Security Officer: Difference between revisions

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Revamped Security Tips/Re-worded Tips/Fixed grammar/Deleted old information repeating- A'lot more will be added to the less filled subjects just setting the template for now//Orca Cora
(More security tips more directed to Xenos this time around!)
(Revamped Security Tips/Re-worded Tips/Fixed grammar/Deleted old information repeating- A'lot more will be added to the less filled subjects just setting the template for now//Orca Cora)
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===[[Game_Modes#Cult|Cult: Eldritch Criminal Scum]]===
===[[Game_Modes#Cult|Cult: Eldritch Criminal Scum]]===
Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The [[Chaplain]] will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, standard procedure about searches and loyalty implants applies. For more tips, read the [[Cult_magic#Fighting_the_Cult|cult guide]].
Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The [[Chaplain]] will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, standard procedure about searches and loyalty implants applies. For more tips, read the [[Cult_magic#Fighting_the_Cult|cult guide]].
==Tips==
==Tips==
*Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
'''Security Gear'''
*The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets.
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*Hold [[handcuffs]] and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
*When dealing with [[Xenos|Xeno]] threats, always wear a Riot Helmet. This will prevent [[Xeno|face huggers]] from pouncing on your head and making you just another victim. Additionally, Disablers have no effect on [[Xenos]], while energy guns in lethal mode are devastating to them, as is any heat or fire.
* Your jackboots can hide small useful tools like screwdrivers or knives!
*Both your disablers and your helmet can be equipped with flashlights. This is also true for both basic and advanced energy weapons. A good way to make those maintenance patrols a little less terrifying.
* You can use a [[screwdriver]] on a [[flashbang]] to swap between three fuse settings: 5 seconds, 3 seconds, and Instant. All flashbangs start at 5 seconds but 3 seconds is a lot more viable and effective in most cases than the 5 second fuse.
*[[Wirecutters|Wire cutters]] can free criminals who are handcuffed with zipties and regular handcuffs can be destroyed if someone uses the Jaws of Life cutting mode upon it.
*After dealing with a criminal who has deployed a type of [[EMP]], make sure to check your [[Clothing and Accessories|Security Radio Headset]], [[Suit sensors]], and gear. Put your headset in your hand and click it to reactivate your channels and left click your suit and select "Suit sensors" Tab to turn them back on. Lastly, make sure to drop by Brig and recharge or replace your nonfunctional gear.
*Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze [[Hulk|hulks]], so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots in total.
*Filling half of the [[Pepperspray|pepper spray]] with wielding fuel and having a [[Zippo lighter|zippo]] in your pocket is a pretty flammable thing. It gives a lot of grief to [[Xenos|xenos]], if they are horribly [[Robust|unrobust]].
*EMP'ed [[Stun Baton|stun batons]] only lose 10% charge, can be a life saver (not that you get EMP'ed often).
*[[Riot Shields|Riot shields]] have a good chance to block melee attacks, even hugs. In addition, Riot Shields completely protect against xeno jump attacks and can block their disarming. If you are fighting them, bring a Riot Shield.
*The [[Riot Armor|Riot Suit]] gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. [[Ablative Armor Vest|The Reflective]] is the same, except for lasers. The [[Bulletproof Vest|bulletproof armor]] is the same as the other two, but protects against bullets.
*Armor is a lifesaver, even the base officer's armor, along with your regular sec issued shirt, which also gives amour.
*If you're wearing [[Security HUD|Sechud]] glasses and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool, you can even add reasons why they're wanted by clicking the "add crime" link.
*If you're wearing sunglasses of any type along with your standard-issue bowman headset, you will not be stunned by flashbangs at all.
*If you're wearing sunglasses of any type along with your standard-issue bowman headset, you will not be stunned by flashbangs at all.
*If you're wearing sechud glasses and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool you can even add why they're wanted by clicking the add crime link.
*Always bring and wear your [[HUDSunglasses|Hudglasses.]] These help you mark criminals, update records, and add notes, along with giving you valuable protection. Without them, any [[Assistant|smuck]] will be able to decapitate you within seconds with a simple flash.
*You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again.
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*Loyalty implants prevent someone from being converted to a revolutionary and deconvert existing revolutionaries. They also prevent someone from being brought into a cult but do not decult those tainted by the Dark Lord's power.
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*If you are cloned you lose your loyalty implant.
