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(→A Friendly Wizard: Friendly wizards are not encouraged and this section is very misleading) |
(→Rituals: adds Summon Portal Storm) |
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|Summon Ghosts||Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you.||0 | |Summon Ghosts||Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you.||0 | ||
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|Summon Portal Storm||Terrorize the crew with a portal storm! Whatever crawls out of these portals will be a threat not just to the crew, but you as well!||3 | |||
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|Curse of Madness||Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4 | |Curse of Madness||Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4 | ||
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==Faithful Apprentice== | ==Faithful Apprentice== | ||
You can select an artifact contract from your spellbook which will allow you to solicit the assistance of a <s>helpful</s> apprentice wizard. Using this contract will select a ghost who has the wizard role enabled and spawn them as your assistant. If no ghosts are available when the contact is used, it will remain usable until one is found. If you do keep yours around note that contracts can be used by non-wizards too. If you change your mind, you can click on your spellbook with an unused contract to refund your spent spell point. When you use the contract you are able to choose from four sets of two spells for the apprentice to learn. | You can select an artifact contract from your spellbook which will allow you to solicit the assistance of a <s>helpful</s> apprentice wizard. Using this contract will select a ghost who has the wizard role enabled and spawn them as your assistant. If no ghosts are available when the contact is used, it will remain usable until one is found. If you do keep yours around note that contracts can be used by non-wizards too. If you change your mind, you can click on your spellbook with an unused contract to refund your spent spell point. When you use the contract you are able to choose from four sets of two spells for the apprentice to learn. |