Guide to Combat: Difference between revisions

301 bytes added ,  09:59, 13 May 2022
Update the ebow desription, add the hellfire gun and move the accelerator laser cannon to the admin only weapons.
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(Update the ebow desription, add the hellfire gun and move the accelerator laser cannon to the admin only weapons.)
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===Makeshift Weapons===
===Makeshift Weapons===
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others.  
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others.  
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#EB4C42;" |Icon
! scope="col" class="unsortable" style="background-color:#EB4C42;" |Icon
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|[[Chapel]] and on the [[Chaplain]].
|[[Chapel]] and on the [[Chaplain]].
|Civilian: Chaplain
|Civilian: Chaplain
|Similar to the Circular Saw, but there's only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.
|Better than a Circular Saw, but there's only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.
|-
|-
![[File:Pickaxe.png|64px]]
![[File:Pickaxe.png|64px]]
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===Actual Melee Weapon===
===Actual Melee Weapon===
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personal can't get access to them, as well as these weapons being very noticeable.
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personal can't get access to them, as well as these weapons being very noticeable.
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{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#EB4C42;" |Icon
! scope="col" class="unsortable" style="background-color:#EB4C42;" |Icon
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==Sidearms(Ballistic)==
==Sidearms(Ballistic)==
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
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|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
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Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo.
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo.
===Energy Based===
===Energy Based===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
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|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|Infinite Bolts (needs to cooldown after shooting)
|Infinite Bolts (needs to cooldown after shooting)
|15 Toxin + 60 Stamina + Short Stun
|15 Toxin + 60 Stamina + Short Knockdown
|[[Syndicate Uplink]] and the SecLathe.
|[[Syndicate Uplink]].
|Syndicate
|Syndicate
|The syndicate's energy crossbow, small, silent and deadly. It's worth noting that the stun is shorter than the standard taser gun.
|The syndicate's energy crossbow, small, silent and deadly.
|-
|-
|}
|}
===Pulse Based===
===Pulse Based===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
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|5 Pulse, 10 Laser, 10 Stun
|5 Pulse, 10 Laser, 10 Stun
|50 Burn
|50 Burn
|Emergency Response Team
| Emergency Response Team
|Nanotrasen
|Nanotrasen
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal.
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal.
|}
|}
==Longarm(Ballistic)==
==Longarm(Ballistic)==
===Automatic===
=== Automatic===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
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|45 Brute
|45 Brute
|Nuke ops.
|Nuke ops.
|Syndicate
| Syndicate
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down.
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down.
|-
|-
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{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
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!{{anchor|Improvised Shotgun}}Improvised Shotgun
!{{anchor|Improvised Shotgun}}Improvised Shotgun
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells
|1 Shell
| 1 Shell
|Crafted
|Crafted
|Civilian
|Civilian
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|2 Shells
|2 Shells
|[[Bar]].
|[[Bar]].
| Civilian
|Civilian
| Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.<br>
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.<br>
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.
|-
|-
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|[[File:Bean_shell.png|64px]]<br>12 Gauge shells
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells
|6+1 Shells
|6+1 Shells
| The Armoury.
|The Armoury.
|Security
|Security
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.<br>
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.<br>
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|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.
|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.
|}
|}
=== Shotgun Shells===
===Shotgun Shells ===
Note: This lists only shells that can be acquired by normal means.
Note: This lists only shells that can be acquired by normal means.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
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**[[File:Laser_shell.png|32px]] '''Laser buckshot:''' Shoots 5 lasers dealing 10 burn each.
**[[File:Laser_shell.png|32px]] '''Laser buckshot:''' Shoots 5 lasers dealing 10 burn each.
==Longarm(Energy)==
==Longarm(Energy)==
===Laser Based===
===Laser Based ===




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|[[Armory]] and Laser Guns Crate.
|[[Armory]] and Laser Guns Crate.
|Security
|Security
| Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
|-
|-
![[File:Laser Cannon.png|64px]]
![[File:Hellfire_gun.png|64px]]
!{{anchor|Laser Cannon}}'''Accelerator Laser Cannon'''
!{{anchor|Hellfire Laser Gun}} Hellfire Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
| 7 Lasers
|7 Lasers
|6 Burn - Instant kill
| 25 Burn
|Admin only.
|Hellgun Single-pack
|Nanotrasen
|Security
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.
|Does more damage than a regular laser gun and can easily inflict debilitating burn wounds, it comes at the cost of a higher energy consumption reducing the ammo capacity.
|-
|-
![[File:Energy_Gun.gif|64px]]
![[File:Energy_Gun.gif|64px]]
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|[[Armory]] and Energy Guns Crate.
|[[Armory]] and Energy Guns Crate.
|Security
|Security
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
| A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|-
|-
![[File:Advegun.png|64px]]
![[File:Advegun.png|64px]]
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|[[Captain's Quarters]].
|[[Captain's Quarters]].
