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(→Structures: Blood cult page - Removes mention of the blood bastard's sword which was removed from gameplay and leaders no longer have access to it.) |
(Adds more mentions of the bloodstones //through -> throughout - Anvil) |
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#Prepare to summon Nar-Sie. She can only be summoned in a few locations and the crew will fight desperately to stop you! Make sure you have enough cultists and equipment to withstand their assault. | #Prepare to summon Nar-Sie. She can only be summoned in a few locations and the crew will fight desperately to stop you! Make sure you have enough cultists and equipment to withstand their assault. | ||
#Gather 9 cultists on the final rune to summon Nar-Sie! | #Gather 9 cultists on the final rune to summon Nar-Sie! | ||
#4 bloodstones will appear throughout the station. Protect them. | |||
#One of the bloodstones will be chosen as the Anchor from which Nar-Sie will rise. Protect it with your life! | |||
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To please Nar-Sie, you must find and sacrifice your target using an offer rune. Only then you can scribe the Summon Nar'Sie rune. | To please Nar-Sie, you must find and sacrifice your target using an offer rune. Only then you can scribe the Summon Nar'Sie rune. | ||
===<span style="color:red;">NAR-SIE HAS RISEN</span>=== | ===<span style="color:red;">NAR-SIE HAS RISEN</span>=== | ||
After you have sacrificed your target, you can summon Nar-Sie. Nar-Sie can only be summoned in one of three rooms randomly chosen at round start. Drawing the summon rune takes 45 seconds and creates a weak shield around the caster but alarms the entire station of your location, so prepare to fight. After it's drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar'Sie herself. | After you have sacrificed your target, you can summon Nar-Sie. Nar-Sie can only be summoned in one of three rooms randomly chosen at round start. Drawing the summon rune takes 45 seconds and creates a weak shield around the caster but alarms the entire station of your location, so prepare to fight. After it's drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar'Sie herself. Once the rune has been activated, 4 bloodstones will appear throughout the station. One of the surviving bloodstones will be chosen as the Anchor from which Nar-Sie in come. Protect it with your life, or the cult loses. | ||
==The Cult Master and You [[File:Cultist.png|32px]]== | ==The Cult Master and You [[File:Cultist.png|32px]]== | ||
The Cult Master is the leader of your cult, the main driving force behind your goal to summon Nar-Sie. The Cult Master has access to a wide variety of abilities to assist the cult in achieving its goals. Make sure to protect and serve him/her at all costs, as they are the key to the cult's success! | The Cult Master is the leader of your cult, the main driving force behind your goal to summon Nar-Sie. The Cult Master has access to a wide variety of abilities to assist the cult in achieving its goals. Make sure to protect and serve him/her at all costs, as they are the key to the cult's success! | ||
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*Do not use your spells on those you know have holy melons. It will be nullified so it's best to engage these targets with your sword or dagger. | *Do not use your spells on those you know have holy melons. It will be nullified so it's best to engage these targets with your sword or dagger. | ||
*You must make sure there is a soul in the soul stone, or nothing will happen when you press a construct with it. | *You must make sure there is a soul in the soul stone, or nothing will happen when you press a construct with it. | ||
*1 minute is taken off of the Anchor Bloodstone timer for every standing bloodstone on station. | |||
==Nar-Sie == | ==Nar-Sie == | ||
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