Wizard: Difference between revisions

99 bytes added ,  05:54, 11 May 2022
Update the cooldown of lightning bolt and tesla blast and add a mention of how insulation protect from the spells.
(Fixes Grammer updates new hammer sprites)
(Update the cooldown of lightning bolt and tesla blast and add a mention of how insulation protect from the spells.)
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|[[Image:defaultspell.png|64px]]||Spell Cards||Blazing hot rapid-fire homing cards. Send your foes to the shadow realm with their mystical power!||2||✗||5/4/3/2/1
|[[Image:defaultspell.png|64px]]||Spell Cards||Blazing hot rapid-fire homing cards. Send your foes to the shadow realm with their mystical power!||2||✗||5/4/3/2/1
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|[[Image:rodspell.png|64px]]||Rod Form||Take on the form of an immovable rod, destroying all in your path. Purchasing this spell multiple times will also increase the rod's damage and travel range.||2||✓||25/21.2/17.5/13.7/10
|[[Image:rodspell.png|64px]]||Rod Form||Take on the form of an immovable rod, destroying all in your path. Purchasing this spell multiple times will also increase the rod's damage and travel range.||2||✓||30/25/20/15/10
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|[[Image:einathspell.png|64px]]||Disintegrate||This spell charges your hand with vile energy that can be used to violently explode victims.||2||✓||60/50/40/30/20
|[[Image:einathspell.png|64px]]||Disintegrate||This spell charges your hand with vile energy that can be used to violently explode victims.||2||✓||60/50/40/30/20
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|[[Image:blindspell.png|64px]]||Blind||This spell temporarily blinds a single target.||1||✗||30/23.7/17.5/11.2/5
|[[Image:blindspell.png|64px]]||Blind||This spell temporarily blinds a single target.||1||✗||30/23.7/17.5/11.2/5
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|[[Image:mutatespell.png|64px]]||Mutate||This spell causes you to turn into a hulk and gain laser vision for a short while.||2||✓||40/37.5/35/32.5/30
|[[Image:mutatespell.png|64px]]||Mutate||This spell causes you to turn into a hulk and gain laser vision for a short while. ||2||✓||40/37.5/35/32.5/30
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|[[Image:fleshtostone.png|64px]]||Flesh to Stone||This spell charges your hand with the power to turn victims into inert statues for a long period of time.||2||✓||60/40/30/20
|[[Image:fleshtostone.png|64px]]||Flesh to Stone||This spell charges your hand with the power to turn victims into inert statues for a long period of time.||2||✓||60/40/30/20
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|[[Image:teslablast.png|64px]]||Tesla Blast||Charge up a tesla arc and release it at a random nearby target! You can move freely while it charges. The arc jumps between targets and can knock them down.||2||✓||30/23.2/16.5/9.7/3
|[[Image:teslablast.png|64px]]||Tesla Blast||Charge up a tesla arc and release it at a random nearby target! You can move freely while it charges. The arc jumps between targets and can knock them down if they don't have shock protection.||2||✓||20/15.7/11.5/7.2/3
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|[[Image:defaultspell.png|64px]]||Lightning Bolt||Fire a lightning bolt at your foes! It will jump between targets, but can't knock them down.||2||✗||12/9.7/7.5/5.2/3
|[[Image:defaultspell.png|64px]]||Lightning Bolt||Fire a lightning bolt at your foes! It will jump between targets, but can't knock them down. Insulated gloves can protect people from the blast.||2||✗||10/8.2/6.5/4.7/3
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|[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||✓||75/56.5/38/19.5/1
|[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||✓||75/56.5/38/19.5/1
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|[[Image:curseoftheyard.png|64px]]||Curse of the Barnyard||This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal.||2||✗||15/12/9/6/3
|[[Image:curseoftheyard.png|64px]]||Curse of the Barnyard||This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal.||2||✗||15/12/9/6/3
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|[[File:Staff change.png|64px]]||Staff of Change||Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Although it has limited uses, it recharges its magic over time.||2||✗||
|[[File:Staff change.png|64px]]||Staff of Change ||Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Although it has limited uses, it recharges its magic over time.||2||✗||
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|[[File:Staff of chaos.png|64px]]||Staff of Chaos||Shoots random bolts of magic equal to any of the other wands (including wand of nothing).||2||✗||
|[[File:Staff of chaos.png|64px]]||Staff of Chaos||Shoots random bolts of magic equal to any of the other wands (including wand of nothing).||2||✗||
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|[[File:Mjollnirr.gif|64px]]||Mjolnir||The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.||3||✗||
|[[File:Mjollnirr.gif|64px]]||Mjolnir||The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.||3||✗||
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|[[File:SingularityHammer.gif|64px]]||Singularity Hammer||A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.||2||✗||
|[[File:SingularityHammer.gif|64px]]||Singularity Hammer ||A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.||2||✗||
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|[[Image:cluwnecurse.png|64px]]||Curse of the Cluwne||This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun.||2||✓||60/46.8/33.7/20.6/7.5
