Chubbygummibear

Joined 26 July 2019
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''Born on the planet of Phytosia, you are a distant relative of a vestige of humanity long discarded. You are a humanoid plant''
''Born on the core-worlds of G-D52, you are a distant relative of a vestige of humanity long discarded. Symbiotic plant-cells suffuse your skin and provide a protective layer that keeps you alive, and affords you regeneration unmatched by any other race.''
''Your physiology is similar, but fundamentally different to a normal carbon life form. The chlorophyll in your epidermis provides passive nourishment and regeneration in light, but your biological processes rely on some degree of light being present at all times.''
''Darkness is your greatest foe. Even the cold expanses of space are lit by neighbouring stars, but the darkest recesses of the station's interior may prove to be your greatest foe. '' ''Stripped of light, you will wither and die. Heat and flame are even greater foes, as your epidermis is combustible.''
''Be warned: you will perish quickly should you become so wounded that you lose consciousness in an area void of any meaningful light source.''
=History=
TBD
=Roleplay=
TBD
=Gameplay=
=Gameplay=
==Benefits==
==Naming Conventions==
The most significant benefit of phytosians is their innate regeneration in light. The regeneration heals toxin, oxygen, brute, and burn damage. It does not work while the phytosian is unconscious, so it will not save you from hard crit, and is balanced by significantly increased damage from many sources and reduced movement speed. In darkness, a phytosian will slowly take oxygen damage until they die or find a sufficient light source. Containers like lockers, morgues, and disposal chutes are too dark for phytosians to survive in for long periods without the area being lit externally.
Phytosians are often named after various plant species and also usually relate to their color. An orange Phytosian might be named Carrot, or a yellow Phytosian Daisy. However, since Phytosians are also potentially individuals who have been replica pod cloned, you may have a Human, Lizard, or even Ethereal name.
* When thralled by a shadowling, phytosians lose their innate healing in light and damage from darkness, and instead regenerate slowly when within three tiles of a shadowling.
== Racial Benefits==
The most significant benefit of Phytosians is their innate regeneration in light. The regeneration heals toxin, oxygen, brute, and burn damage. It does not work while the Phytosian is unconscious, so it will not save you from hard crit, and is balanced by significantly increased damage from many sources and reduced movement speed. In darkness, a Phytosian will slowly take oxygen damage until they die or find a sufficient light source. Containers like lockers, morgues, and disposal chutes are too dark for Phytosians to survive in for long periods without the area being lit externally.
*When thralled by a shadowling, Phytosians lose their innate healing in light and damage from darkness, and instead regenerate slowly when within three tiles of a shadowling.


* Light also provides nutrition for the phytosian. During most rounds, a phytosian will never have to eat, and if you manage to survive long periods in darkness, you will become extremely hungry and slower as a result.
*Light also provides nutrition for the Phytosian. During most rounds, a Phytosian will never have to eat, and if you manage to survive long periods in darkness, you will become extremely hungry and slower as a result.


* When inside of a mech, the overall damage regeneration of a phytosian is reduced, and toxin damage regeneration is cut in half.
*When inside of a mech, the overall damage regeneration of a Phytosian is reduced, and toxin damage regeneration is cut in half.
Phytosians are part of the "plants" and "vines" factions, making killer tomatoes, pine trees, and venus human traps passive toward them.
Phytosians are part of the "plants" and "vines" factions, making killer tomatoes, pine trees, and venus human traps passive toward them.
==Drawbacks==
==Racial Drawbacks==
Phytosians take twice as much burn damage from most sources, double damage from acids, and 50% more damage from heat and cold. At very low and very high temperatures, including those found in cryo, phytosians will not heal from light, making cryo potentially deadly if there is no cryoxadone present.
Phytosians take twice as much burn damage from most sources, double damage from acids, and 50% more damage from heat and cold. At very low and very high temperatures, including those found in cryo, Phytosians will not heal from light, making cryo potentially deadly if there is no cryoxadone present.


When attacked by a goat, a phytosian will instantly have their struck body part dismembered, or in the case of the torso, organs spilled.
When attacked by a goat, a Phytosian will instantly have their struck body part dismembered, or in the case of the torso, organs spilled.


Phytosians move slightly slower than an average human, making them potentially unable to escape a persistent attacker.
Phytosians move slightly slower than an average human, making them potentially unable to escape a persistent attacker.


If mood is enabled, a phytosian will often receive the "I'm so fat" negative moodlet, making them slower than usual.
If mood is enabled, a Phytosian will often receive the "I'm so fat" negative moodlet, making them slower than usual.
==Chemical Effects==
==Chemical Effects==
Phytosians have many unique reactions to fertilizers and other related reagents in their system.
Phytosians have many unique reactions to fertilizers and other related reagents in their system.
*Plant-B-Gone deals toxin damage.
*Plant-B-Gone deals toxin damage.


*Saltpetre heals burn and toxin damage
* Saltpetre heals burn and toxin damage


*Ammonia heals brute and burn damage
*Ammonia heals brute and burn damage
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*Robust Harvest heals toxin damage, but causes toxins to last twice as long as normal in phytosian's systems.
*Robust Harvest heals toxin damage, but causes toxins to last twice as long as normal in phytosian's systems.


*Left-4-Zed heals burn damage, but causes toxin damage and harmful mutations in phytosians, similar to unstable mutagen.
*Left-4-Zed heals burn damage, but causes toxin damage and harmful mutations in Phytosians, similar to unstable mutagen.


*EZ-Nutriment heals toxin and oxygen damage and stabilizes phytosians in critical condition. It is also addictive at 15u, with withdrawal causing oxyloss.
*EZ-Nutriment heals toxin and oxygen damage and stabilizes Phytosians in critical condition. It is also addictive at 15u, with withdrawal causing oxyloss.


*Diethylamine heals brute, burn, toxin, and oxygen damage but overdoses at 20u, causing heavy toxin damage.
*Diethylamine heals brute, burn, toxin, and oxygen damage but overdoses at 20u, causing heavy toxin damage.
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*Alcoholic drinks cause brain damage, toxin damage, and confusion, in addition to their normal effects. Strong drinks, such as Beepsky smash, cause much heavier toxin damage and extreme sleepiness if they stay in a phytosian's system at high levels for an extended period.
*Alcoholic drinks cause brain damage, toxin damage, and confusion, in addition to their normal effects. Strong drinks, such as Beepsky smash, cause much heavier toxin damage and extreme sleepiness if they stay in a phytosian's system at high levels for an extended period.
=Lore=
=Lore =
=History=
Native to their home world Phytosia
=Roleplay=
TBD
TBD
{{Jobs}}
{{Jobs}}
[[Category:Lore]]
[[Category:Lore]]