Hacking: Difference between revisions

937 bytes removed ,  17:10, 18 May 2021
Adds module reset to cyborg section
m (Fixed minor language errors, unified style)
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==Your tools==
==Your tools==
[[File:IGloves.png|link=Insulated Gloves]] '''[[Insulated Gloves]]''' hackables have power lines, and cutting/pulsing these without gloves can harm you. It's possible to hack without them, but it will be slow, painful, and you'll need ointment.
[[File:IGloves.png|link=Insulated Gloves]] '''[[Insulated Gloves]]''' hackables have power lines, and cutting/pulsing these without gloves can harm you. It's possible to hack without them, but it will be slow, painful, and you'll need ointment.


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[[File:Signaler.png|link=Signaler]] '''[[Signaler]]''' can be used as a ghetto alternative to a Multitool and to pulse wires remotly. Attach one on a wire, then use a second signaler to pulse that wire.
[[File:Signaler.png|link=Signaler]] '''[[Signaler]]''' can be used as a ghetto alternative to a Multitool and to pulse wires remotly. Attach one on a wire, then use a second signaler to pulse that wire.
==Hackables==
==Hackables==
===[[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]] [[Airlock]]s===
===[[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]] [[Airlock]]s===
Both internal and external access airlocks are hackable. Wires are randomized at the start of each round, but are standardized across departments, e.g. the bolt wire on the bridge airlock will be the same as the one for the teleporter airlock, but may be different on the bar airlock. Airlocks are probably where you'll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.
Both internal and external access airlocks are hackable. Wires are randomized at the start of each round, but are standardized across departments, e.g. the bolt wire on the bridge airlock will be the same as the one for the teleporter airlock, but may be different on the bar airlock. Airlocks are probably where you'll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.
#Screwdriver in hand, click on the airlock to open the panel and expose the wiring.
#Screwdriver in hand, click on the airlock to open the panel and expose the wiring.
#With multitool, wirecutters, or an empty hand, click on the airlock to access the wiring.
#With multitool, wirecutters, or an empty hand, click on the airlock to access the wiring.
#Fiddle with the wires by pulsing to test each one and cutting what you need to.
#Fiddle with the wires by pulsing to test each one and cutting what you need to.
#Screwdriver the door again to shut the panel. If the panel is open and you don't have a screwdriver, you can open it by using your ID on it.
#Screwdriver the door again to shut the panel. If the panel is open and you don't have a screwdriver, you can open it by using your ID on it.
*There are two main power wires and two backup power wires.
*There are two main power wires and two backup power wires.
*Disabling main power will make the backup work in 10 seconds. Disabling both will make door lose power until something is restored.
*Disabling main power will make the backup work in 10 seconds. Disabling both will make door lose power until something is restored.
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*Disabling safety will make the door close even if there is a human in it.
*Disabling safety will make the door close even if there is a human in it.
*Disabling timing will make it close almost instantly.
*Disabling timing will make it close almost instantly.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
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|Causes the door to close almost instantly after opening.||Restores.||Toggles door timing.
|Causes the door to close almost instantly after opening.||Restores.||Toggles door timing.
|}
|}
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Status window
|+Status window
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====Airlock Strategies====
====Airlock Strategies====
*'''Ghetto hacking''' involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don't have a multi-tool. Note that this is a bad idea if you lack gloves.
*'''Ghetto hacking''' involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don't have a multi-tool. Note that this is a bad idea if you lack gloves.
*'''Open ID restricted doors''' by pulsing a main power wire and then crowbarring it open. If it's bolted, be sure to pulse the bolt wire before you kill the power or you're shit outta luck for a minute. (You can shorten this by cutting and mending the power wire, but by then the power would probably have reset anyway. Still, taking 20 seconds less to unhack the Escape shuttle doors is always good)
*'''Open ID restricted doors''' by pulsing a main power wire and then crowbarring it open. If it's bolted, be sure to pulse the bolt wire before you kill the power or you're shit outta luck for a minute. (You can shorten this by cutting and mending the power wire, but by then the power would probably have reset anyway. Still, taking 20 seconds less to unhack the Escape shuttle doors is always good)
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*'''Use multitools for bolted ''' as they are awesome. First find two wires of importance: the bolts wire, and the main power wire. Pulse a random door to find out the wires. If you get shocked, close that hacking window and move onto another door. Once you got the main power wire, head to an unbolted door, pulse the wire, crowbar it open. You get a larger window of time to crowbar, and you can do it without gloves. If a door is bolted, pulse the bolts wires, and go and cut the power then crowbar it.
*'''Use multitools for bolted ''' as they are awesome. First find two wires of importance: the bolts wire, and the main power wire. Pulse a random door to find out the wires. If you get shocked, close that hacking window and move onto another door. Once you got the main power wire, head to an unbolted door, pulse the wire, crowbar it open. You get a larger window of time to crowbar, and you can do it without gloves. If a door is bolted, pulse the bolts wires, and go and cut the power then crowbar it.


