446
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m (all wt bullets deal 2 more damage now) |
(Add the damage value of the disabler, add info on the disable mode of the egun and remove the melee damage of guns because it’s just 5 brute) |
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|strategy = Shoot it at people. | |strategy = Shoot it at people. | ||
|description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. | |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. | ||
'''Damage''' = 25 stamina on shot. | |||
}} | }} | ||
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In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. | In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. | ||
'''Damage''' = | '''Damage''' = 20 burn on shot. | ||
}} | }} | ||
{{anchor|Energy Gun}} | {{anchor|Energy Gun}} | ||
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|description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | ||
'''Damage''' = | '''Damage''' = 25 stamina on shot if turned to the "disable" setting and 20 burn on shot if turned to the "kill" setting. | ||
}} | }} | ||
{{Item | {{Item | ||
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|description = Distributed by the [[Warden]] and requiring to be bought from cargo. A brutal laser weapon using more energy per shots to do more damages but as a result possess less shots than a regular [[laser gun]]. It is very likely to inflict severe burn wounds to it's target that can seriously debilitate them if left untreated. | |description = Distributed by the [[Warden]] and requiring to be bought from cargo. A brutal laser weapon using more energy per shots to do more damages but as a result possess less shots than a regular [[laser gun]]. It is very likely to inflict severe burn wounds to it's target that can seriously debilitate them if left untreated. | ||
'''Damage''' = | '''Damage''' = 25 burn on shot. | ||
}} | }} | ||
{{anchor|Multiphase Energy Gun}} | {{anchor|Multiphase Energy Gun}} | ||
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The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | ||
'''Damage''' = | '''Damage''' = 15 brute on shot with standard ammunition. | ||
}} | }} | ||
{{anchor|Riot Shotgun}} | {{anchor|Riot Shotgun}} |
edits