Chaplain: Difference between revisions

328 bytes added ,  20:55, 3 January 2022
Adds the Old Gods rituals and the two missing ones for Technophile
(added the 3 missing sects to the wiki)
(Adds the Old Gods rituals and the two missing ones for Technophile)
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{{Disclaimer}}
{{Disclaimer}}
{{JobPageHeader
{{JobPageHeader
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*'''Founder Kit of the Black Templars''' – A moderately armored Black Templar Chaplain Hardsuit and three slightly lighter armored Black Templar Follower hardsuits
*'''Founder Kit of the Black Templars''' – A moderately armored Black Templar Chaplain Hardsuit and three slightly lighter armored Black Templar Follower hardsuits
===Altar of Gods===
===Altar of Gods===
Attacking it with your bible will allow you to choose a sect. Currently, there are only three:
Attacking it with your bible will allow you to choose a sect. Currently, there are six:
(Favor represents how much/what type of materials you need for 1 Favor.)
(Favor represents how much/what type of materials you need for 1 Favor.)
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|Technophile
|Technophile
|
|A sect oriented around technology.
|Heals 5 points of each type of damage, but only for silicons and robotic limbs. It also charges.
|Heals 5 points of each type of damage, but only for silicons and robotic limbs. It also charges.
|1.5 kJ (power cell)
|1.5 kJ (power cell)
|350 Favor = Android conversion
| 50 Favor = Creates a bot
200 Favor = Get an implant
 
350 Favor = Android conversion
|-
|-
|Cult of St. Credit
|Cult of St. Credit
|
|A cult oriented around money.
|Same healing as the [[#Holy_Book|default]], but charges whoever is being healed 10 credits and won't heal if they don't have enough. It also plays a cash register sound effect each time it heals.
|Same healing as the [[#Holy_Book|default]], but charges whoever is being healed 10 credits and won't heal if they don't have enough. It also plays a cash register sound effect each time it heals.
|1 credit (holochip)
|1 credit (holochip)
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|-
|-
|Children of Kudzu
|Children of Kudzu
|
|A sect dedicated to plants.
|
|
|A grown crop
|A grown crop
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|-
|-
|Gathering of the Old Gods
|Gathering of the Old Gods
|
|A sect dedicated to the Old Gods.
|
|
|Meat
|Meat
|
|50 Favor = Creates a knife
 
150 Favor = Creates a piece of ruinous metal
 
2,000 Favor = Turns someone into a ruinous metal golem
|-
|-
|Ever-Burning Candle
|Ever-Burning Candle
|A sect dedicated to candles.
|
|
|
|A burning corpse
|A burning corpse
| 200 Favor = 5 candles that never melt
|200 Favor = 5 candles that never melt
1,000 = Make a piece of clothing fireproof
1,000 = Make a piece of clothing fireproof
|}
|}
==Becoming a Prophet==
==Becoming a Prophet ==
Every chaplain needs their own religion. While you can use one that already exists, whether it's something real like Christianity or Zoroastrianism or one unique to SS13 like Ratvarianism or the Cult of the Honkmother, sometimes it's fun to come up with your own.
Every chaplain needs their own religion. While you can use one that already exists, whether it's something real like Christianity or Zoroastrianism or one unique to SS13 like Ratvarianism or the Cult of the Honkmother, sometimes it's fun to come up with your own.