<!-- ==== Secure airlocks ====


Some airlocks are more secure than normal, they may have additional armor and you'll need to do some more steps to access the wiring. There are 3 levels of airlocks<br>
To see the level of airlock just examine it.
* '''Normal security'''
No change
* '''Simple security'''
To create a simple security airlock, use '''metal''' on a normal airlock with an open panel.<br>
No armor change<br>
To access wiring, you need to:
# Open the panel with a '''screwdriver'''
# Slice through the wires protection with a '''welder'''
# You have just converted this airlock to normal
* '''High security'''
To create a high security airlock, use '''plasteel''' on normal airlock with open panel<br>
Armor is multiplied by by 1.5x<br>
To access wiring, you need to:
# Open panel with '''screwdriver'''
# Cut through '''ELECTRIFIED''' protective grille with '''wirecutters'''
# Slice through outer layer of plasteel using '''welder'''
# Remove outer plasteel layer with '''crowbar'''
# Slice through inner layer of plasteel using '''welder'''
# Remove inner plasteel layer with '''crowbar'''
# You have just converted this airlock to normal -->


===[[File:APC2.gif|64px|link=APC]] [[APC]]===
===[[File:APC2.gif|64px|link=APC]] [[APC]]===
Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever's fucking with the power isn't paying attention.
Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever's fucking with the power isn't paying attention.
#Screwdriver in hand, click on APC to open the panel and expose the wiring.
#Screwdriver in hand, click on APC to open the panel and expose the wiring.
#Click with an empty hand to access the wiring.
#Click with an empty hand to access the wiring.
#Fiddle with the wires by pulsing to test each one and cutting what you need to.
#Fiddle with the wires by pulsing to test each one and cutting what you need to.
#Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you've killed the power).
#Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you've killed the power).
*Cover lock prevents the APC from opening. If it's off, you can use a crowbar to open the APC.
*Cover lock prevents the APC from opening. If it's off, you can use a crowbar to open the APC.
*Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.
*Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
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|The 'AI control allowed' light is on.||AI/borgs can interact with APC.
|The 'AI control allowed' light is on.||AI/borgs can interact with APC.
|}
|}
===[[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]]===
===[[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]]===
''I NEED 50,000 RCDS STAT!''
''I NEED 50,000 RCDS STAT!''
#Click on the Autolathe to open it.
#Click on the Autolathe to open it.
#Click on the Autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand.
#Click on the Autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand.
#The window is glitched and won't show what wires are cut, so you better track what wires you modify. There are three important wires, which are randomized. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power, green light is electrocution and blue is hacked options.
#The window is glitched and won't show what wires are cut, so you better track what wires you modify. There are three important wires, which are randomized. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power, green light is electrocution and blue is hacked options.
Have fun accessing some [[Cargo_Office#List_of_items_added_when_hacked|new options]].
Have fun accessing some [[Cargo_Office#List_of_items_added_when_hacked|new options]].
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
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|Options on.||Off.||Short (~30 secs) toggle on.
|Options on.||Off.||Short (~30 secs) toggle on.
|}
|}
===[[File:AirAlarm.png|64px|link=Air_Alarm]] [[Air Alarm]]===
===[[File:AirAlarm.png|64px|link=Air_Alarm]] [[Air Alarm]]===
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.
#Screwdriver to exposes wires.
#Screwdriver to exposes wires.
#Click to display Air Alarm interface and Wiring interface.
#Click to display Air Alarm interface and Wiring interface.
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#*'''Alarm wire''': ''Cutting'' starts the alarm, ''pulsing'' resets the alarm.
#*'''Alarm wire''': ''Cutting'' starts the alarm, ''pulsing'' resets the alarm.
#Screwdriver to close wiring.
#Screwdriver to close wiring.
Disabled ''Air Alarms'' will show no lights.
Disabled ''Air Alarms'' will show no lights.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
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|Starts the alarm.||Nothing||Resets the alarm.
|Starts the alarm.||Nothing||Resets the alarm.
|}
|}
===[[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s===
===[[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s===
{{anchor|Cameras}}
{{anchor|Cameras}}


