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(→Abilities: *squid noises*) |
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Great for crowd control, or if people keep dragging your target away from you. | Great for crowd control, or if people keep dragging your target away from you. | ||
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== Minor Passive Upgrades == | == Minor Passive Upgrades == | ||
While pressing the mutate Hud you can also find upgrades in the menu. These unlike abilities are passive buffs that will change how your abilities work, how you react to certain objects, and make you a lot more versatile and lethal. | While pressing the mutate Hud you can also find upgrades in the menu. These unlike abilities are passive buffs that will change how your abilities work, how you react to certain objects, and make you a lot more versatile and lethal. | ||
* '''Electrocharged tentacle''' - 3 soul points - Upgrades your starting ability to knock someone over into shocking them, knocking them down unconscious for a little while, so they don't see you crawling into their head. | * '''Electrocharged tentacle''' - 3 soul points - Upgrades your starting ability to knock someone over into shocking them, knocking them down unconscious for a little while, so they don't see you crawling into their head. | ||
* '''Efficient chemical glands''' - 2 soul points - Increases your passive chemical regeneration from 2 to 4. | * '''Efficient chemical glands''' - 2 soul points - Increases your passive chemical regeneration from 2 to 4. | ||
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* '''Precise probosci''' - 1 soul point - Lets you take control over host's brain noticeably faster. | * '''Precise probosci''' - 1 soul point - Lets you take control over host's brain noticeably faster. | ||
* I'''nsulated probosci''' - 2 soul points - Increases time it takes for a mind-controlled host to regain control over their body. Doesn't affect the effect of body control being returned to host in reaction to being hit. | * I'''nsulated probosci''' - 2 soul points - Increases time it takes for a mind-controlled host to regain control over their body. Doesn't affect the effect of body control being returned to host in reaction to being hit. | ||
== Combating the Squid == | |||
Horror is extremely vulnerable when outside of a host. Try baiting it out then smashing it down. One can also be surgically removed out of your head via "organ manipulation" surgery. Try to keep it away from vents, pull or push it away. Remember to also weld vents inside the surgery room while trying to remove a confirmed victim with an Eldritch Horror inside their head or they will easily leave the body in the middle of the surgery and go into the vents, also don't forget to have a partner to watch over you as the Eldritch Horror can easily slip into you while you're conducting the surgery. | |||
== "This is just like my japanese animes!" == | |||
The Eldrich Horror can also be created through the use of a Traitor curator with their uplink. After this is done you are '''Mindslaved''' to the curator. You must follow all their '''commands to the dime'''. if they tell you to die in a ring of fire, '''''you make sure to put up a show.''''' As your Traitor's sidekick, ''you'' can (hopefully) provide a very useful and versatile ally, being able to heal them, equip them with a deadly weapon, control other people and more. | |||
The Traitor curator also will get a special horn that will automatically recall you. Be warned if the horn is used by anyone else other than your originally master it will break after use. |
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