|[[Image:cluwnecurse.png|64px]]||Curse of the Cluwne ||This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun.||2||✓||60/46.8/33.7/20.6/7.5
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|[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.||2||✓||30/25/20/15/10
|[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.||2||✓||30/25/20/15/10
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|[[Image:magicmissilespell.png|64px]]||Magic Missile||This spell fires several, slow moving, magic projectiles at nearby targets.||2||✓||20/16.5/13/9.5/6
|[[Image:magicmissilespell.png|64px]]||Magic Missile||This spell fires several, slow moving, magic projectiles at nearby targets.||2||✓||20/16.5/13/9.5/6
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|[[Image:empspell.png|64px]]||Disable Tech||This spell disables all weapons, cameras and most other technology in range.||1||✓||40/35/30/25/20
|[[Image:empspell.png|64px]]||Disable Tech||This spell disables all weapons, cameras and most other technology in range. ||1||✓||40/35/30/25/20
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|[[Image:repulsespell.png|64px]]||Repulse||This spell throws everything around the user away.||2||✓||40/33.7/27.5/21.2/15
|[[Image:repulsespell.png|64px]]||Repulse||This spell throws everything around the user away.||2||✓||40/33.7/27.5/21.2/15
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|[[Image:forcewallspell.png|64px]]||Force Wall||Create a magical barrier that only you can pass through.||1||✗||10/8.7/7.5/6.2/5
|[[Image:forcewallspell.png|64px]]||Force Wall||Create a magical barrier that only you can pass through.||1||✗||10/8.7/7.5/6.2/5
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|[[Image:bindsoulspell.png|64px]]||Bind Soul||A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain.||2||✗||1
|[[Image:bindsoulspell.png|64px]]||Bind Soul||A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain. ||4||✗||1
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|[[Image:defaultspell.png|64px]]||Spacetime Distortion||Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate...||1||✓||30
|[[Image:defaultspell.png|64px]]||Spacetime Distortion||Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate...||1||✓||30
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|[[Image:thetrapsspell.gif|64px]]||The Traps!||Summon a number of traps around you. They will damage and enrage any enemies that step on them.||1||✓||25/20/15/10/5
|[[Image:thetrapsspell.gif|64px]]||The Traps! ||Summon a number of traps around you. They will damage and enrage any enemies that step on them.||1||✓||25/20/15/10/5
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|[[File:Staffofhealing.png|64px]]||Staff of Healing||Shoots bolts that can fully heal the living and raise the dead.||1||✗||
|[[File:Staffofhealing.png|64px]]||Staff of Healing||Shoots bolts that can fully heal the living and raise the dead.||1||✗||
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|[[File:Lockerstaff.png|64px]]||Staff of the Locker||A staff that shoots lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind.||2||✗||
|[[File:Lockerstaff.png|64px]]||Staff of the Locker ||A staff that shoots lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind.||2||✗||
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|[[File:Scryingorb.gif|64px]]||Scrying Orb||Summoning this crackling orb of energy will grant you permanent x-ray vision in addition to allowing you to ghost while alive, letting you speak with any dead souls. A deceptively powerful tool for spying, essential for the elusive stealth wizard.||2||✗||
|[[File:Scryingorb.gif|64px]]||Scrying Orb|| Summoning this crackling orb of energy will grant you permanent x-ray vision in addition to allowing you to ghost while alive, letting you speak with any dead souls. A deceptively powerful tool for spying, essential for the elusive stealth wizard.||2||✗||
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|[[File:Soulstone Belt.png|64px]]||Wand Assortment||A belt that comes of one of each useful wand, generated with the highest number of shots possible; they will not, however, regenerate their shots. Includes:
|[[File:Soulstone Belt.png|64px]]||Wand Assortment||A belt that comes of one of each useful wand, generated with the highest number of shots possible; they will not, however, regenerate their shots. Includes:
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||2||✗||
||2||✗||
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|[[File:Wizardsuit.png|64px]]||Mastercrafted Armor Set||Functions the same as normal wizard robes, plus being space-worthy and armored. Now you can cast spells in space and low temperature places! Additionally provides anti-magic protection, though this may interfere with magic you cast on yourself (i.e Mutate or wands).||1||✗||
|[[File:Wizardsuit.png|64px]]||Mastercrafted Armor Set|| Functions the same as normal wizard robes, plus being space-worthy and armored. Now you can cast spells in space and low temperature places! Additionally provides anti-magic protection, though this may interfere with magic you cast on yourself (i.e Mutate or wands).||1||✗||
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|[[File:Battlemagesuit.png|64px]]||Battlemage Armour||An ensorceled suit of armour, protected by a powerful shield. The shield can completely negate sixteen attacks before being permanently depleted. It is not protected against the void of space.||2||✗||