'''Security Consoles'''
*As a Security Officer, when you see someone set to arrest, friendly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stun them if they refuse.
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*You can retrieve the MMI from a beaten-to-death cyborg by welderbombing it, if you want it to fess up to who the potato is that subverted him and you don't have access to the robotics console.
*While using the [[Security Cameras (Console)|Security Cameras Console]], you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can then get a picture of a suspect for your wanted papers.
*Armor is a lifesaver, even the base officer armor.
*The [[Security Records Console]] is the back bone of security management. With this, you can keep track of criminals, what crimes they have already committed, set people to various different statuses, and give detailed notes. <s>'''Always put a note on why someone is set to be arrested!'''</s> It also comes with a fingerprint database for [[Detective|Detectives]], along with the ability to delete deceased crew members' security records'''.'''
*Examining shell casing tells you what kind of ammo it is. .38? Detective. .357? Traitor. 12mm? Nuke ops. ADDED: .357 and 12mm could also point to a wizard round. .38 for that matter, too.
*The [[Prisoner Management Console]] is used for locating persons implanted with a tracking implant. Shows location and an option to send a message straight into their minds. It is also used to give [[Identification Card|Prisoner IDs]] goals in the [[Labor Camp]], to buy their freedom. You can also use it to track the amount of points the prisoner has collected.
*Once you have a combat mech, the only two things that can stop you is high level antags (wiz / nuke ops / ninja), toxins, and Ion Rifles (R&D can make them and there is one in the Armory). Deal with all of these, and you’re a god among men. And yes, a hulk is shit against a Gygax spamming ac 2 SMG fire as well as KO punching him at close range. And no, xenos are shit against a Gygax due to the KO punch then ac 2 SMG fire.
*Prisonner Shuttle Console/Labor Shuttle Console controls the Gulag Shuttle.
*Gygax, set to harm intent: KO punch. And Gygax can overload in order to go at SANIC SPEED, so it can retreat at the cost of some damage.
*[[Security Cameras (Console)|Security Camera Consoles]] can track borgs, AI shells, and the body cameras of officers who have one on the same channel.
*Riot shields have a good chance block melee attacks, even hugs.
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*In addition, Riot Shields completely protect against Alien jump attacks and can block their disarms. If your fighting Aliens bring a Riot Shield.
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*EMP'ed stun batons only lose 10% charge, can be a life saver (not that you get EMP'ed often).
'''Security Fortification and Structures'''
*While using the security cameras console you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can finally get a picture of a suspect for your wanted papers.
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*Mesons can detect bombs.
*Did the [[Warden]] put an air-lock brace in a bad spot and not know how to bring it down? Get a [[screwdriver]] and a [[wrench]]. Open it up with the screwdriver, then use the wrench and it will pop off and can be placed somewhere less obstructive.
*Soap will keep you down for about 3-4 seconds. Peels for about 8 seconds. Water slips for about 10 seconds . Detective’s revolver for ~10 seconds. Egun stun is about 10 Seconds. It takes about 4 seconds to cuff someone.
*You can move [[Security Items|Rechargers]] by wrenching them and dragging them behind you and wrenching them back down to work again.
*Unrobust? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you and set them to arrest and Beepsky will ensure you never get robusted again.
*The Smoke Machine located in the room behind the warden's office can pump out chemical deterrents into the air when wrenched. It is very vital in the dire moments of a brig siege.
*Security Camera consoles can track borgs, AI shells, and the body cameras of officers who have one.
*[[Portable Flash]] located further in the armory can be wrenched into place and will flash and blind anyone who runs past them. It is useless against people who have flash protection and does not activate when people are walking, and requires a new [[flash]] when the one inside burns out from extensive use. It requires a screwdriver to do this.
*You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
*Barrier grenades can be deployed to prevent entry in an instant. Ask the [[Warden]] for these if they haven't already put them in the [[Brig|brig somewhere.]]
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'''Contraband Searching and Arresting'''
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*As a Security Officer, when you see someone set to be arrested, kindly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of "SHITCURITY" and "HELP ME". You can always stun them if they refuse.
*You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes.
*You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes.
*Filling half of the pepper spray with wielding fuel and having a zippo in pocket is pretty flamy thing, it gives a lot of fun to aliens if they are horribly unrobust.
