Paramedic: Difference between revisions

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== The Paramedic's Duty ==
== The Paramedic's Duty ==


The job of the Paramedic is to be a mobile doctor. You do this by traveling light, and carrying disposal medical supplies you get from medical kits and the vendors. 100% of the time you will be looking at the suit sensor page, looking for damaged crewmembers. Your job isn't to go and heal every little boo-boo a crewmember has (Leave that to the doctors and their sleepers) but rather to find crewmembers that have taken a large amount of damage. You will then heal them up so they don't drop dead from blood loss, and get them to medbay. If you see someone is crit, get there, stab them with EpiPens, and get them to medbay. If someone is dead, find them, get their body to medbay. As a paramedic, your supplies are finite. If you toss bruise packs and burn patches at every hurt person, you will eventually run out. Medbay does not have this problem, so always bring your patients to medbay! Alternatively, beg the [[Chief Medical Officer]] for the Medical Budget and order insane amounts of medical supplies from [[Cargo]]. Nobody uses the budget anyways.
The job of the Paramedic is to be a mobile doctor. You do this by traveling light, and carrying disposal medical supplies you get from medical kits and the vendors. 100% of the time you will be looking at the suit sensor page, looking for damaged crewmembers. Your job isn't to go and heal every little boo-boo a crewmember has (Leave that to the doctors and their sleepers) but rather to find crewmembers that have taken a large amount of damage. You will then heal them up so they don't drop dead from blood loss, and get them to medbay. If you see someone is crit, get there, stab them with EpiPens, and get them to medbay. If someone is dead, find them, get their body to medbay. As a paramedic, your supplies are finite. If you toss sutures and mesh at every hurt person, you will eventually run out. Medbay does not have this problem, so always bring your patients to medbay! Alternatively, beg the [[Chief Medical Officer]] for the Medical Budget and order insane amounts of medical supplies from [[Cargo]]. Nobody uses the budget anyways.


== Tools of the Trade ==
== Tools of the Trade ==
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A Paramedic needs to be prepared to heal all types of damage, so bringing lots of meds is a must. This loadout will serve you well, but modify it for whatever threats you face!
A Paramedic needs to be prepared to heal all types of damage, so bringing lots of meds is a must. This loadout will serve you well, but modify it for whatever threats you face!
* '''Clothing''' - Backpack, Medical belt, standard paramedic jacket, jumpsuit and nitrile gloves. Hat optional.
* '''Clothing''' - Backpack, Medical belt, standard paramedic jacket, jumpsuit and nitrile gloves. Hat optional.
* '''Belt Slot''' - Medical belt. Fill with bruise packs, ointments, bandages, and Epipens. Always keep a Health Analyzer in the right-most slot. You can pull items out of and put items into the belt with Shift-E, so having a Health Analyzer in the rightmost slot lets you whip it out fast to check the damage in an instant!
* '''Belt Slot''' - Medical belt. Fill with sutures, mesh, bandages, and Epipens. Always keep a Health Analyzer in the right-most slot. You can pull items out of and put items into the belt with Shift-E, so having a Health Analyzer in the rightmost slot lets you whip it out fast to check the damage in an instant!
* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
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