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(Reworked some sections on what you will actually do, added a section on positronic brains, added a section talking about how you can research your own stuff, more changes to come.) |
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The Roboticist's job is to maintain the system's cybernetic sevitors, including borgs and various bots that they can create. When provided with resources, they can construct powerful Exosuits.[[File:Robotics.png|300px|thumb|alt=Robotics|[[Robotics and Mech Bay]]]]<br> | The Roboticist's job is to maintain the system's cybernetic sevitors, including borgs and various bots that they can create. When provided with resources, they can construct powerful Exosuits.[[File:Robotics.png|300px|thumb|alt=Robotics|[[Robotics and Mech Bay]]]]<br> | ||
'''Bare minimum requirements:''' Build and maintain cyborgs. | '''Bare minimum requirements:''' Build and maintain cyborgs. | ||
==The Lab== | ==The Lab== | ||
[[Robotics and Mech Bay|Robotics]] is your home as a Roboticist. It contains the [[Exosuit Fabricator]]s for the creation of any robotic component you require, a couple cyborg recharge stations, a couple Exosuit recharge stations, tables with multiple sheets of [[glass]], [[metal]], [[power cells|Power Cell]], and a [[coil of wire]], and scattered tables with a [[multitool]], tool boxes, a few [[Flashes|Flash]], a [[crowbar]], a [[proximity sensor]], more scattered power cells, and a [[cell charger]]. Additionally, there are components to make three medbots right off the bat, minus the cyborg arms (make 'em). | [[Robotics and Mech Bay|Robotics]] is your home as a Roboticist. It contains the [[Exosuit Fabricator]]s for the creation of any robotic component you require, a couple cyborg recharge stations, a couple Exosuit recharge stations, tables with multiple sheets of [[glass]], [[metal]], [[power cells|Power Cell]], and a [[coil of wire]], and scattered tables with a [[multitool]], tool boxes, a few [[Flashes|Flash]], a [[crowbar]], a [[proximity sensor]], more scattered power cells, and a [[cell charger]]. Additionally, there are components to make three medbots right off the bat, minus the cyborg arms (make 'em). | ||
Currently robotics has it's very own R&D console! That means you can research your mech n' cyborg technollogy all by yourself, thanks to Tech-Webs. Of course be mindful and do not hamper the scientists job or [[Research Director|someone]] will show up for a beating. | Currently robotics has it's very own R&D console! That means you can research your mech n' cyborg technollogy all by yourself, thanks to Tech-Webs. Of course be mindful and do not hamper the scientists job or [[Research Director|someone]] will show up for a beating. | ||
===Oh God, I Don't Know What To Do! Help!=== | ===Oh God, I Don't Know What To Do! Help!=== | ||
See the [[Guide to robotics]] for a how-to on most things you'll be handling. | See the [[Guide to robotics]] for a how-to on most things you'll be handling. | ||
==THIS HAND OF MINE GLOWS WITH AN AWESOME POWER== | ==THIS HAND OF MINE GLOWS WITH AN AWESOME POWER== | ||
You are going to be building some of the most powerful things on the station, given time and resources from your fellow [[Scientist]]s and the department's best friends, the [[Shaft Miner]]s. | You are going to be building some of the most powerful things on the station, given time and resources from your fellow [[Scientist]]s and the department's best friends, the [[Shaft Miner]]s. | ||
One of the most useful tools for your job is a toolbelt, which allows you to use an otherwise vacant slot to hold an entire cadre of tools. Luckily, every roboticist starts it's shift with one of such, fully stacked so you don't waste your time fetching for supplies. | One of the most useful tools for your job is a toolbelt, which allows you to use an otherwise vacant slot to hold an entire cadre of tools. Luckily, every roboticist starts it's shift with one of such, fully stacked so you don't waste your time fetching for supplies. | ||
It may be a good idea to stop by [[Auxiliary Tool Storage]] as well, for the metal, glass, and potentially another a toolbelt. Return to your den and meet the cyborg that will surely arrive, replace his battery for him and exchange displays of affection via a relay of petting and pinging. Then, law 2 it to get the fuck out. They're keeping you from important work. | It may be a good idea to stop by [[Auxiliary Tool Storage]] as well, for the metal, glass, and potentially another a toolbelt. Return to your den and meet the cyborg that will surely arrive, replace his battery for him and exchange displays of affection via a relay of petting and pinging. Then, law 2 it to get the fuck out. They're keeping you from important work. | ||
==What is my purpose? You mostly augment limbs. Oh my god.== | ==What is my purpose? You mostly augment limbs. Oh my god.== | ||
Ideally you would have a stream of people to turn into cyborgs, but that is rarely the case. If you are visited at all you'll be asked for your extra toolbelts or to put cyborg arms on the armless [[Mime]]. On the off chance that you actually have people that want to be borged, you can [[Surgery|remove their brain]] and insert it into an MMI to then insert into a cyborg shell. | Ideally you would have a stream of people to turn into cyborgs, but that is rarely the case. If you are visited at all you'll be asked for your extra toolbelts or to put cyborg arms on the armless [[Mime]]. On the off chance that you actually have people that want to be borged, you can [[Surgery|remove their brain]] and insert it into an MMI to then insert into a cyborg shell. | ||
