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(Reformatted and highlighted overdose-effects for increased readability.) |
(Reformatted and highlighted overdose-effects for increased readability.) |
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|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid | |1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid | ||
|Brute | |Brute | ||
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5. | |If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals more brute damage. | ||
|0.2 units per tick | |0.2 units per tick | ||
|25 Units | |25 Units | ||
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|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen | |3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen | ||
|Burn | |Burn | ||
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5. | |If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals more burn damage. | ||
|0.2 units per tick | |0.2 units per tick | ||
|25 Units | |25 Units | ||
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|Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets | |Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets | ||
|Brute, burn, toxin and suffocation | |Brute, burn, toxin and suffocation | ||
|Heals 0.5 of each damage type per tick. | |Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1 damage of each type per tick. | ||
|0.1 units per tick | |0.1 units per tick | ||
|30 Units | |30 Units | ||
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|Grown from Ambrosia Gaia | |Grown from Ambrosia Gaia | ||
|All damage types | |All damage types | ||
|Very quickly heals all damage types (almost as fast as {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}), but causes brain damage, jitteriness and gets you high. | |Very quickly heals all damage types (almost as fast as {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}), but causes brain damage, jitteriness and gets you high.<br>'''Overdose-Effect:''' Causes hallucinations and heavy toxin damage. | ||
|0.4 units per tick | |0.4 units per tick | ||
|25 Units | |25 Units | ||
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|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid | |1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid | ||
|Brute, burn and suffocation | |Brute, burn and suffocation | ||
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br> | |If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals toxin damage and cause extra jitter and dizziness. | ||
|0.1 units per tick | |0.1 units per tick | ||
|35 Units | |35 Units |
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