|Nanotrasen
|Nanotrasen
|The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
| The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|-
|-
![[File:Multiphase_gun_stun.gif|64px]]
![[File:Multiphase_gun_stun.gif|64px]]
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|[[Armory]] and on the Nuclear Operative shuttle.
|[[Armory]] and on the Nuclear Operative shuttle.
|Security
|Security
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
| Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
|-
|-
![[File:Retrolaser.png|64px]]
![[File:Retrolaser.png|64px]]
!{{anchor|Retro Laser}}Retro Laser
!{{anchor|Retro Laser}}Retro Laser
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
| 12 Lasers
|12 Lasers
| 20 Burn
|20 Burn
|[[White Ship]].
|[[White Ship]].
| Unknown
|Unknown
|Found on the white ship and Charlie Station, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.
|Found on the white ship and Charlie Station, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.
|-
|-
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|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|40 Freeze/heat Beams
|40 Freeze/heat Beams
| Heats/Cools target dependent upon the setting.
|Heats/Cools target dependent upon the setting.
|[[Armory]] and [[R&D Lab]] once researched first.
|[[Armory]] and [[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
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|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|20 Lasers
|20 Lasers
|15 Burn + 30 Irradiate
|15 Burn + 300 Irradiate
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
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! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" | Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
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|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|200 Pulse
|200 Pulse
| 50 Burn
|50 Burn
|Deathsquad
|Deathsquad
| Nanotrasen
| Nanotrasen
| The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
|-
|-
![[File:Pulsecarbine.png|64px]]
![[File:Pulsecarbine.png|64px]]
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|50 Burn<br>20 Burn<br>Stun
|50 Burn<br>20 Burn<br>Stun
| Emergency Response Team
| Emergency Response Team
|Nanotrasen
| Nanotrasen
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal.
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal.
|-
|-
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!{{anchor|Flamethrower}}Flamethrower
!{{anchor|Flamethrower}}Flamethrower
|[[File:Plasma tank.png|64px]]<br>Gas of your choice
|[[File:Plasma tank.png|64px]]<br>Gas of your choice
|Depends on tank pressure
| Depends on tank pressure
| Depends on the gas
|Depends on the gas
|[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book.
|[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book.
|Syndicate
|Syndicate
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away.
| You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away.
|-
|-
![[File:Sgun.png|64px]]
![[File:Sgun.png|64px]]
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|6 Brute + 15u chemicals
|6 Brute + 15u chemicals
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Nanotrasen
| Nanotrasen
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives '''you''' the power to fuck over six people at once!
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives '''you''' the power to fuck over six people at once!
|-
|-
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| 8 Rounds
| 8 Rounds
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
| Admin only.
|Admin only.
| Admin
|Admin
| Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
|-
![[File:Laser Cannon.png|64px]]
!{{anchor|Laser Cannon}}Accelerator Laser Cannon
|[[File:Recharger.gif|64px]]<br>Energy
|7 Lasers
|6 Burn - Instant kill
|Admin only.
|Nanotrasen
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.
|}
|}
= Defense=
=Defense=
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].
== Stuns and Incapacitation==
==Stuns and Incapacitation==
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first).
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first).
===Three kinds of stuns===
===Three kinds of stuns===
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![[File:Telescopic_Baton.png|64px]]
![[File:Telescopic_Baton.png|64px]]
!{{anchor|Telescopic Baton}}Telescopic Baton
!{{anchor|Telescopic Baton}}Telescopic Baton
|60 stamina damage
| 60 stamina damage
|Be a [[Head of Staff]]
|Be a [[Head of Staff]]
|Not being a head of staff and having one of these is yet another way to incur security's ire.
|Not being a head of staff and having one of these is yet another way to incur security's ire.
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![[File:Disarm.png|64px]]
![[File:Disarm.png|64px]]
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]]
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]]
|Weaken<br>Duration 2
|Knockdown<br>Duration 2
|Have arms
| Have arms
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief.
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief.
|-
|-
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![[File:Laser Pointer.png|64px]]
![[File:Laser Pointer.png|64px]]
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]
|Blinds humans<br>Weaken on cyborgs<br>Duration 5-10
|Blinds humans and cyborgs, deactivate cyborg's equipment<br>Duration 5-10
|[[Lawyer]], [[Librarian]], [[Research Director]]
|[[Lawyer]], [[Librarian]], [[Research Director]]
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
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!{{anchor|Stun Talisman}}[[Cult magic|Stun Talisman]]
!{{anchor|Stun Talisman}}[[Cult magic|Stun Talisman]]
|Weaken + Stun<br>Duration 10 + 15 duration silence
|Weaken + Stun<br>Duration 10 + 15 duration silence
| Being a cultist and making one.
|Being a cultist and making one.
|Works on cyborgs. Blocked by null rod.
|Works on cyborgs. Blocked by null rod.
|-
|-
![[File:Beepsky.png|64px]]
![[File:Beepsky.png|64px]]
!{{anchor|Beepsky}}Beepsky
!{{anchor|Beepsky}}Beepsky
|Weaken + Stun<br>Duration 5
| Weaken + Stun<br>Duration 5
|Made in robotics.
|Made in robotics.
