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(Fixing Typo, Adding links, Added tipps about drinkspiking) |
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Some of your drinks can have... beneficial effects. If you get the ingredients for Beepsky Smash or Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright. | Some of your drinks can have... beneficial effects. If you get the ingredients for Beepsky Smash or Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright. | ||
=Tips= | ==Tips== | ||
* Several drinks you can make will have actual effects OTHER than getting people sloshed. To name a few: | * Several drinks you can make will have actual effects OTHER than getting people sloshed. To name a few: | ||
** Beepsky Smash is a fairly easy to make (You'll need Iron from Chemistry) drink, which when ingested provides an immediate and incredibly powerful stun similar to Chloral Hydrate. | ** [[Guide_to_drinks#Beepsky_Smash|Beepsky Smash]] is a fairly easy to make (You'll need Iron from Chemistry) drink, which when ingested provides an immediate and incredibly powerful stun similar to [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]]. | ||
** Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively. | ** Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively. | ||
** 'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate | ** 'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate | ||
** Carrot Juice can heal eye damage | ** Carrot Juice can heal eye damage | ||
* | * Temperature issues? A handful of drinks can either cool you down or heat you up! | ||
** Lemon-Lime, Iced Tea, Iced Beer,Thirteen Loko, and Space-Up will all chill you | ** Lemon-Lime, [[Guide_to_drinks#Iced_Tea|Iced Tea]], [[Guide_to_drinks#Iced_Beer|Iced Beer]], [[Guide_to_drinks#Thirteen_Loko|Thirteen Loko]], and Space-Up will all chill you | ||
** | ** [[Guide_to_drinks#Anti-Freeze|Anti-Freeze]], [[Guide_to_drinks#Sbiten|Sbiten]], [[Guide_to_drinks#Soy_Latte|Soy Latte]], Coffee, Chocolate, and the elusive [[Guide_to_drinks#Toxins_Special|Toxins Special]] will all warm you up | ||
* There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail! | * There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail! | ||
* While you only start with non-lethal Beanbag Shells, don't be afraid to ask Cargo for a few alternatives from their Autolathe: Incendiary Shells, Shotgun Slugs, and Buckshot are all excellent options for the Bartender who needs to deal with the more rowdy clientele. R&D can also produce Stun Shells that act as a Taser Electrode, if putting holes in people isn't your style. | * While you only start with non-lethal Beanbag Shells, don't be afraid to ask Cargo for a few alternatives from their Autolathe: Incendiary Shells, Shotgun Slugs, and Buckshot are all excellent options for the Bartender who needs to deal with the more rowdy clientele. R&D can also produce Stun Shells that act as a Taser Electrode, if putting holes in people isn't your style. | ||
* An | ==[[File:Barman.png]] Traitor Bartender== | ||
* An [[Emag]] can make a Syndicate Café sign when used on your bartender screen... Not terribly useful but good to know, right? | |||
* The Double-Barreled Shotgun can be sawed-off to fit in your pocket via a Circular Saw (Try Robotics, Cargo, Medbay or one of those medical-cyborgs!). Be sure to unload it before applying the saw, unless you enjoy buckshot to the face. | |||
* The Double-Barreled Shotgun can be sawed-off to fit in your pocket via a Circular Saw (Try Robotics, Cargo, or | |||
* You can stun somebody with a bottle of alcohol (Any of the several in the Booze-o-Matic) provided they aren't wearing robust headgear. This also drenches them in flammable fluids - Combine with a Lighter for ignition! | * You can stun somebody with a bottle of alcohol (Any of the several in the Booze-o-Matic) provided they aren't wearing robust headgear. This also drenches them in flammable fluids - Combine with a Lighter for ignition! | ||
* The Bartender's damp rag can be used to smother people. Soaking it with a chemical will transfer 5u of it, as well - Pick your toxin of choice and make them regret letting you get close with the cloth. | * The Bartender's damp rag can be used to smother people. Soaking it with a chemical will transfer 5u of it, as well - Pick your toxin of choice and make them regret letting you get close with the cloth. | ||
* Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full! | * Drinkspiking is a great way to do a lot of damage to your unsuspecting guest | ||
* With a | ** Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full! | ||
** Combining Formaldehyde, Venom, and Polonium to a 1:1 ratio will create an incredibly lethal dart that will absolutely destroy anybody without Antitoxin | ** Refilling beer-bottles and serving them before / while the guest orders a specific drink is quite stealthy as people can't see the content's colors and normally don't pay close attention to the taste. | ||
** Combining the other 3 chemicals (Itching Powder, Arsenic, and Histamine) will give you a brutal followup that almost entirely prevents self-treatment due to the massive amount of debuffs and damage being caused | ** The drink will have the look and name of the first added content with the highes quantity. Mix your drink and THEN add your poison! | ||
** Even without darts, the toxins kit is incredibly strong - 5u of Polonium is very lethal, as are the other chemicals | ** Beware of bored detectives taking drinks on the counter to have a chemist check them for drugs | ||
* | * With a [[Syndicate_Items#Poison_Kit|Poison Kit]] and some Shotgun Darts from Cargo, your shotgun becomes one of the deadliest weapons on the station, with a 1-shot kill that deals upwards of 150 toxin damage in less than 30 seconds | ||
** Combining [[Guide_to_chemistry#Formaldehyde|Formaldehyde]], [[Guide_to_chemistry#Venom|Venom]], and [[Guide_to_chemistry#Polonium|Polonium]] to a 1:1 ratio will create an incredibly lethal dart that will absolutely destroy anybody without [[Guide_to_chemistry#Anti-Toxin|Antitoxin]] | |||
** Combining the other 3 chemicals ([[Guide_to_chemistry#Itching_Powder|Itching Powder]], Arsenic, and [[Guide_to_chemistry#Histamine|Histamine]]) will give you a brutal followup that almost entirely prevents self-treatment due to the massive amount of debuffs and damage being caused | |||
** Even without darts, the toxins kit is incredibly strong - 5u of [[Guide_to_chemistry#Polonium|Polonium]] is very lethal, as are the other chemicals | |||
* Know your drinks - Some them can be used for nefarious purposes as well as legitimate. Experiment! | |||
** [[Guide_to_drinks#Neurotoxin|Neurotoxin]] is more potent than [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] - If you can find a way to apply it, your victim will spend a very long time on the floor | |||
** [[Guide_to_drinks#Beepsky_Smash|Beepsky Smash]] makes someone incapable of holding items in their hands. Mix this with your poisons to completely debilitate your targets. | |||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |
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