The malfunctioning AI cannot siphon your air if you disable its eyes.
The malfunctioning AI cannot siphon your air if you disable its eyes.
#With a screwdriver in hand, click on the camera.
#With a screwdriver in hand, click on the camera.
#You can now do one of two things:
#You can now do one of two things:
#*'''Wirecutters''': ''Cutting'' an open camera will disable the camera, ''mending'' it will re-enable the camera. The AI will receive a camera alert upon re-activation of a camera.
#*'''Wirecutters''': ''Cutting'' an open camera will disable the camera, ''mending'' it will re-enable the camera. The AI will receive a camera alert upon re-activation of a camera.
#*'''Multitool''': ''Pulsing'' will toggle the camera's vision range from 7 tiles (the default) to 2 tiles.
#*'''Multitool''': ''Pulsing'' will toggle the camera's vision range from 7 tiles (the default) to 2 tiles.
===[[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]]===
===[[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]]===
{{anchor|MULE}}
{{anchor|MULE}}


No better way to get away from it all with a joyride on a MULE! And run over some people with it too.
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.
#Unlock the controls with a Quartermaster's/Cargo Technician's/Head Of Personnel's/Captain's ID.
#Unlock the controls with a Quartermaster's/Cargo Technician's/Head Of Personnel's/Captain's ID.
#Unscrew the maintenance panel with the screwdriver.
#Unscrew the maintenance panel with the screwdriver.
#See the table below and hack what you want.
#See the table below and hack what you want.
#Screw the panel back on.
#Screw the panel back on.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
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|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||''The load platform clunks.'' -message.
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||''The load platform clunks.'' -message.
|}
|}
===[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]]===
===[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]]===
Who wants to order [[Quartermaster#Contraband|contraband]] (containing posters, lipstick and whatnot)?
Who wants to order [[Quartermaster#Contraband|contraband]] (containing posters, lipstick and whatnot)?
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters
#Grab the supply computer circuitboard
#Grab the supply computer circuitboard
#Multitool it and set its receiver to the appropriate spectrum
#Multitool it and set its receiver to the appropriate spectrum
#Put it back in and reassemble the console. You can now order contraband!
#Put it back in and reassemble the console. You can now order contraband!
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)
===[[File:Requests_Console.gif|64px]][[Computers#Requests_Console|Requests Console]]===
===[[File:Requests_Console.gif|64px]][[Computers#Requests_Console|Requests Console]]===
Unhappy with your requests priority level? Crank it up to 'EXTREME'!  
Unhappy with your requests priority level? Crank it up to 'EXTREME'!  
#Crowbar the requests console panel open.
#Crowbar the requests console panel open.
#Use your screwdriver to enable the hidden priority level.
#Use your screwdriver to enable the hidden priority level.
#Close the panel with your crowbar.
#Close the panel with your crowbar.
===[[Particle Accelerator]]===
===[[Particle Accelerator]]===
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]




