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This is a '''secure area''', and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. | This is a '''secure area''', and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. | ||
In case of emergencies, there are shutters leading directly to the teleporter hub. | |||
===Tracking Beacons=== | ===Tracking Beacons=== | ||
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* [[Testing Lab]] | * [[Testing Lab]] | ||
* [[Toxins Test Chamber]] | * [[Toxins Test Chamber]] | ||
</tab> | </tab> | ||
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|workers= | |workers= | ||
|access=[[Captain]], [[Research Director]] | |access=[[Captain]], [[Research Director]] | ||
|exits=[[Captain's Quarters]] | |exits=North to [[Captain's Quarters]], Central Primary Hallway east, the teleporter | ||
|department=Command | |department=Command | ||
|footerbgcolor=#334E6D | |footerbgcolor=#334E6D | ||
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This is a '''secure area''', and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. The teleporter room contains shutters behind the teleporter hub for public access. | This is a '''secure area''', and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. The teleporter room contains shutters behind the teleporter hub for public access. | ||
===Tracking Beacons=== | ===Tracking Beacons=== | ||
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* [[Testing Lab]] | * [[Testing Lab]] | ||
* [[Toxins Test Chamber]] | * [[Toxins Test Chamber]] | ||
</tab> | |||
To | <tab name="EclipseStation"> | ||
{{Template:Location | |||
|headerbgcolor=#334E6D | |||
|headerfontcolor=white | |||
|image=Teleporter_Eclipse.png | |||
|location=Teleporter Room | |||
|description=The teleporter sounds cooler than it really is. | |||
|purpose=To facilitate teleportation. | |||
|items=The teleporter, a [[Hand Teleporter]], [[Shield Generator]]s | |||
|workers= | |||
|access=[[Captain]], [[Research Director]] | |||
|exits=East to [[Maintenance|Bridge Maintenance]], west to [[Hallways|Command Hallway]] | |||
|department=Command | |||
|footerbgcolor=#334E6D | |||
|footerfontcolor=white | |||
}} | |||
Located in the [[Bridge]], west of the [[Captains Quarters]], the teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into any location with a [[Tracking Beacon]]. The teleporter room stores some [[Shield Generator]]s (ID-locked to teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. | |||
This is a '''secure area''', is bolted by default, and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, usually by [[traitor]]s looking to steal the [[Hand Teleporter]]. | |||
To | ===Tracking Beacons=== | ||
To set up the teleporter, you will require a beacon in the desired location. These beacons are automatically detected by the teleporter. | |||
At the start of the shift, the following [[Tracking Beacon]]s are available: | |||
*[[Atmospherics]] | |||
*[[Chapel|Chaplain's Office]] | |||
*[[Brig]] | |||
*[[Library]] | |||
*Teleporter | |||
*[[Testing Lab]] | |||
*[[Toxins Test Chamber]] | |||
</tab> | </tab> | ||
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This is a '''secure area''', and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. The teleporter room contains shutters on the south for public access. | This is a '''secure area''', and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. The teleporter room contains shutters on the south for public access. | ||
===Tracking Beacons=== | ===Tracking Beacons=== | ||
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* [[Toxins Test Chamber]] | * [[Toxins Test Chamber]] | ||
* [[Xenobiology Lab|Xenobiology secure containment]] | * [[Xenobiology Lab|Xenobiology secure containment]] | ||
</tab> | </tab> | ||
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This is a '''secure area''', and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. The teleporter room contains shutters on the south for public access. | This is a '''secure area''', and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. The teleporter room contains shutters on the south for public access. | ||
===Tracking Beacons=== | |||
To set up the teleporter, you will require a beacon in the desired location. These beacons are automatically detected by the teleporter. | |||
At the start of the shift, the following [[Tracking Beacon]]s are available: | |||
* Aft Primary Hallway | |||
* [[AI Satellite]] | |||
* [[Arrivals]] | |||
* [[Bridge]] | |||
* [[Escape]] | |||
* [[E.V.A.]] | |||
* Teleporter | |||
</tab> | |||
</tabs> | |||
==Using the Teleporter== | ==Using the Teleporter== | ||
The teleporter can be confusing at first, but is actually very simple to use. | The teleporter can be confusing at first, but is actually very simple to use. | ||
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'''Target''' is the beacon that the teleporter will send you to when you step into the teleporter hub.<br> | '''Target''' is the beacon that the teleporter will send you to when you step into the teleporter hub.<br> | ||
'''Calibration''' is whether the teleporter is calibrated correctly. There will be further information below on this. | '''Calibration''' is whether the teleporter is calibrated correctly. There will be further information below on this. | ||
To choose a target destination, select '''Set target''' and choose a tracking beacon from the list that will appear. You will notice the '''Current target''' has changed on the status screen. | To choose a target destination, select '''Set target''' and choose a tracking beacon from the list that will appear. You will notice the '''Current target''' has changed on the status screen. | ||
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===Time to Teleport=== | ===Time to Teleport=== | ||
Once you have set a target and calibrated the teleporter, it is time to do the teleporting. Double check before you proceed that the '''Current target''' is set correctly and the '''Calibration''' is done. Once you have checked and it is all fine, press the teleporter station to activate the hub. Then walk into the hub and you will find yourself magically at the new destination. | Once you have set a target and calibrated the teleporter, it is time to do the teleporting. Double check before you proceed that the '''Current target''' is set correctly and the '''Calibration''' is done. Once you have checked and it is all fine, press the teleporter station to activate the hub. Then walk into the hub and you will find yourself magically at the new destination. | ||
[[Category:Locations]] | [[Category:Locations]] | ||
{{Locations}} | {{Locations}} |