|Silenced Pistol}}Silenced Pistol  
!{{anchor|Silenced Pistol}}Silenced Pistol
|[[File:12mmMag.png|64px]]<br>.45
|[[File:12mmMag.png|64px]]<br>.45
|12 Rounds  
|12 Rounds
|20 Brute + Knockdown
|20 Brute + Knockdown
|Admin only.
|Admin only.
Line 868: Line 900:
|30 Rounds
|30 Rounds
|35 Brute
|35 Brute
|Admin only.
| Admin only.  
|Nanotrasen
|Nanotrasen
|A standardized assault rifle used by Nanotrasen paramilitary forces. It has a three-round burst setting and fires faster than its cousin the M-90gl Carbine.
|A standardized assault rifle used by Nanotrasen paramilitary forces. It has a three-round burst setting and fires faster than its cousin the M-90gl Carbine.
Line 875: Line 907:
!{{anchor|Tommy Gun}}Tommy Gun
!{{anchor|Tommy Gun}}Tommy Gun
|[[File:Thompson mag.png|64px]]<br>.45
|[[File:Thompson mag.png|64px]]<br>.45
|50 Rounds  
|50 Rounds
|30 Brute
|30 Brute
|Admin only.
|Admin only.
Line 884: Line 916:
!{{anchor|Nanotrasen Saber SMG}}Nanotrasen Saber SMG
!{{anchor|Nanotrasen Saber SMG}}Nanotrasen Saber SMG
|[[File:Smg9mm.png|64px]]<br>9mm
|[[File:Smg9mm.png|64px]]<br>9mm
|21 Rounds
| 21 Rounds  
|20 Brute
| 20 Brute
|Admin only.
|Admin only.  
|Nanotrasen
|Nanotrasen
|A standardized SMG used by Nanotrasen paramilitary forces. While it has a three-round burst setting, it fires slower relative to the Boarder Rifle. However, it can be suppressed.
|A standardized SMG used by Nanotrasen paramilitary forces. While it has a three-round burst setting, it fires slower relative to the Boarder Rifle. However, it can be suppressed.
|-
|-
![[File:Gyrogun.png|64px]]
![[File:Gyrogun.png|64px]]
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol  
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol
 
|[[File:Ammo 75.png|64px]]<br>.75
|[[File:Ammo 75.png|64px]]<br>.75
|8 Rounds  
|8 Rounds
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
| 74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
|Admin only.
|Admin only.
|Admins
|Admins
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
| Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
|-
|-
![[File:Laser Cannon.png|64px]]
![[File:Laser Cannon.png|64px]]
!{{anchor|Laser Cannon}}Accelerator Laser Cannon  
!{{anchor|Laser Cannon}}Accelerator Laser Cannon
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|7 Lasers  
|7 Lasers
|6 Burn - Instant kill
| 6 Burn - Instant kill  
|Admin only.
|Admin only.
|Nanotrasen
| Nanotrasen
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.  
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.
|-
|-
![[File:Deagle.gif|64px]]
![[File:Deagle.gif|64px]]
!{{anchor|Desert Eagle}}Desert Eagle
!{{anchor|Desert Eagle}}Desert Eagle
|[[File:Deagle mag.png|64px]]<br>.50
|[[File:Deagle mag.png|64px]]<br>.50
|7 Rounds  
|7 Rounds
|60 Brute  
|60 Brute
|Admin only.
|Admin only.
|Admins
|Admins
Line 919: Line 952:
=Defense=
=Defense=
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].
==Stuns and Incapacitation==
== Stuns and Incapacitation==
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first).
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first).
===Three kinds of stuns===
===Three kinds of stuns===
Line 927: Line 960:
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon
! scope="col" style="background-color:Lightgreen;" |Item
! scope="col" style="background-color:Lightgreen;" | Item  
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes  
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes
|-
|-
![[File:StunBaton.gif|64px]]
![[File:StunBaton.gif|64px]]
!{{anchor|Stun Baton}}[[Stun Baton]]
!{{anchor|Stun Baton}}[[Stun Baton]]
|70 stamina damage  
|70 stamina damage
|[[Security]]
|[[Security]]
|Not being security and having this out is likely to land you in the brig.
|Not being security and having this out is likely to land you in the brig.
Line 940: Line 973:
![[File:Stunprod.png|64px]]
![[File:Stunprod.png|64px]]
!{{anchor|Stunprod}}[[Stunprod]]
!{{anchor|Stunprod}}[[Stunprod]]
|45 stamina damage  
|45 stamina damage
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]]
|Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back.
|Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back.
Line 946: Line 979:
![[File:Telescopic_Baton.png|64px]]
![[File:Telescopic_Baton.png|64px]]
!{{anchor|Telescopic Baton}}Telescopic Baton
!{{anchor|Telescopic Baton}}Telescopic Baton
|60 stamina damage  
|60 stamina damage
|Be a [[Head of Staff]]
|Be a [[Head of Staff]]
|Not being a head of staff and having one of these is yet another way to incur security's ire.
|Not being a head of staff and having one of these is yet another way to incur security's ire.
