Surgery: Difference between revisions

118 bytes removed ,  03:30, 21 August 2021
removes outdated cringecode references also you guys LOST step 3 how do you just LOSE step 3 is it ??? or what step 4 isn't profit so ?????????????????????
m (Changes step number typo)
(removes outdated cringecode references also you guys LOST step 3 how do you just LOSE step 3 is it ??? or what step 4 isn't profit so ?????????????????????)
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For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.
=Surgery Success Chances=
=Surgery Success Chances=
Surgery success chances follow the following formula: ''(Surface + Chem - Awake Penalty) * Tool Success Chance''
Surgery success chances follow the following formula: ''(Surface + Chem) * Tool Success Chance''


Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with a bed on it won't have the Surface value be 50%, but instead 70% due to the bed. This applies even if they aren't buckled to the bed).
Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with both a table and a bed will take the table's 80% over the bed's 70%. This applies even if they aren't buckled to the surface).


Chem refers to any applied chemicals sprayed, splashed, dropped, inhaled, or otherwise not intravenously applied onto the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.
Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.


Awake Penalty is a penalty given to the surgery should the patient not be sedated. Proper sedation (Anaesthetic or drowsiness onset by morphine) will completely negate this penalty. Painkillers (Miner's Salve, the drink Painkiller) will only halve this penalty.
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.


Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.
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Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and a '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and a '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.


Step 4: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place '''drapes''' or '''bedsheet''' over the part of body you are operating.
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place '''drapes''' or '''bedsheet''' over the part of body you are operating.
 
Step 4 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.


Step 5: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.
Step 5: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.
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Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.
Step 7.1 [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.


*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.