|[[File:Battlemagesuit.png|64px]]||Battlemage Armour ||An ensorceled suit of armour, protected by a powerful shield. The shield can completely negate sixteen attacks before being permanently depleted. It is not protected against the void of space. ||2||✗||
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|[[File:Electricity2.gif|64px]]||Battlemage Armour Charges||A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour.||1||✗||
|[[File:Electricity2.gif|64px]]||Battlemage Armour Charges||A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour.||1||✗||
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|[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level.||2||✓||80/75
|[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level. ||2||✓||80/75
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===Mobility===
===Mobility===
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|[[Image:defaultspell.png|64px]]||Teleport||This spell teleports you to an area of your selection.||2||✓||60/50
|[[Image:defaultspell.png|64px]]||Teleport||This spell teleports you to an area of your selection.||2||✓||60/50
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|[[Image:jauntspell.png|64px]]||Ethereal Jaunt||This spell turns your form ethereal, temporarily making you invisible and able to pass through walls.||2||✓||30/25
|[[Image:jauntspell.png|64px]]||Ethereal Jaunt||This spell turns your form ethereal, temporarily making you invisible and able to pass through walls. ||2||✓||30/25
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|[[Image:knockspell.png|64px]]||Knock||This spell opens nearby doors and closets.||1||✗||10/8/6/4
|[[Image:knockspell.png|64px]]||Knock||This spell opens nearby doors and closets.||1||✗||10/8/6/4
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|[[File:Staff of door creation.png|64px]]||Staff of Door Creation||Turns any wall into a door and opens unbolted doors.||1||✗||
|[[File:Staff of door creation.png|64px]]||Staff of Door Creation||Turns any wall into a door and opens unbolted doors. ||1||✗||
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|[[File:Wizard_whistle.png|64px]]||Warp Whistle||A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use.||1||✗||
|[[File:Wizard_whistle.png|64px]]||Warp Whistle||A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use.||1||✗||
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|[[File:Shapechage_spell.png|64px]]||Shapechange||Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed.||1||✗||20/16.2/12.5
|[[File:Shapechage_spell.png|64px]]||Shapechange||Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed.||1||✗||20/16.2/12.5
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|[[File:Soultap_spell.png|64px]]||Soul Tap||Fuel your spells using your own soul!||1||✓||1
|[[File:Soultap_spell.png|64px]]||Soul Tap|| Fuel your spells using your own soul!||1||✓||1
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|[[File:Staff of animation.png|64px]]||Staff of Animation||An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines.||2||✗||
|[[File:Staff of animation.png|64px]]||Staff of Animation||An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines.||2||✗||
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|[[File:Soulstone.png|64px]]||Six Soul Stone Shards and the spell Artificer||Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot.||2||✗||
|[[File:Soulstone.png|64px]]||Six Soul Stone Shards and the spell Artificer||Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot. ||2||✗||
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|[[File:Necrostone.gif|64px]]||A Necromantic Stone||A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.||2||✗||
|[[File:Necrostone.gif|64px]]||A Necromantic Stone||A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.||2||✗||
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!Name!! class="unsortable" |Description!!Cost
!Name!! class="unsortable" |Description!!Cost
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|Summon Ghosts||Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you.||0
|Summon Ghosts ||Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you.||0
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|Summon Portal Storm||Terrorize the crew with a portal storm! Whatever crawls out of these portals will be a threat not just to the crew, but you as well!||1
|Summon Portal Storm||Terrorize the crew with a portal storm! Whatever crawls out of these portals will be a threat not just to the crew, but you as well!||1
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*The staff of change works on AIs.
*The staff of change works on AIs.
*Fire balling someone with anti magic will stun and blind you.
*Fire balling someone with anti magic will stun and blind you.
*Trying to use disintegrate on someone with anti-magic will decapitate your arm and do nothing to the victim.  
*Trying to use disintegrate on someone with anti-magic will decapitate your arm and do nothing to the victim.
*You can not jaunt over tiles that were sprayed with holy water.
*You can not jaunt over tiles that were sprayed with holy water.
*If you're going to use the rod form it is almost required that you bring some form of space immunity, may that be necromancy or a gem encrusted hardsuit, because at some point it will land you in space.
*If you're going to use the rod form it is almost required that you bring some form of space immunity, may that be necromancy or a gem encrusted hardsuit, because at some point it will land you in space.
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