Line 952: Line 985:
![[File:Flash.gif|64px]]
![[File:Flash.gif|64px]]
!{{anchor|Flash}}[[Flash]]
!{{anchor|Flash}}[[Flash]]
|Stun<br>Duration 5
|Stun<br>Duration 5  
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.
Line 960: Line 993:
|Knockdown<br>Duration 2
|Knockdown<br>Duration 2
|Have arms
|Have arms
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief.  
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief.
|-
|-
![[File:Hspray.png|64px]]
![[File:Hspray.png|64px]]
Line 966: Line 999:
|Depends on chemical
|Depends on chemical
|[[Chemistry]]
|[[Chemistry]]
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.
| Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.
|-
|-
![[File:Flashbang.gif|64px]]
![[File:Flashbang.gif|64px]]
Line 972: Line 1,005:
|Weaken + Stun<br>Duration varies with distance. Max 10  
|Weaken + Stun<br>Duration varies with distance. Max 10  
|[[Security]]
|[[Security]]
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.
| Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.
|-
|-
![[File:Laser Pointer.png|64px]]
![[File:Laser Pointer.png|64px]]
Line 982: Line 1,015:
![[File:Disablernew.png|64px]]
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}[[Disabler]]
!{{anchor|Disabler}}[[Disabler]]
|25 stamina damage  
|25 stamina damage
|[[Security]]
|[[Security]]
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
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![[File:Resonant shriek.png|64px]]
![[File:Resonant shriek.png|64px]]
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]
|Weaken<br>Duration 5-10
| Weaken<br>Duration 5-10  
|Being a changeling
|Being a changeling
|Only weakens cyborgs. Humans become deaf and confused.
|Only weakens cyborgs. Humans become deaf and confused.
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![[File:Hulk.png|64px]]
![[File:Hulk.png|64px]]
![[Hulk]]
![[Hulk]]
|Any
| Any
|[[Wizard#Mutate|Wizardry]]
|[[Wizard#Mutate|Wizardry]]
|Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip. Stamina damage reduces the duration of hulking.
|Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip. Stamina damage reduces the duration of hulking.
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A few items, when used, can completely block damage.
A few items, when used, can completely block damage.
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon  
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes  
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes
|-
|-
![[File:RiotS.png|64px]]
![[File:RiotS.png|64px]]
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|[[Armory]]
|[[Armory]]
|Blocks melee and projectile attacks.
|Blocks melee and projectile attacks.
|Riot shields have 75 health, and will eventually shatter if hit by enough.
|Riot shields have 75 health, and will eventually shatter if hit by enough.  
|-
|-
![[File:Eshield.png|64px]]
![[File:Eshield.png|64px]]
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|[[Syndicate Items|Syndicate Uplinks]]
|[[Syndicate Items|Syndicate Uplinks]]
|Blocks projectiles and melee attacks
|Blocks projectiles and melee attacks
|Needs to be turned on to work. Counts as a shield just like the riot shield.
|Needs to be turned on to work. Counts as a shield just like the riot shield.  
|-
|-
|}
|}
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! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes  
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
|-
|-
![[File:CaptArmor.png|64px]]
![[File:CaptArmor.png|64px]]
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|Offers moderate protection from most sources.
|Offers moderate protection from most sources.
|melee = 50 <br>bullet = 40 <br>laser = 50 <br>energy = 10 <br>bomb = 25
|melee = 50 <br>bullet = 40 <br>laser = 50 <br>energy = 10 <br>bomb = 25
|A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew.  
|A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew.
|-
|-
![[File:RIG.png|64px]]
![[File:RIG.png|64px]]
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|Gives low protection from melee attacks and explosions.
|Gives low protection from melee attacks and explosions.
|melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 75
|melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 75
|See [[Space_suit|here]] for information on the different styles.
| See [[Space_suit|here]] for information on the different styles.
|-
|-
![[File:Atmospherics_Hardsuit.png|64px]]
![[File:Atmospherics_Hardsuit.png|64px]]
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|[[Atmospherics]]
|[[Atmospherics]]
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.
|melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100  
|melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.  
|-
|-
![[File:Mining_Hardsuit.png|64px]]
![[File:Mining_Hardsuit.png|64px]]
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|Gives good protection from melee attacks, complete Radiation protection and complete protection against Fire.
|Gives good protection from melee attacks, complete Radiation protection and complete protection against Fire.
|melee = 40 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 100
|melee = 40 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 100
| See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
![[File:Medical_Hardsuit.png|64px]]
![[File:Medical_Hardsuit.png|64px]]
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]
|[[Chief Medical Officer]]
|[[Chief Medical Officer]]
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO.
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO.  
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50
| See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
![[File:RDRIG.png|64px]]
![[File:RDRIG.png|64px]]
Line 1,132: Line 1,165:
|[[Research Director]]
|[[Research Director]]
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.
| melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 100 <br>bio = 100 <br>rad = 60
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 100 <br>bio = 100 <br>rad = 60
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
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|Gives slightly increased protection against all damage sources.
|Gives slightly increased protection against all damage sources.
|melee = 35 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50
|melee = 35 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50
|See [[Space_suit|here]] for information on the different styles.
| See [[Space_suit|here]] for information on the different styles.
|-
|-
![[File:HoSRIG.png|64px]]
![[File:HoSRIG.png|64px]]
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|Gives slightly increased protection against all damage sources.
|Gives slightly increased protection against all damage sources.