*Alt-clicking bags and boxes allows you to see their contents without having to take everything out of the bag one at a time, which can greatly speed up the search process.
*PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
*Examining a shell casing tells you what kind of ammo it is.
*Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.
*Mesons goggles can detect bombs and hidden passageways, while a T-Ray Scanner can help you spot contraband bags under the floor tiles.
*After dealing with a criminal who has used a type of EMP make sure to check your Sec headset and reactivate the channels that are off since a EMP can forcefully turn these off. 
*When you are searching someone, make sure to check their pockets and hands by dragging their sprite onto yours.
*Wire cutters can free criminals who are handcuffed with zipties and regular handcuffs can be destroyed if someone uses the Jaws of Life cutting mode upon it.
*Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
*Pair cybernetic shielded eyes from robotics with security night-vision goggles and now you can see in the dark and still keep your eye protection.
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*You can use a screwdriver on a flashbang to swap between three fuse settings: 5 seconds, 3 seconds, and Instant. All flashbangs start at 5 seconds but 3 seconds is a lot more viable and effective in most cases than the 5 second fuse.
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*If you EMP a traitor with a Chameleon Kit on it will malfunction and rapidly change to multiple clothes for a few moments. Wardrobe malfunction!
'''Beepsky the drone of Space Law'''
*Did the warden put an air-lock brace in a bad spot and doesn't know how to bring it down? Get a screwdriver and a wrench. Open it up with the screwdriver, then use the wrench and it will pop off and can be placed somewhere less obstructive.
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*Following the chain of command is very important and can save you a lot of trouble when dealing with the gods. If you are not sure about following an order, ask a higher up about it or make an admin help. Better safe than sorry.
*If HoS were to go down in the line of duty permanently it is up to the [[Warden]] to take their mantle, unless the warden delegates it to a trusted sec officer with captain's grace.
*Both your disablers and your helmet can be equipped with flashlights. This is also true for both basic and advanced energy weapons. A good way to make those maintenance patrols a little less terrifying.
*Your jackboots can hide small useful tools like screwdrivers or knives!
*When Beepsky is chasing down a suspect, he may open doors that aren't supposed to be opened. While in chase mode, he will also knock down those who get in the way of his path of justice.
*When Beepsky is chasing down a suspect, he may open doors that aren't supposed to be opened. While in chase mode, he will also knock down those who get in the way of his path of justice.
*When dealing with [[Xenos|Xeno]] threats, always wear a Riot Helmet. This will prevent [[Xeno|face huggers]] from pouncing on your head and making you just another victim. Additionally, Disablers have no effect on [[Xenos]], while energy guns in lethal mode are devastating to them, as is any heat or fire.
*Unrobust? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you, and set them for arrest. Beepsky will ensure you never get robusted again.
*You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
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'''Outsourced department equipment'''
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*Pair cybernetic shielded eyes from robotics with security night-vision goggles and now you can see in the dark and see HUD status while still keeping your eye protection.
*Gygax set to harm intent results in a KO punch. A Gygax can overload in order to go at wall shattering speeds, so it can retreat at the cost of some damage or smash through an entire [[Blood Cult|Cult base]].
*Once you have a [[Mechs|combat mech]], the only two things that can stop you are high level antags ([[Wizard|wiz]]/[[Nuclear Operative|nuke ops]]/[[Space Ninja|ninja]]), [[toxins]], and [[Ion rifle|Ion Rifles]] (R & D can make them and there is one in the Armory). Deal with all of these, and you’re a god among men.
*You can retrieve the brain from a MMI by deconstructing it with tools or blowing up the borg via a borg control console, which requires RD or Captains Access.
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'''Mind shields Implants'''
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*Mind shield implants prevent someone from being converted and can deconvert people who have fallen into the grasp of certain antags. They will be your indicator of friend and foe when the station is in complete chaos. While they can do these things, mind shields don't work against certain [[Blood Cult|evils]] and require more specific procedures.
*Security officers, [[Warden]], [[Detective]], [[Head of Security|HoS]], and [[Captain]] are all forced to start with mind shields.


{{Jobs}}
*If you are cloned, you lose your loyalty implant and must report to [[Head of Security|HoS]] or [[Warden]] for a new one immediately.
*Mind shields provided by nanites do not work the same as the one in your armory and can not deconvert crew.
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<div class="mw-collapsible mw-collapsed" style="float:left;">{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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