What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!
#Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires.
#Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires.
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.
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#*'''Nothing wire''': Will do nothing, it's just here to make it harder.
#*'''Nothing wire''': Will do nothing, it's just here to make it harder.
#Close the panel for the PA to then work again. '''IMPORTANT:''' Don't forget to scan the parts again.
#Close the panel for the PA to then work again. '''IMPORTANT:''' Don't forget to scan the parts again.
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can't stop it!
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can't stop it!
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
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|Nothing.||Nothing.||Nothing.
|Nothing.||Nothing.||Nothing.
|}
|}
===[[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]]===
===[[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]]===
A bomb! Are you a bad enough dude?
A bomb! Are you a bad enough dude?
#Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.
#Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.
#If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You'll still be killed, but at least you'll leave a cloneable corpse.
#If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You'll still be killed, but at least you'll leave a cloneable corpse.
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#*'''Proceed wire''': ''Pulsing'' will reduce the clock, making your life that much harder. ''Cutting'' this wire while the bomb is live will explode the bomb!
#*'''Proceed wire''': ''Pulsing'' will reduce the clock, making your life that much harder. ''Cutting'' this wire while the bomb is live will explode the bomb!
#*'''Activate wire''': ''Pulsing'' a bomb that isn't live will start the countdown and ''cutting'' a bomb that IS live will stop the countdown. If you've identified this wire, you've won!
#*'''Activate wire''': ''Pulsing'' a bomb that isn't live will start the countdown and ''cutting'' a bomb that IS live will stop the countdown. If you've identified this wire, you've won!
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There's a test bomb in the armory if you want to practice without the risk of boom.
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There's a test bomb in the armory if you want to practice without the risk of boom.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+LIVE Bomb Wires
|+LIVE Bomb Wires
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|Explodes.||Nothing, u ded.||Explodes.
|Explodes.||Nothing, u ded.||Explodes.
|}
|}
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+NOT LIVE Bomb Wires
|+NOT LIVE Bomb Wires
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|Makes the bomb unusable.||Restores.||Nothing.
|Makes the bomb unusable.||Restores.||Nothing.
|}
|}
===[[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===
===[[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===
For an awesome way to go out!
For an awesome way to go out!
#One wire.
#One wire.
#*'''Explode wire''': When ''cut'', it explodes. When ''pulsed'', it explodes!
#*'''Explode wire''': When ''cut'', it explodes. When ''pulsed'', it explodes!
You can attach a [[Signaler]] to make a remote bomb.
You can attach a [[Signaler]] to make a remote bomb.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
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|Explodes.||Nothing.||Explodes.
|Explodes.||Nothing.||Explodes.
|}
|}
===[[File:Vendboozeomat.gif|64px|link=Vending machines]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.gif|64px|link=Vending machines]] [[Vending machines|Vending Machines]]===
===[[File:Vendboozeomat.gif|64px|link=Vending machines]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.gif|64px|link=Vending machines]] [[Vending machines|Vending Machines]]===
The only thing worth hacking!
The only thing worth hacking!
#Click on the vending machine to open it.
#Click on the vending machine to open it.
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.
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#*'''Access wire''': When ''pulsed'' it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.
#*'''Access wire''': When ''pulsed'' it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.
#*'''Shock wire''': Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. ''Pulsing'' this wire electrifies the machine for 30 seconds.
#*'''Shock wire''': Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. ''Pulsing'' this wire electrifies the machine for 30 seconds.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
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|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.
|}
|}
===[[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe===
===[[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe===
''seriously who is dumb enough to use these things anyway god damn''
''seriously who is dumb enough to use these things anyway god damn''
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring
#Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.
#Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.
#The memory is now reset. Punch in your favorite code and hit E to set it.
#The memory is now reset. Punch in your favorite code and hit E to set it.
#Screwdriver the panel shut.
#Screwdriver the panel shut.
===[[File:Vaultsafe.png|64px]] Safe===
===[[File:Vaultsafe.png|64px]] Safe===
The safe found in the [[Vault]] can be opened like this:
The safe found in the [[Vault]] can be opened like this:
# Open the safe GUI
# Open the safe GUI
# Hold a [[stethoscope]] in one of your hands.
# Hold a [[stethoscope]] in one of your hands.
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#Spin the dial + until you hear a Spring, Sprang, Sproing, Clunk, or Krunk.
#Spin the dial + until you hear a Spring, Sprang, Sproing, Clunk, or Krunk.
#Open the safe.
#Open the safe.
===[[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]]===
===[[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]]===
#Screwdriver in hand, click on the radio.
#Screwdriver in hand, click on the radio.
#The usual radio use panel will pop up, but now with access to the wiring.
#The usual radio use panel will pop up, but now with access to the wiring.
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#*'''Dummy wire''': ''Pulsing'' turns the microphone and speaker off, but turns them on if they are both off already. ''Cutting'' does nothing.
#*'''Dummy wire''': ''Pulsing'' turns the microphone and speaker off, but turns them on if they are both off already. ''Cutting'' does nothing.
#Screwdriver again to close the wires.
#Screwdriver again to close the wires.
Interestingly, [[Tracking Beacon]]s also count as radios.
Interestingly, [[Tracking Beacon]]s also count as radios.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
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|Nothing.||Nothing.||Toggles both the microphone and speaker on/off.
|Nothing.||Nothing.||Toggles both the microphone and speaker on/off.
|}
|}
===[[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]]===
===[[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]]===
The thing nobody remembers <s>to check</s>.
The thing nobody remembers <s>to check</s>.