==So have you ever seen Evangelion?== | ==So have you ever seen Evangelion?== | ||
Roboticists play an important role in that they pull [[Ghost|bored souls]] from the void to give life to new cyborgs via [[Positronic Brain]]s. Just as you should have a steady queue of cyborg shells, you should have a few brains on the table for them to pop into. It gives dead or late players a chance to play as a cyborg instead of ominously hovering in the Robotics Lab waiting for the Roboticist to finish printing their Ripley. | Roboticists play an important role in that they pull [[Ghost|bored souls]] from the void to give life to new cyborgs via [[Positronic Brain]]s. Just as you should have a steady queue of cyborg shells, you should have a few brains on the table for them to pop into. It gives dead or late players a chance to play as a cyborg instead of ominously hovering in the Robotics Lab waiting for the Roboticist to finish printing their Ripley. | ||
==Life on the Assembly Line== | ==Life on the Assembly Line== | ||
Once you have your stream of cyborg shells, Positronic Brains at the ready, and you have made all your bots, you can now waste valuable time and resources on fancy exosuits. If all of the Shaft Miners died fighting megafauna or R&D is wasting their points researching space pods instead of upgrades, you can use your R&D Console to sneakily wrestle a few exosuit techs out of them before the Research Director yells at you over the radio. | Once you have your stream of cyborg shells, Positronic Brains at the ready, and you have made all your bots, you can now waste valuable time and resources on fancy exosuits. If all of the Shaft Miners died fighting megafauna or R&D is wasting their points researching space pods instead of upgrades, you can use your R&D Console to sneakily wrestle a few exosuit techs out of them before the Research Director yells at you over the radio. | ||
Once some exosuits are researched, sync your fabricator and get building. Just make sure that mining has brought you the metals you need. You will have a love-hate relationship with the R&D lab and its residents. On the one hand they will be inventing fun toys for you, on the other they are taking all that wonderful silver from you that could be going to making a [[Guide_to_robotics#Durand|Durand]]. Once you do get enough ores though, it's smooth sailing. Make exosuits, give them to people with little-to-no authorization, and watch the ensuing chaos from your comfy chair. (No this is bad, angries [[Admins|gods]] and your boss) | Once some exosuits are researched, sync your fabricator and get building. Just make sure that mining has brought you the metals you need. You will have a love-hate relationship with the R&D lab and its residents. On the one hand they will be inventing fun toys for you, on the other they are taking all that wonderful silver from you that could be going to making a [[Guide_to_robotics#Durand|Durand]]. Once you do get enough ores though, it's smooth sailing. Make exosuits, give them to people with little-to-no authorization, and watch the ensuing chaos from your comfy chair. (No this is bad, angries [[Admins|gods]] and your boss) | ||
==Other tips== | ==Other tips== | ||
#Your exosuit fabricators start synced to the Ore Silo. This will pretty much solve any material management you might have had to do before, just make sure that you have enough materials to build what you want before you start. | #Your exosuit fabricators start synced to the Ore Silo. This will pretty much solve any material management you might have had to do before, just make sure that you have enough materials to build what you want before you start. | ||
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#Have a plan before you start building anything huge, like a exosuit (without the circuitry and stock parts, they are useless) | #Have a plan before you start building anything huge, like a exosuit (without the circuitry and stock parts, they are useless) | ||
#Make sure to perform maintenance on cyborgs that come in; Nanotrasen usually doesn't load them with anything but the minimum required power cells and no radio encryption keys | #Make sure to perform maintenance on cyborgs that come in; Nanotrasen usually doesn't load them with anything but the minimum required power cells and no radio encryption keys | ||
#Tech storage is your friend. | #Tech storage is your friend. It has two flashes, two power cells, and insulated gloves. Raiding tech storage can net you a LOT of boards to make all the machines on the station (make an autholate and hack it). | ||
#Ensure you have proper eye protection when you weld, or you'll become blind quickly. | #Ensure you have proper eye protection when you weld, or you'll become blind quickly. | ||
#You can "[[Guide_to_hacking#Cyborgs|hack]]" borgs by exposing his wires with a screwdriver (after removing it's battery). Any roboticist that pulls his weight can reset a borg's module. | #You can "[[Guide_to_hacking#Cyborgs|hack]]" borgs by exposing his wires with a screwdriver (after removing it's battery). Any roboticist that pulls his weight can reset a borg's module. | ||
==Do's and Don'ts== | ==Do's and Don'ts== | ||
'''Do:''' | '''Do:''' | ||
