Guide to security: Difference between revisions

542 bytes added ,  19:41, 13 April 2020
Permabrig section revised to include gulag. Generally re-written for clarity, content, and redundancy.
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(Permabrig section revised to include gulag. Generally re-written for clarity, content, and redundancy.)
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Punishments should fit the crime. Use your best judgement and try to give people the benefit of the doubt. Consider the following examples:  
Punishments should fit the crime. Use your best judgement and try to give people the benefit of the doubt. Consider the following examples:  


''Robert Marshal, an assistant, is arrested for running into [[Medbay]] and taking a stethoscope. They've been very cooperative with security personnel.''
'''Robert Marshal, an assistant, is arrested for running into [[Medbay]] and taking a stethoscope. They've been very cooperative with security personnel.'''
;DO
:*Confiscate the stethoscope and return it to [[Medbay]] when possible
:*Remove any items that could be used to break out and place them in the cell locker
:*Set a fair timer on the brig cell, one to two minutes (or don't give them a timed sentence at all!)
:*Uncuff the prisoner, leaving them bucklecuffed is considered poor form
;'''DONT'''
:*Confiscate items that were unrelated to the crime (tools, gloves)
:*Beat the prisoner unless they are actively resisting arrest
:*Give them a ten minute sentence


''The shaft miner, Tyler Stevens, broke into engineering from space and immediately began attacking a station engineer.''
'''DO:'''
;DO
*Confiscate the stethoscope and return it to [[Medbay]] when possible
:*Remove their EVA suit, any mining tools or other items. Have the [[detective]] work his magic on the weapons to confirm what happened.
*Remove any items that could be used to break out and place them in the cell locker
:*Set a reasonable timer on the cell, or send then to the gulag for a similar sentence
*Set a fair timer on the brig cell, one to two minutes (or don't give them a timed sentence at all!)
:*Interview witnesses, the victim and the assailant. Ascertain what happened. There's almost always something else going on.
*Uncuff the prisoner, leaving them bucklecuffed is considered poor form
:*Inform the [[Warden]] or [[Head of Security]].
'''DON'T:'''
;DONT
*Confiscate items that were unrelated to the crime (tools, gloves)
:*Beat the prisoner to the point where they're critically injured or worse
*Beat the prisoner unless they are actively resisting arrest
:*Strip their items in the rapidly depressurizing engineering room
*Give them a ten minute sentence
:*Let a lynch mob harm your prisoner
:*Refuse their request to speak with legal counsel


''An energy sword is found in maintenance. The detective scans it and finds one set of fingerprints and several sets of blood. The prints belong to Jane Conway, the librarian. She is subsequently arrested and hauled into the brig.''
'''The shaft miner, Tyler Stevens, broke into engineering from space and immediately began attacking a station engineer.'''
;DO
 
:*Strip all of their posessions and put them in an orange prisoner jumpsuit. Confiscate any contraband and turn it into the [[warden]].  
'''DO:'''
:*Inform the [[Head of Security]].
*Remove their EVA suit, any mining tools or other items. Have the [[detective]] work his magic on the weapons to confirm what happened.
:*Interrogate the prisoner. Perhaps they have more contraband hidden elsewhere, or they're working with another enemy of the corporation
*Set a reasonable timer on the cell, or send then to the gulag for a similar sentence
:*Allow them to speak to a lawyer. If they wish to be put on trial, attempt to facilitate that.
*Interview witnesses, the victim and the assailant. Ascertain what happened. There's almost always something else going on.
;DONT
*Inform the [[Warden]] or [[Head of Security]].
:*Beat them to death on the spot
'''DON'T:'''
:*Talk about executing them or otherwise harming them. Your silicon friends won't take kindly to that.
*Beat the prisoner to the point where they're critically injured or worse
:*Refuse to negotiate. There are an infinite number of options besides tossing someone in perma or executing them.
*Strip their items in the rapidly depressurizing engineering room
*Let a lynch mob harm your prisoner
*Refuse their request to speak with legal counsel
 
'''An energy sword is found in maintenance. The detective scans it and finds one set of fingerprints and several sets of blood. The prints belong to Jane Conway, the librarian. She is subsequently arrested and hauled into the brig.'''
 
'''DO:'''
*Strip all of their posessions and put them in an orange prisoner jumpsuit. Confiscate any contraband and turn it into the [[warden]].  
*Inform the [[Head of Security]].
*Interrogate the prisoner. Perhaps they have more contraband hidden elsewhere, or they're working with another enemy of the corporation
*Allow them to speak to a lawyer. If they wish to be put on trial, attempt to facilitate that.
'''DON'T:'''
*Beat them to death on the spot
*Talk about executing them or otherwise harming them. Your silicon friends won't take kindly to that.
*Refuse to negotiate. There are an infinite number of options besides tossing someone in perma or executing them.


To sum up, acting in good faith and treating prisoners fairly ultimately leads to more trust between security and the rest of the crew. Every incident is different and will have its own unique set of factors that ultimately determine the outcome. Security should be [[revolution|busting heads]] infrequently.
To sum up, acting in good faith and treating prisoners fairly ultimately leads to more trust between security and the rest of the crew. Every incident is different and will have its own unique set of factors that ultimately determine the outcome. Security should be [[revolution|busting heads]] infrequently.


===Permabrigging / Forced Cyborgization===
===Permabrigging/ Permanent Labor Camp / Forced Cyborgization===
Captain, Acting Captain or Head of Security (or, in their absence, Warden) permission is required to permanently lock someone up or turn them into a [[Cyborg]]. You do not NEED the Captain if the HoS is available.
Captain, Acting Captain or Head of Security (or, in their absence, Warden) permission is required to permanently incarcerate or [[Cyborg|borg]] someone. Permanent incarceration and cyborgization are ''typically'' reserved for [[Space_Law#Capital_Crimes|capital offences.]] The [[Warden]] will handle these punishments, in most scenarios.
 
Consider the crimes committed. Just because you ''can'' toss them in permabrig, doesn't mean you ''should''. Did they hurt others, or did they commit a [[Space_Law#Petty_Crimes|victimless crime?]] Is this their first offense, or are they a [[Clown|repeat offender]]?
 
Permabrig procedures can be found within [[Space_Law#Brig_Procedures|space law.]]
 
Permanent stays at the [[Labor_Camp|gulag]] are almost identical to [[Labor_Camp#Prisoner_Processing|non-permanent stays]]. For a permanent stay, do not set a limit on the prisoner ID.  


Punishment via throwing them into permabrig should fit the crime. Did whatever they did to deserve such a sentence affect anyone? Were they being harmful? Are they the kind of person who just comes back for more and more constantly?
In order to [[Cyborg|borg]] someone, you'll need to have the [[Surgery#Organ_Manipulation|brain removed]], and placed in an [[Research_items#MMI|MMI]]. You ''can'' do this yourself, but it's better to have a [[Roboticist|roboticist]] do it.  
Permabrigging someone for stealing something and running away through secure areas vs permabrigging someone who's shot and killed people. One is a much less severe crime.


===Lethal Force / Executions===
===Lethal Force / Executions===
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