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*Is your religion organized? Does it have a leader?
*Is your religion organized? Does it have a leader?
*How do "normal" people relate to the divine? What are they expected to do?
*How do "normal" people relate to the divine? What are they expected to do?
*How do the clergy relate to the divine? What are they expected to do? Are there multiple types, each expected to fill their own roles?
* How do the clergy relate to the divine? What are they expected to do? Are there multiple types, each expected to fill their own roles?
*How do people join the religion? What do they need to do or have to join?
* How do people join the religion? What do they need to do or have to join?
==Duties==
== Duties==
Individual chaplains are free to invent their own specific rituals, but there are some matters shared across all types of chaplain, such as:
Individual chaplains are free to invent their own specific rituals, but there are some matters shared across all types of chaplain, such as:
*'''Funerals''' – You have a stock of coffins, burial garments, a mass driver, and a crematorium. To properly "bury" someone, strip them of all of their equipment (save for their ID), set those off to the side or return it to the departed's former department, dress them in the burial garments, and put them in a coffin. From here, you may hold a proper funeral in the chapel (be sure to announce it over the radio in advance) and have someone (or a few people) perform an eulogy, after which you should either use the mass driver to launch the coffin into space or cremate the body and put the resulting ashes in an urn from the ChapDrobe.
*'''Funerals''' – You have a stock of coffins, burial garments, a mass driver, and a crematorium. To properly "bury" someone, strip them of all of their equipment (save for their ID), set those off to the side or return it to the departed's former department, dress them in the burial garments, and put them in a coffin. From here, you may hold a proper funeral in the chapel (be sure to announce it over the radio in advance) and have someone (or a few people) perform an eulogy, after which you should either use the mass driver to launch the coffin into space or cremate the body and put the resulting ashes in an urn from the ChapDrobe.
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Rust heretics spread their rust across the station in a variety of ways, slowly healing on rusted tiles, and can destroy most structures as well as armor that you are wearing. Rust heretic blades inject you with poisonous eldritch water, and have unlimited smoke grenades. When a rust heretic ascends, they will heal incredibly quickly on rust tiles as well as having self spreading rust. Rust heretics are weak to stuns and as such can usually easily be stunned and killed while you get the chance to do damage.  
Rust heretics spread their rust across the station in a variety of ways, slowly healing on rusted tiles, and can destroy most structures as well as armor that you are wearing. Rust heretic blades inject you with poisonous eldritch water, and have unlimited smoke grenades. When a rust heretic ascends, they will heal incredibly quickly on rust tiles as well as having self spreading rust. Rust heretics are weak to stuns and as such can usually easily be stunned and killed while you get the chance to do damage.  
=== And More===
===And More===
If [[admin|your god(s)]] hate you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Use holy water to prevent their movement and check places with corpses to see it harvesting souls. When it's dead, don't forget to disperse the ashes.
If [[admin|your god(s)]] hate you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Use holy water to prevent their movement and check places with corpses to see it harvesting souls. When it's dead, don't forget to disperse the ashes.
==Tips==
==Tips==
*Your bible doesn't just store bottles of booze. It can actually hold a great deal of things, from decks of cards to food to even certain null rods.
*Your bible doesn't just store bottles of booze. It can actually hold a great deal of things, from decks of cards to food to even certain null rods.
*Due to the Mass Driver working on just about anything that can fit on top of it, [[Curator|some]] may want to use it to quickly reach distant ruins.
*Due to the Mass Driver working on just about anything that can fit on top of it, [[Curator|some]] may want to use it to quickly reach distant ruins.
*Your incinerator will not work without power and can be destroyed. Also make sure whoever you burn does not have important items because those will be destroyed too.
* Your incinerator will not work without power and can be destroyed. Also make sure whoever you burn does not have important items because those will be destroyed too.
*Hitting a water tank with your bible converts the entire tank's water into holy water.
*Hitting a water tank with your bible converts the entire tank's water into holy water.
*While it is true that with a null rod you are immune to most magic it can also counter some types of magic and instead force the spell on the person who cast it.
* While it is true that with a null rod you are immune to most magic it can also counter some types of magic and instead force the spell on the person who cast it.
*During any cult or heretic round you can use your book to get rid of ritual markings.
*During any cult or heretic round you can use your book to get rid of ritual markings.
*'''DO NOT USE RANDOM BODIES WITHOUT SOULS/SSD FOR RITE SACRIFICES.'''
*'''DO NOT USE RANDOM BODIES WITHOUT SOULS/SSD FOR RITE SACRIFICES.'''
*Your null rod gives you magic resistance, not you. If you lose it, you will lose your combat affinity against the paranormal and, if lost and put into the wrong hands of a [[Blood Cult|certain book club]], it could spell the doom of everyone.
*Your null rod gives you magic resistance, not you. If you lose it, you will lose your combat affinity against the paranormal and, if lost and put into the wrong hands of a [[Blood Cult|certain book club]], it could spell the doom of everyone.
== The Inquisition ==
==The Inquisition==
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, which gives you a leg up - you don't have to purchase a weapon unless you want to. Also don't forget that your bible is a useful storage compartment that won't attract suspicion (but does frequently get searched). You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, which gives you a leg up - you don't have to purchase a weapon unless you want to. Also don't forget that your bible is a useful storage compartment that won't attract suspicion (but does frequently get searched). You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.


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