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*Put beacons in all Exosuits lest they get stolen. | *Put beacons in all Exosuits lest they get stolen. | ||
*Recognize that the QM might be more inclined to get you some minerals and toys if you personally go and upgrade his machines alongside building new ones. | *Recognize that the QM might be more inclined to get you some minerals and toys if you personally go and upgrade his machines alongside building new ones. | ||
'''Don't:''' | '''Don't:''' | ||
*Put an MMI in a cyborg shell without making sure it isn't braindead (they can speak you know). | *Put an MMI in a cyborg shell without making sure it isn't braindead (they can speak you know). | ||
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*Go on exosuit rocket launcher rampages 'because you can'. | *Go on exosuit rocket launcher rampages 'because you can'. | ||
*Build an exosuit for anyone who just comes by and asks for one (And won't accept a Tracking Beacon) | *Build an exosuit for anyone who just comes by and asks for one (And won't accept a Tracking Beacon) | ||
*Build cyborgs just to destroy them 2 seconds later. | |||
==Tips== | ==Tips== | ||
* Putting better parts in your robotics fabricator reduces the materials required to build stuff and the time equivalent to increasing the efficiency via materials science, so upgrading at the start helps a lot to get the most out of your starting metal. It stacks with materials science. In particular; the micro laser and manipulators as well as a high materials research will lower amount of materials used. | * Putting better parts in your robotics fabricator reduces the materials required to build stuff and the time equivalent to increasing the efficiency via materials science, so upgrading at the start helps a lot to get the most out of your starting metal. It stacks with materials science. In particular; the micro laser and manipulators as well as a high materials research will lower amount of materials used. | ||
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** tl;dr -- Combat Mechs mostly cost exorbitant amounts of metal - a stack and a half at least in most cases - but not actually that much of anything else. | ** tl;dr -- Combat Mechs mostly cost exorbitant amounts of metal - a stack and a half at least in most cases - but not actually that much of anything else. | ||
* Small robot assemblies can be carried in your backpack. Leaving the final piece out of a robot assembly and slamming it together in your backpack at the site of an issue makes for an effective response. | * Small robot assemblies can be carried in your backpack. Leaving the final piece out of a robot assembly and slamming it together in your backpack at the site of an issue makes for an effective response. | ||
===Tips for Traitoring=== | ===Tips for Traitoring=== | ||
* People can't tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Changed your mechs name to some other mech and you can walk across the station as a conferred traitor. | * People can't tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Changed your mechs name to some other mech and you can walk across the station as a conferred traitor. | ||
* You can load a Medibot with '''any''' chemical mixture. Refer to the mixture in the Traitor Chemist section and they will inject them with said mixture over and over until they die. | * You can load a Medibot with '''any''' chemical mixture. Refer to the mixture in the Traitor Chemist section and they will inject them with said mixture over and over until they die. | ||
==Being an Evil Genius== | ==Being an Evil Genius== | ||
Traitoring as a Roboticist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high station access, and access to tech storage will allow you to get pretty much everywhere,considering that you can have gloves off the bat. And, of course, [[Syndicate Items#Cryptographic_Sequencer|emagging]] any of your basic creations serves to cause havoc and chaos. The toxins kit's contents poured into a single large beaker of an emagged Medibot can create a very dangerous 'helper'. Emagging the cyborgs equips them with a Syndicate lawset, gives them special new tools, and prevents them from being fucked with on a control console. | Traitoring as a Roboticist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high station access, and access to tech storage will allow you to get pretty much everywhere,considering that you can have gloves off the bat. And, of course, [[Syndicate Items#Cryptographic_Sequencer|emagging]] any of your basic creations serves to cause havoc and chaos. The toxins kit's contents poured into a single large beaker of an emagged Medibot can create a very dangerous 'helper'. Emagging the cyborgs equips them with a Syndicate lawset, gives them special new tools, and prevents them from being fucked with on a control console. | ||
If you want to make a cyborg despite having no volunteers, it's never a bad idea to simple drag the body of your last murder victim back to the lab for a debraining - Rarely do people question you once the body is already being operated on. | If you want to make a cyborg despite having no volunteers, it's never a bad idea to simple drag the body of your last murder victim back to the lab for a debraining - Rarely do people question you once the body is already being operated on. | ||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |
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