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(Removal of unused category 'Phytosian' (probably typo)) |
(New information added, misinformation removed, category names changed, grammar now has less of the word "will" and is hopefully more correct.) |
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==Benefits== | |||
The most significant benefit of phytosians is their innate regeneration in light. The regeneration heals toxin, oxygen, brute, and burn damage. It does not work while the phytosian is unconscious, so it will not save you from hard crit, and is balanced by significantly increased damage from many sources and reduced movement speed. In darkness, a phytosian will slowly take oxygen damage until they die or find a sufficient light source. Containers like lockers, morgues, and disposal chutes are too dark for phytosians to survive in for long periods without the area being lit externally. | |||
* When thralled by a shadowling, phytosians lose their innate healing in light and damage from darkness, and instead regenerate slowly when within three tiles of a shadowling. | |||
* Light also provides nutrition for the phytosian. During most rounds, a phytosian will never have to eat, and if you manage to survive long periods in darkness, you will become extremely hungry and slower as a result. | |||
When | * When inside of a mech, the overall damage regeneration of a phytosian is reduced, and toxin damage regeneration is cut in half. | ||
Phytosians are part of the "plants" and "vines" factions, making killer tomatoes, pine trees, and venus human traps passive toward them. | |||
== | ==Drawbacks== | ||
Phytosians take twice as much burn damage from | Phytosians take twice as much burn damage from most sources, double damage from acids, and 50% more damage from heat and cold. At very low and very high temperatures, including those found in cryo, phytosians will not heal from light, making cryo potentially deadly if there is no cryoxadone present. | ||
When attacked by a goat, a phytosian will instantly have their struck body part dismembered, or in the case of the torso, organs spilled. | |||
Phytosians | Phytosians move slightly slower than an average human, making them potentially unable to escape a persistent attacker. | ||
If mood is enabled, a phytosian will often receive the "I'm so fat" negative moodlet, making them slower than usual. | |||
==Chemical Effects== | |||
Phytosians have many unique reactions to fertilizers and other related reagents in their system. | |||
* | *Plant-B-Gone deals toxin damage. | ||
* | *Saltpetre heals burn and toxin damage | ||
* | *Ammonia heals brute and burn damage | ||
* | *Robust Harvest heals toxin damage, but causes toxins to last twice as long as normal in phytosian's systems. | ||
* | *Left-4-Zed heals burn damage, but causes toxin damage and harmful mutations in phytosians, similar to unstable mutagen. | ||
* | *EZ-Nutriment heals toxin and oxygen damage and stabilizes phytosians in critical condition. It is also addictive at 15u, with withdrawal causing oxyloss. | ||
* | *Diethylamine heals brute, burn, toxin, and oxygen damage but overdoses at 20u, causing heavy toxin damage. | ||
* | *Sugar doubles natural healing in light, but also triples damage in darkness. Phytosians enter hyperglycaemic shock much earlier than humans, overdosing at 40u. | ||
*Alcoholic drinks cause brain damage, toxin damage, and confusion, in addition to their normal effects. Strong drinks, such as Beepsky smash, cause much heavier toxin damage and extreme sleepiness if they stay in a phytosian's system at high levels for an extended period. |
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