Open the storage unit's maintenance panel with a screwdriver and two things can be changed:
Open the storage unit's maintenance panel with a screwdriver and two things can be changed:
#Pressing the button next to the green LED light will turn the safety off, allowing you to cram a body in.
#Pressing the button next to the green LED light will turn the safety off, allowing you to cram a body in.
#The UV energy dial can be cranked up from the original 15nm to 185nm, completely frying the contents of the storage to a crisp. Which may include the aforementioned body.
#The UV energy dial can be cranked up from the original 15nm to 185nm, completely frying the contents of the storage to a crisp. Which may include the aforementioned body.
===[[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]]===
===[[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]]===
Security Gas Mask has a hidden aggressiveness-setting. Higher aggressiveness equals meaner "shitcurity" shouts coming out when the HALT-feature is used.
Security Gas Mask has a hidden aggressiveness-setting. Higher aggressiveness equals meaner "shitcurity" shouts coming out when the HALT-feature is used.


Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can't be reset once you wirecut it.
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can't be reset once you wirecut it.
===[[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] Cyborgs===
===[[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] Cyborgs===
Use these tools in this order to hack a borg:
Use these tools in this order to hack a borg:
#[[File:Id_regular.png]] ID Card
#[[File:Id_regular.png]] ID Card
#[[File:Crowbar.png]] Crowbar
#[[File:Crowbar.png]] Crowbar
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#[[File:Crowbar.png]] Crowbar
#[[File:Crowbar.png]] Crowbar
#[[File:Id_regular.png]] ID Card
#[[File:Id_regular.png]] ID Card
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.


There are three lights in the cyborg with three corresponding wires:
There are four interactable wires:
 
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
**''Pulsing'' does nothing.
**''Pulsing'' does nothing.
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**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.


*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders.  
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders.
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.
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**''Cutting'' this wire will deactivate the Cyborg's camera, causing it to show as "deactivated" on the Security Console and the AI's camera list.
**''Cutting'' this wire will deactivate the Cyborg's camera, causing it to show as "deactivated" on the Security Console and the AI's camera list.
**''Mending'' this wire will reactivate the Cyborg's camera.
**''Mending'' this wire will reactivate the Cyborg's camera.
 
*'''Module Reset''': The wire with the star symbol above it is the module reset wire, there are no conditions for operating this wire.
**''Pulsing'' this wire will make the cyborg's module servos twitch if it has a module.
**''Cutting'' this wire will reset the cyborg's module, allowing it to pick a new one.
**''Mending'' does nothing.
An emagged cyborg will have no LawSync or AI link and cannot be reset.
An emagged cyborg will have no LawSync or AI link and cannot be reset.


Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.
==Tips==
==Tips==
*You can get 1000 watt powercells out of space heaters for your evil needs.
*You can get 1000 watt powercells out of space heaters for your evil needs.
*You don't need to cut a camera's power wire to disable it, you can just pulse it. This means you can attach a remote signaler to that wire and use a second signaler set to the same frequency and code to toggle the camera off and on.
*You don't need to cut a camera's power wire to disable it, you can just pulse it. This means you can attach a remote signaler to that wire and use a second signaler set to the same frequency and code to toggle the camera off and on.
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*If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.
*If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.
*If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:
*If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:
#Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)
#Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)
#Cut the bolt lights wire
#Cut the bolt lights wire
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#Cut every other wire except the shock wire
#Cut every other wire except the shock wire
#Cut the shock wire
#Cut the shock wire
:This makes it incredibly obnoxious to follow you - if they don't know the wires and don't have insulated gloves, they're SOL because even the AI can't help them pursue.
:This makes it incredibly obnoxious to follow you - if they don't know the wires and don't have insulated gloves, they're SOL because even the AI can't help them pursue.
*Cutting the shock wire doesn't shock you, as far as I have been able to tell. Mending it, on the other hand....
*Cutting the shock wire doesn't shock you, as far as I have been able to tell. Mending it, on the other hand....
*If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.
*If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.
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*#Say your "special" word=BOOM!
*#Say your "special" word=BOOM!
*#SPECIAL:You can inject this bomb into your body with Voice+Signaller,in crit situation say "special" word and BOOM!
*#SPECIAL:You can inject this bomb into your body with Voice+Signaller,in crit situation say "special" word and BOOM!
[[Category:Guides]]
[[Category:Guides]]
Wiki Staff
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