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50
| Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit.
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit.
|-
|-
![[File:Wizardsuit.png|64px]]
![[File:Wizardsuit.png|64px]]
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|[[Wizard]] or Summon magic
|[[Wizard]] or Summon magic
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!
|melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50
| melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50  
|See [[Wizard|here]] for information on the magical arts.
|See [[Wizard|here]] for information on the magical arts.
|-
|-
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|[[Armory]]
|[[Armory]]
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.
|melee = 15 <br>bullet = 60 <br>laser = 10 <br>energy = 10 <br>bomb = 40
|melee = 15 <br>bullet = 60 <br>laser = 10 <br>energy = 10 <br>bomb = 40  
| Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.  
| Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.  
|-
|-
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!{{anchor|Durathread Vest}}Durathread Vest
!{{anchor|Durathread Vest}}Durathread Vest
|Crafted from [[Guide to Construction#Durathread|Durathread]] and leather.
|Crafted from [[Guide to Construction#Durathread|Durathread]] and leather.
|Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs.  
|Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs.
|melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50
|melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50
|For non-Security, it's better than nothing.
| For non-Security, it's better than nothing.
|-
|-
![[File:Swatarmor.png|64px]]
![[File:Swatarmor.png|64px]]
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|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown.
|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown.
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br>rad = 100
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br>rad = 100
| If you see someone wearing this, it's a good idea to run.
|If you see someone wearing this, it's a good idea to run.
|-
|-
![[File:Bomb-suit.png|64px]]
![[File:Bomb-suit.png|64px]]
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]
|[[Toxins Lab]], [[Armory]]
|[[Toxins Lab]], [[Armory]]
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.
| Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.
|melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100
| melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100
| A suit designed for safety when handling explosives.
|A suit designed for safety when handling explosives.
|-
|-
![[File:ERTCycle.gif|64px]]
![[File:ERTCycle.gif|64px]]
!{{anchor|ERT Hardsuits}}ERT Hardsuits
!{{anchor|ERT Hardsuits}}ERT Hardsuits
|[[Emergency Response Team]], Lavaland
|[[Emergency Response Team]], Lavaland
|Offers very robust protection from all damage sources, with zero slowdown.
|Offers very robust protection from all damage sources, with zero slowdown.  
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80
| Resistant to plasmafire.
|Resistant to plasmafire.
|-
|-
![[File:Secjumpsuit.png|64px]]
![[File:Secjumpsuit.png|64px]]
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|Crafted from [[Guide to plants#Details: Durathread|Durathread]]
|Crafted from [[Guide to plants#Details: Durathread|Durathread]]
|Provides a small amount of melee protection and moderate laser and fire protection.
|Provides a small amount of melee protection and moderate laser and fire protection.
|melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5
|melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5  
| Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor.  
|Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor.
|}
|}
===Helmets===
===Helmets===
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! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes  
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
|-
|-
![[File:Helmet.png|64px]]
![[File:Helmet.png|64px]]
Line 1,250: Line 1,283:
|-
|-
![[File:Durathreadhelmet.png|64px]]
![[File:Durathreadhelmet.png|64px]]
!{{anchor|Dureathread Helmet}}Durathread Helmet  
!{{anchor|Dureathread Helmet}}Durathread Helmet
|Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather.
|Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather.
|
|
Line 1,257: Line 1,290:
|-
|-
![[File:Swathelmet.png|64px]]
![[File:Swathelmet.png|64px]]
!{{anchor|Swat Helmet}}Swat Helmet  
!{{anchor|Swat Helmet}}Swat Helmet
|[[Derelict]]
|[[Derelict]]
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy.
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy.
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!{{anchor|Riot Helmet}}[[Riot Helmet]]
!{{anchor|Riot Helmet}}[[Riot Helmet]]
|[[Armory]]
|[[Armory]]
|Provides excellent melee protection, but lacks in other areas.  
|Provides excellent melee protection, but lacks in other areas.
|melee = 45 <br>bullet = 15 <br>laser = 5 <br>energy = 5 <br>bomb = 5 <br>bio = 2
|melee = 45 <br>bullet = 15 <br>laser = 5 <br>energy = 5 <br>bomb = 5 <br>bio = 2
| Useful during revolutions, and other situations where you might be swarmed with melee weapons.
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.
|-
|-
![[File:Deathsquadhelm.png|64px]]
![[File:Deathsquadhelm.png|64px]]
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet  
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet
|[[Death squad]]
|[[Death squad]]
|A strong helmet that provides reduction against most damage types. Spaceworthy.
|A strong helmet that provides reduction against most damage types. Spaceworthy.
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100
| Underwhelming compared to the deathsquad body armor
|Underwhelming compared to the deathsquad body armor
|}
|}
===Hats===
===Hats===
870

edits