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
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![[Hulk]]
![[Hulk]]
|Any
|Any
|[[Genetics]]
|[[Wizard#Mutate|Wizardry]]
|Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip.
|Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip.
|-
|-
![[File:SGlasses.png|64px]]
![[File:SGlasses.png|64px]]
!Eye protection
! Eye protection
|Flashes
|Flashes
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.
|Doesn't do anything with the stun itself; rather, it protects you from flashing
|Doesn't do anything with the stun itself; rather, it protects you from flashing
|}
|}
== Damage Prevention==
==Damage Prevention==
A few items, when used, can completely block damage.
A few items, when used, can completely block damage.
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item
! scope="col" class="unsortable" style="background-color:Lightyellow;" | Item
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection
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!{{anchor|Riot Shield}}[[Riot Shield]]
!{{anchor|Riot Shield}}[[Riot Shield]]
|[[Armory]]
|[[Armory]]
| Blocks melee and projectile attacks.
|Blocks melee and projectile attacks.
|Riot shields have 75 health, and will eventually shatter if hit by enough.
|Riot shields have 75 health, and will eventually shatter if hit by enough.
|-
|-
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!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]
|[[Nuke ops]]
|[[Nuke ops]]
|Blocks energy projectiles
| Blocks energy projectiles
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.
| Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.
|-
|-
![[File:Reactivearmor.png|64px]]
![[File:Reactivearmor.png|64px]]
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|[[Atmospherics]]
|[[Atmospherics]]
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.
|melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100
| melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
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|[[Mining]]
|[[Mining]]
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.
| melee = 30 - 60 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|melee = 30 - 60 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
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|Gives slightly increased protection against all damage sources.
|Gives slightly increased protection against all damage sources.
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50
| Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit.
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit.
|-
|-
![[File:Wizardsuit.png|64px]]
![[File:Wizardsuit.png|64px]]
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|Protects moderately against melee and lasers, which are common things to be harmed by.
|Protects moderately against melee and lasers, which are common things to be harmed by.
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25
| The standard armor found on security mooks. Also sometimes found on [[Ian]].
|The standard armor found on security mooks. Also sometimes found on [[Ian]].
|-
|-
![[File:Durathreadvest.png|64px]]
![[File:Durathreadvest.png|64px]]
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|Crafted from [[Guide to Construction#Durathread|Durathread]] and leather.
|Crafted from [[Guide to Construction#Durathread|Durathread]] and leather.
|Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs.
|Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs.
|melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50
| melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50
|For non-Security, it's better than nothing.
|For non-Security, it's better than nothing.
|-
|-
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|[[Emergency Response Team]], Lavaland
|[[Emergency Response Team]], Lavaland
|Offers very robust protection from all damage sources, with zero slowdown.
|Offers very robust protection from all damage sources, with zero slowdown.
| melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80
|Resistant to plasmafire.
|Resistant to plasmafire.
|-
|-
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![[File:Durathreadjumpsuit.png|64px]]
![[File:Durathreadjumpsuit.png|64px]]
!{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit
!{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit
|Crafted from [[Guide to plants#Details: Durathread|Durathread]]
| Crafted from [[Guide to plants#Details: Durathread|Durathread]]
|Provides a small amount of melee protection and moderate laser and fire protection.
| Provides a small amount of melee protection and moderate laser and fire protection.
|melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5
|melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5
|Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor.
|Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor.
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![[File:Durathreadhelmet.png|64px]]
![[File:Durathreadhelmet.png|64px]]
!{{anchor|Dureathread Helmet}}Durathread Helmet
!{{anchor|Dureathread Helmet}}Durathread Helmet
|Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather.
| Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather.
|
|
|melee = 25 <br>bullet = 10 <br>laser = 20 <br>energy = 10 <br>bomb = 30 <br>bio = 15 <br>rad = 20 <br>fire = 100 <br>acid = 50
| melee = 25 <br>bullet = 10 <br>laser = 20 <br>energy = 10 <br>bomb = 30 <br>bio = 15 <br>rad = 20 <br>fire = 100 <br>acid = 50
|
|
|-
|-
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! scope="col" style="background-color:Lightblue;" |Item
! scope="col" style="background-color:Lightblue;" |Item
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue;" | Protection
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
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!{{anchor|Head of Security Hat}}Head of Security Hat
!{{anchor|Head of Security Hat}}Head of Security Hat
|[[HoS]]
|[[HoS]]
|Provides robust head protection in all damage types. The HoS starts with this.
| Provides robust head protection in all damage types. The HoS starts with this.
| melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10
|melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this.
| Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this.
|-
|-
![[File:Durathreadbeanie.png|64px]][[File:Durathreadberet.png|64px]]
![[File:Durathreadbeanie.png|64px]][[File:Durathreadberet.png|64px]]
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